Rigged and smoothed and fixed the textures, love using the Clamp and Mirror effects in the materials, I get perfect N64 texture mapping.

That's why they were repeating all over the place in 3ds Max.
Now to edit the FitGanonMotionEtc.pac to give him expressions (Ganondorf uses shp0 which is vertex morphing), then recolors and also import a certain thing from Majora's Mask over Beast Ganon. I think you guys will like who I'm importing for that.

Dude, his hands aren't connected to his wrists.