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1  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 25, 2014, 09:14:27 PM
Is the Samus/Zerosuit Samus Don't Transform code not compatible with BrawlEx? If I have it enabled in the .gtc Project M Launcher just resets to the Wii Menu. I've tried it with and without having any cloned Samus/Zerosuits or textures.

For reference this is the code I'm using:

Code:
Z/Samus No Swap - Y.S. & Phantom Wings

C2816AF4 00000009
3E408062 3A523320
3A60FFFF 3E730001
7E732038 1E730244
7E529A14 80120000
2C000003 41820010
2C000018 41820008
48000010 2C050000
41820008 38A00000
7C0802A6 00000000
2  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 25, 2014, 02:10:59 PM
nope thats what you must due  when psas like all files use the default character files  they are over.

I deleted Zero's folder and remade it as before and it worked. Must've really screwed up somewhere..
3  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 25, 2014, 01:41:49 PM
That kind of crash indicates that one of Zero's resource files aren't being loaded. Double check the names of the files to make there's no issue in the file names.


There's actually a pretty detailed troubleshooting list in the OP that lists a lot of the common issues and provides explanations for the bugs that people have been experiencing lately.

Yeah I was looking at that section, but all the files seem to be named correctly according to the BrawlEx Config utility. FitZero.pac, FitZero00.pac, etc

The Zero download only came with FitLink.pac, one texture, and MotionEtc. Would using Link's default Final, Dark, Spy, cause a problem?
4  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 25, 2014, 12:19:52 PM
m'kay. Thanks for the information. I may have to work up a different hookpoint for BrawlEx besides Common2.pac.

Edit: Just to be sure, did you add a reference to both bx_fighter.rel and the config files into the Riivolution .xml for Brawl? Riivolution won't try to load files that aren't already on the disk unless specified otherwise.

Nope I was just using the modlauncher.xml, not sure how to edit that much yet!

Off topic from Riivolution, I tried to turn a clone Link into Zero, but I get the freezing when I leave CSS or start a match. The Zero didn't come with a FitLinkFinal/Dark/Spy so I threw in Link's originals, is that the problem?
5  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 25, 2014, 12:08:59 PM
Doqtor Kirby Ex, would you be able to tell me what part of BrawlEx doesn't work with Riivolution? Does the game crash on startup? Does BrawlEx not load at all and you just get Random icons? Do the icons show up as Mario, but remain unconfigured causing a crash when you try to enter a match with them? These kinds of details are important.

When I did it they always appeared as random icons and the game froze when I got too close to them. Using the exact same files in Project M Launcher worked fine though.
6  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 25, 2014, 01:38:50 AM
Anyway I have my own question. Will this clone engine be able to bring over PM's Roy, and Mewtwo, or is it unlikely since they were made for their clone engine?

On page 106 of this topic there's a link to Mewtwo that's based on PM (slightly improved I think) and it definitely works.
7  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 25, 2014, 01:21:16 AM
I thought the config.dat I had may have influenced it (that file being my saved Gecko settings with AxNextFrame set as the hook type), but I tried taking it off my SD Card and it still worked fine without it.

That's a good idea. At the very least, it'll help you identify where the problem with your own build is.

Well I at least found out it's nothing I did wrong with the config, module, or fighter files. I added in my own cloned Link and it worked perfectly. Even though I'm very curious about what I was doing wrong, I'll just stick with your base and finally get to play. I seriously can't thank you enough for helping me!

A few concerns though, every once in awhile it freezes at the don't whack stuff with your wiimote screen, and freezes if I attempt to do a Team Battle. Are those general bugs with BrawlEx?
8  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 25, 2014, 12:13:26 AM
I'm really not seeing anything wrong or missing with what you're doing. You followed the exact same steps that I do, minus the cosmetics I've added. I know that earlier you mentioned trying to use Gecko's config.dat with the launcher, but I've tried it both with and without it and it works fine for me both ways. Maybe you're using a different version of the launcher? If you're using the launcher that came with 3.01, try the newest one.

What do you mean about the config.dat? I saw that in your SD card but I only have a config.txt and it's purely to bypass/alter the code limit for Gecko.

Well to figure out whether I'm messing up the characters I add, or I'm setting up BrawlEx in general wrong I'm going to use your SD base, then try adding in another character that I set up myself and see if he's still a Mario.
9  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 24, 2014, 11:28:39 PM
Phew, it's finally done uploading, lol. Just copy it exactly as it is and boot it up through the PM Launcher, and it should work.
https://www.dropbox.com/s/8xuaafa29lugvok/BrawlEx%20Bliss%20SDHC.zip

It loads a tad bit slower than when it's on my 2GB card, but that may just be my SDHC - it's a fairly old card. The build has my entire SD Card, so it includes BrawlEx, Stage Expansion, cBliss, a bit of music and a few other little things.

I should note is that it's probably best not to use my it for the single player modes, since not all the costumes and clones have stock icons added and hovering over a character or costume without an icon in single player causes them to freeze. I plan on fixing that later, just thought I'd warn ya about it. It's pretty easy to add them, I just haven't done it yet.

As far as loading via USB, I have no idea since I've never used a USB Loader, though I'd like to know how.

I really appreciate you taking the time to help me, and with that being said I have good news and bad news! Good news, using your setup worked perfectly! Bad news, I still have no idea what I'm doing wrong with mine.. I just now read the thing about using File Patch 3.5.1b and got a little excited, but I tried it and my characters are still showing up as Mario.

Obviously there must be a step missing, here's a quick rundown of the steps I do.

1. Open Link's fighter config file in the program, change name to LinkEx, set Kirby to None.
2. Find Link's Slot, CSSSlot, and Cosmetic files and rename to Slot3F, etc
3. Open Link's module in the program, change the root id to 91, open section 8 in mem view and change last two digits of the first piece of code to 3F and save as ft_linkex
4. Make a fighter folder in pf and name it linkex, copy all of Link's files (FitLink, FitLinkXX, etc) and rename them all to FitLinkEx and what not
5. Place the Fighter3F, Slot3F, etc into corresponding folder in BrawlEx in pf
6. Place ft_linkex into module folder, along with ft_kirby and bx_fighter
7. Put common2.pac into system folder
8. Launch Project M Launcher and frown at my extra Mario icons..

Hopefully I'm just missing an easy step or something.
10  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 24, 2014, 08:37:48 PM
Right, I forgot that you had mentioned that. No, it's just Luigi and Yoshi. All the others work perfectly fine. In any case, setting it to none still solves the problem, it just makes you unable to use their hats.

I'm still uploading my build by the way, Kosner. It's just taking a while because my internet is crap.

Not a problem! I've been messing around with Gecko still, older versions didn't work for me either. Guess I'll just have to use Project M Launcher!
11  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 24, 2014, 06:13:31 PM
Okay, after trying it out with my own build, it seems that Gecko just doesn't replace files from SDHC (at least when using the disc on wii). I decided to try it with the Project M launcher, though, and despite what I thought would happen because of the lack of AxNextFrame, it seems to work properly, although it feels slower to me for some reason when loading. Kosner, I'm going to simply upload my build exactly as it is on my SD so that you can see if it works for you.

I'd appreciate that very much! Is there away to have Gecko load from USB instead of a disc? I have a .iso/wbfs of Brawl in case I mess the disc up (like my first copy of Brawl..)
12  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 24, 2014, 05:29:10 PM
That's actually a good question. I'm not sure. Say, what version of Gecko are you using? Are you using the most recent one?

I'm using 1.9.3.1, in combination with the 3.5.1 File Patch and the SDHC extension. It's incredibly annoying because I once had Gecko working on this exact card without SDHC extension several months ago.
13  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 24, 2014, 05:25:30 PM
It will work with the launcher, but it is not compatible with the mod itself. Having said that, you would be far better off using Gecko since I'm fairly sure the launcher doesn't give you the option to change the hook type to AxNextFrame, which is required to ensure it works consistently. You're MUCH more likely to get a freeze with PM's launcher. Besides that, there's no advantage to using the launcher over Gecko.

And I'd much rather be using Gecko, but still can't get File Patch to work for whatever reason.. Probably a dumb question but for the M Launcher can I make a config.txt to change the hook type? Or is something like that only possible with Gecko?
14  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 24, 2014, 05:19:25 PM
NO. Sammi-husky already told you that this is incompatible with Project M.

Sorry but just to clarify, it won't work with the Project M Launcher even if I use my own .gct?
15  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 24, 2014, 03:10:26 PM
When you tried gecko did you set the hooktype?

Tried it as default and the AXNextFrame one.
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