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1  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: May 28, 2014, 11:41:37 PM
OH MY GOSH, I ACTUALLY GOT IT TO WORK.  Thanks a lot Diddy, you've been a big help!
2  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: May 28, 2014, 08:57:20 PM
OK, thanks Diddy.  I'm still unsure of the directory though, because I've seen pf/sound/sfx, pf/sfx, and pf/sound so far.

I also have two gct files, but it seems that Gecko is only reading RSBE01 (for textures).  Should I add the soundbank code there or will it mess it up?

I don't even know if just those steps alone are enough to get it working...
3  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: May 28, 2014, 03:27:07 PM
I posted questions on smashboards, but it seems way more active over here so I'll give it a shot.

I have a .sawnd file already, so now what do I do?  I loaded everything up and my textures work, but the sound is unchanged.  I don't know if I need to change the smashbros_sound file at all or even include it on the SD card.  I also have RSBE01.gct in the codes folder, so what about the code for SoundBank?  Is it copied+pasted into the original, or a separate gct?  Thanks in advance guys.  I can't wait to get it working.
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