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1  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 02, 2015, 04:29:40 PM
Alright Great, the objects are rigged but what about the original textures for the armor? How do i reapply them once they are rigged?
2  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 01, 2015, 03:38:20 PM
You'd have to import Ike's armor polygons into 3DSMax and rig them to Roy's bones.
Is there a tutorial for that? I'm kinda new to brawl modding, I wouldn't know what to do step by step
3  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 01, 2015, 11:50:24 AM
Hey not sure if anyone here can help me out, I was told to try seeking help here. I've been trying to make a mod for Roy in project m where he's wearing a recolored version of Ike's hector armor from project M. I original would import the armor into the Roy model via brawlbox only, but because the armor was for a designed for Ike instead of Roy, it messes up Roy's animations and even crashes the game when ever I start a match as Roy. If theres something I have to do in 3ds max, what would that be?
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