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1  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Released on: May 06, 2013, 07:06:47 PM
Darn, well thanks anyway!
2  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Released on: May 06, 2013, 06:52:49 PM
Oh well I figured you meant some other rsar. But I didn't know which.
Turns out I never downloaded the one you sent me because all the timers and wait times made me forget about it. Doing that now
I'm sorry. orz
3  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Released on: May 06, 2013, 06:42:50 PM
wat
Oh, did you think I was talking about brawl? nonono.

I'm saying that's where it goes in the Rhythm Heaven Fever BRSAR... If you want it to sound correctly in-game.

but it still gives me errors, so I'll keep at it though.
4  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Released on: May 06, 2013, 01:01:41 PM
So does it work now or wat
If not, send me the goods
It doesn't, sorry, I was being retarded and thought I knew what I was talking about.

http://www.mediafire.com/?9upidh1ti9jhnrr

ANYWAY, the wav file should to into WSD -> REMIX10 in the file tree
5  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Released on: May 06, 2013, 11:00:06 AM
I get this error after saving and reopening my rhythm heaven brsar



The wav has the exact same sample rate and amount of samples so I don't know what went wrong.

Although I did notice that rh's brsar is a different version than SSBB's so i don't know if that has anything to do with it not working or what.
It's the same stuff. ;_;

It might have to do with the rwav converter though, but idk.

I can send you the wave file I'm trying to replace it with, if you want to test it...

EDIT: When importing a sound, does the sample format have to be a certain thing? I never thought about changing it to something other than 32-bit float... I'll try that real quick.

EDIT2: I'm an idiot.... Wav files are already 16-bit PCM. orz
6  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 Released on: April 29, 2013, 05:49:54 PM
Exporting, sure; editing, i dunno. I have the specs for the format but I don't know how to apply them to read the format.
I'm not sure if this helps but, http://gbatemp.net/threads/rseq2midi.312500/
7  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 Released on: April 29, 2013, 05:01:40 AM
Also uploading so hold on...
http://depositfiles.com/files/ss7bhibku

Sorry for using cruddy file hosting services, I don't have anything else ^^;
8  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 Released on: April 29, 2013, 04:00:42 AM
What version is it? And how did you replace the sound, directly in the file or through the sound entry in the file tree?

Btw can you send me the rsar so I can add it to my rsar collection Tongue
iirc, it said the major version was 1 and the minor version was 4, and I just right clicked the file in the file tree and imported the song.

Also uploading so hold on...
9  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 Released on: April 28, 2013, 07:12:53 PM
I get this error after saving and reopening my rhythm heaven brsar



The wav has the exact same sample rate and amount of samples so I don't know what went wrong.

Although I did notice that rh's brsar is a different version than SSBB's so i don't know if that has anything to do with it not working or what.
10  Help & Tutorials / Help / Re: Question about Mewtwo2000's "What is love" stage... on: September 14, 2010, 07:08:46 PM
Ok, I can wait :3

Sorry for being a pain. :3
11  Help & Tutorials / Help / Re: Question about Mewtwo2000's "What is love" stage... on: September 14, 2010, 02:12:27 PM
Sorry, did I mention I'm a complete n00b? Embarrassed

I have 53 images I need to put into an animation

I know how to change the framecount, but I don't know what to do after that. Is it possible to just keep the original 8 models that you already have in there and just have it change the texture they use when it gets to that frame? Or do I need a model for each texture?
12  Help & Tutorials / Help / Re: Question about Mewtwo2000's "What is love" stage... on: September 13, 2010, 12:19:21 PM
Oooooook.

I copied more models from "NewNode01" to the name of "NewNodenn" and then the bone part names to "TopNnn" and "TransNnn"

Then I changed the contents of "AsfSoldier00_Soldier1" in the "Materials1" folder to "fn>8", as well as in the "Textures1/2" folders and imported the textures as CMPR.

Would I need to do anything to the "AnmChr" folder? Because the stage currently looks like missingno. Tongue
13  Help & Tutorials / Help / Question about Mewtwo2000's "What is love" stage... on: September 08, 2010, 12:49:39 PM
How would I add more frames to the background? I honestly have no idea where to start.

Dunno if this belongs here, sorry if it doesn't...

EDIT: Fixed the title. It's more specific now. Smiley
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