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Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks:: May 3rd Metal Harbor and Edward Elric (Final)
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on: May 06, 2010, 12:07:13 PM
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It seems shorter because I put the blade on his wrist. So yeah the hitbox is shorter so in my opinion this is better for the more in-your-face Marth players since you can hit the tipper at closer range. Plus his forward smash now hits with the tip below ledges.
Well, that is unfortunate. I hope someone is willing to take up this challenge, it's a very well-done texture that I'd like to use.  I really like the texture, but I have a policy against textures that modify the actual character or stage in any way. I don't suppose you'd be willing to make a longer blade that retains the original hitbox placement, would you? Someone would have to vertex the blade to be on his wrist then. That way the bones don't change. It wouldn't be easy.
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Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks:: May 3rd Metal Harbor and Edward Elric (Final)
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on: May 06, 2010, 01:02:14 AM
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It seems shorter because I put the blade on his wrist. So yeah the hitbox is shorter so in my opinion this is better for the more in-your-face Marth players since you can hit the tipper at closer range. Plus his forward smash now hits with the tip below ledges.
 I really like the texture, but I have a policy against textures that modify the actual character or stage in any way. I don't suppose you'd be willing to make a longer blade that retains the original hitbox placement, would you?
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