The head is mostly done. I may touch it a bit later though. The eyelashes were edited, the helmet parts are rigged (there are two pairs of them for the model changer event to be able to change between open and closed in the middle of a match) and the mouth is also rigged. The hands have also been rigged and are rigged exactly like Snake's (went vertex by vertex to ensure that they were perfect).
Since I made some changes to the face I deleted the expression I previously made (hurt face), so right now the model is also lacking expressions which I'll make later. It's also lacking texture work (it's very obvious in the hands with the seams and, well, the texture itself) which I'll leave for the last step.
Since I'll use SHP0 animations for the expressions the whole model would stay at slightly less than 8k polys, which means that it could still see some improvements here and there. The less detailed area of the model is pretty much everything except the head and the katana, and that's what I'm working on right now.
The Twin Snakes model had quite some details in the model, like an actually modeled exoskeleton's spine, but overall it's quite low poly. Meanwhile the assist trophy's model is higher poly but lacks any kind of details and depth.
For that reason, I started working on the model of the assist trophy, trying to give it actual depth.
Yesterday I had almost every armored part done but I wasn't too happy with the result so I decided to start over.