I don't understand, what I'm doing wrong. I know you put the prop ID in the x1 and x2, but it wont show up in game, could anyone show me the right way of setting this code right?
Prop Modifier:
4A000000 807767C4
D2000000 0000000B
80630000 3C808000
38842C00 80040000
2C000000 41820038
7CC83378 3D808120
4800000C 3D08FFFB
3908E000 7C086000
40810014 7C004000
4082FFEC 38000000
48000010 38840004
4BFFFFC4 38000001
2C000000 00000000
-Forces specific props to stay after they have been created.(i.e. Zelda's light bow or Fox's Blaster)
-Requires the Prop Index Code.
Prop Index:
06002C00 000000YY
X1X1X1X1 X2X2X2X2
........ ........
-Specifies which props are to be affected by the Prop Hack.
-Props IDs are to be added in the X1 and X2 spaces and all additional following props added below.
XX
See List of Prop IDs
YY
will equal the total number of Prop IDs used x4 (in Hexadecimal)
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(I been trying to get this to work for the longest)
Fox:
812867DC Blaster
92D62220 Arwing(Freeze at end of match)
-------------------------------------------------------------
Falco:
812867D4 Blaster
92D62100 Arwing(Freeze at end of match)
-------------------------------------------------------------
Wolf
812867D4 Blaster
92D5F9E0 Wolfen(Freeze at end of match)
-------------------------------------------------------------
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