I thought I remembered it being something like that. Thank you. Post Merge: August 03, 2012, 02:33:31 AMI thought it was .dae but I made a model in Sketchup, exported it as a .dae and when I imported it into BrawlBox I got a critical error. Is .dae not the right format? I know this is common knowledge but I'm having a difficult time finding it for some reason...
Thanks
Besides the model and UV mapping, were you trying to export anything else? I don't know much about importing stuff into BB or Brawl, but I know lighting and some other stuff isn't supported. Additionally, you may want to check if there are any grouped objects; I believe that might mess things up.
A custom my brother and I are working on... Katniss Everdeen! She's going to be over Link. (NOTE: 3ds max doesnt support transparency with the eyelids, pin, and hair.)
Genius. Katniss over Link should be fun. *tries to make a joke about Brawl tiers and "the odds" being ever in your favor*
Banjo-rex looks awesome. Do you think you could make a smaller one over vBrawl Yoshi in case we don't want to use the PSA? Or does it work over both no problem?
Yeah, I'd try temporarily renaming the file for CSS (can't remember at the moment), and if it's still messing up, do the same for characters and narrow it down. By the way, you don't have to unplug the power. Just hold down the on/off button for a few seconds and it should shut off the wii, even if it's frozen.
That's the plan. It's my attempt at what Roy would've looked like in Brawl had things not taken the turn they did... Probably going to be the most 'perfect' Roy model we can get, as I doubt anyone else has a lot of interest in him .__.
Suggestion; one thing I've always thought sticked out about Roy was how large his boots were. They're cartoonishly large/thick... and although maybe they looked fine in Melee, I think Roy would fit into Brawl much better if they were realistically sized.
I know you said you had previously wanted to do a Yoda PSA, but didn't like the model. I don't know if you've seen some of the newer imported Star Wars models; if you're not interested in Yoda, I know he said he'd like to import Obi-Wan: http://forums.kc-mm.com/index.php?topic=47846.0
I'm planning on it. The Force Unleashed has an incredible selection of just about any Star Wars character you can think of. Obi Wan, Qui-Gon Jinn, Darth Maul, C3P0, Kit Fisto, Darth Sion (from KOTOR2), you name it. The only trouble with Jedi is you pretty much have to port them over Ike/Marth. You could create a PSA on a different character, but you would just wind up with another Ike/Marth that no one knows how to use.
I'm thinking next will probably be Obi Wan or Qui-Gon as a skin for Marth/Windu. I would also REALLY like to do a Wookiee character, perhaps over Ganondorf.
There would need to be something to destroy for the second stage since it's impossible to remove the statue collisions there. Sure it can be invisible but invisible, destructible statues are kind of lame.
This would be boss to .rel over Smashville, then depending on the time of day, you'd be in a different room.
I propose BlackJax has a specific award for all the stuff he's done with Brawlbox.
Another possibility would be to have an award specifically for those that have made monumental achievements/contributions to Brawl Hacking- including PW, and some others.
I just wanted to see if this is possible, since there were some supporters.
Maybe the award could be named "Legendary" or something, assuming it wouldn't be personalized for BlackJax or PW.
This is completely awesome. For one, you perfected the lightsaber glow with the primid sword, and second, you're releasing new characters never on the vault before. (By the way, no one's done Obi-Wan Kenobi yet...) I can't wait for when you post them to the vault. Do you plan to do anyone else from TFU?
Kinda. It's a steam train though, and it'll be a passenger train, with only 4 cars (including the front, and the tender), none of which will detatch. Other differences: -The tunnel section will be shorter. -Mine will have an epic bridge -I'll probably make it so you can jump on the track, similar to Big Blue -There'll be changes in the environment; a track along a mountainside, a train-stop in a small town, a crop field, a forest/ tree-filled area, and hopefully some animals that give you a weird stare as you pass by. I'll also have a rocky landscape similar to that video though.
Otherwise, yes, it's pretty similar. Thanks for posting the video though- it's definitely a good reference for me to work off of.
I figured I'd post some updates on the steam train stage. Slow progress, but it's progressing nicely.
(previously posted) Train:
An arched bridge, leading into a mountain
Sailboat in the river below the bridge:
Power line- will be on the other side of the mountain/tunnel:
I'm planning to add a second passenger train, and I've yet to complete several models such as the wheels, and the machinery below the locomotive. Obviously, I've hardly textured anything (just the rails, rail ties, part of the power line)
A few questions about how it works: Is the code essentially "After P1 deals XXX% to anyone, they obtain a Final Smash", or "After P1 deals XXX% to P2, they obtain a Final Smash"? Does the damage counter reset after KOs or TKOs? Does the damage counter take food into consideration, or is it ignored?