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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 07, 2014, 12:33:32 PM
Turn down for WAAH?




uhhh
2  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: October 27, 2014, 04:19:45 PM
You can do a lot with custom modeling/texturing.  If you really want to get into it you can make some pretty rad stuff.

Shameless self promotion.: https://www.youtube.com/watch?v=uNIe87T66PI

Damn, that stage is nice. Is that all custom assets?
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 27, 2014, 04:11:21 PM
I know, that's how they are in the original game, same with the lighting around his mouth, I like making my N64 hacks as accurate as possible. Wink
Wait, they are? Holy [censored], I gotta go check this.

Edit: Also in that case good work.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 27, 2014, 11:42:54 AM
Rigged and smoothed and fixed the textures, love using the Clamp and Mirror effects in the materials, I get perfect N64 texture mapping. Happy Face That's why they were repeating all over the place in 3ds Max.



Now to edit the FitGanonMotionEtc.pac to give him expressions (Ganondorf uses shp0 which is vertex morphing), then recolors and also import a certain thing from Majora's Mask over Beast Ganon. I think you guys will like who I'm importing for that. Wink

Dude, his hands aren't connected to his wrists.
5  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: October 17, 2014, 06:10:36 PM

Basically an unfinished joke stage. Still having lots of fun making it.

The dew can behind the primary stage one spins like crazy, the primary stage dew can spins in circles.
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 11, 2014, 02:40:19 AM


Muh [censored]ty WIP Balder Knight from Dark Souls.

Can someone tell me how to rig joints without them looking really [censored]ing bad?
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