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1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Blast!(THE ALPHA IS OUT!!!..... for team members :) on: September 28, 2014, 08:31:01 PM
A warning, you're not allowed to use that one image of Palutena in your progress gallery. It is blatantly ripped from the official website and deceiving as to how your actual hack appears in-game.
2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash 4: The Ultimate SSB4 Hack - Updated 9/23/2014! on: September 28, 2014, 08:20:10 PM
srry :I i dont mean to belittle your project. Its just cuz I showed the megaman hack to a friend, and all he had to say was,
"megaman's sticky bomb normally goes offscreen if he misses in the demo"
"magaman's dog helps him high jump in the demo"
"megaman can throw his blade in 8 different directions in the demo"
"other megamen help megaman in his supersmash in the demo"

im like OMG ULL NEVER BE HAPPY Like if u have to work on characters on it wait for it to come out before working on the movesets, making the swipes when they attack. i noticed the motion trail was a little more rainbow like. or trying to get both ds and wii stages in.

i love ur idea. nevermind what i said i was just mad at my friend for a little while when i wrote that. lol but i didnt come here because i was mad at my friend i wasnt like AH IM MAD IM GOING TO KCMM TO VENT! sorry

Yeah, we're planning on making a better Megaman PSA soon. We haven't started working on it though.
3  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash 4: The Ultimate SSB4 Hack - Updated 9/23/2014! on: September 25, 2014, 09:57:32 AM
I have a rosalina PSA that is really similar to her SSB4 moveset, if anyone's interested. It works perfect with my rosalina wii u recolors.

Post Merge: September 24, 2014, 12:53:17 PM
It also includes a Luma, but the Luma doesn't move lol..

Wait, what do you mean by "The luma doesn't move"? Does it even attack?
4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash 4: The Ultimate SSB4 Hack - Updated 9/23/2014! on: September 23, 2014, 11:18:16 AM
Hey, guys, I found a CSS pack claiming to be the project that we had to rename ours for. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206359
5  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash 4: The Ultimate SSB4 Hack - Updated 9/9/2014! on: September 09, 2014, 01:19:53 PM
I'm working on Mario's recolours. Why hasn't anyone else posted anything today?
6  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 31, 2014, 04:08:07 PM
Just don't write with caps you can get warned. Any of the files can be corrupted, or perhaps did you named them correctly?
Oh, ok. I thought you meant something like file size limit.
I don't usually use BrawlBox for editing ExModules, but it's a pretty similar process. Open ft_darklink.rel, and click on the top of the tree. In the "ARC Entry" section to the right, under "Relocatable Module", set Module ID to 160 (BrawlBox seems to use decimal for module IDs). Open section 8 with the memory viewer, and on the first line, change 00 00 00 02 to 00 00 00 5C.
Okay, I'll do that, except with ID 61 instead of ID 5C.
7  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 31, 2014, 03:48:29 PM
Well, actually, I'm not using the Memory Viewer, I'm using Brawlbox. What files could be corrupted? And again, what do you mean Caps?
8  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 31, 2014, 03:25:37 PM
Crashing on entering the battle sounds like it's the module. Just to be certain, what IDs are you entering for the module ID and in section 8? The module ID should be something above 0x8F that isn't already in use, and the ID in section 8 is the BEx clone's slot ID.
Careful with those Caps, When it freezes can you see Link's In-Game Battle Portrait and name? If not then means you need to add the BP's

I'm using the ID of my clone (61), and it uses the regular Link CSPs and stuff, so it has Battle Portraits. And it crashes before his name and BP appear... and what do you mean caps?
9  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 31, 2014, 01:52:51 PM
NOOOOOOOOOO It didn't work.

I used a regular Link clone with fresh, Data Partition 2 files, Fresh, brawl ex module, and manual fighter files... And it still crashed when he entered the battle. What am I doing wrong?!?!?!
10  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 31, 2014, 09:57:53 AM
I just tried putting a Link clone in slot 61 manually (didn't change any cosmetics), and it worked, so it's not a problem with slot 61. Are you using the clone tool? Maybe just try adding the BrawlEx config files manually, and using the fighter config tool for Fighter61.dat, and see if that works.

Yeah, I'm using the clone tool. I'll try it manually.
11  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 31, 2014, 07:45:11 AM
Sounds like the module to me - did you change the IDs in the module itself (like I said above)?

Yes, and like I said above, I changed in to 61 in Section 8 part 03.  And I just checked, 61 is the right ID.
12  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 30, 2014, 06:04:54 PM
Hi. Does your module have the correct slot ID in its hex code? Clone slot IDs start at 3F, and then go 40, 41, etc.

Yeah, it has the right ID. It's ID 61. Does that slot have any glitches like slot 54?

Oh, and the clone is over Marth. It's not the CSPs or BPs because I tested it with marth's BPs.
13  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 30, 2014, 04:54:10 PM
Guys, you gotta help me... My clone is crashing and I don't know why! It crashes when he enters the battle. Like, Mario jumps out and it says "3"! and then it crashes. I have the filler files, and I have the correct module. HELP! (P.S. The clone is Dark Link)
14  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 28, 2014, 02:12:23 PM
In fact it is pretty possible. I've shown here another custom BrawlEx CSS a while ago.



Disregard them Randoms and Marios, lol. I needed to test the layout with enough icons.


That is so cool.... Could you release it anytime soon, preferably without the gigantic random? I'v been trying to do this for so long...
15  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 16, 2014, 02:38:22 PM
Okay, you all ignored me last time, but does anyone know what's wrong? I made a perfectly vanilla Zelda clone, but she crashes when I use her up B!

Also, it only crashes when I re-appear in air.
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