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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02 on: February 24, 2014, 10:06:06 PM


I put together a "new" pack a couple weeks ago. I call it the Unreasonably Complex Expansion Pack; it adds the Alternate Stage Loader to the CEP in order to make room for not just everything in the CEP, but also all of the Brawl- 2.x.6, Brawl- 3.0, and Project M 3.0 stages! Plus a couple extras. I also used it as a way to try some new things with the MenSelmapPreview.mdl0 - filesize isn't an issue when there are no Prevbase pictures Tongue
Unreasonably Complex Expansion Pack.7z - 175 MB

That pack also has an EXE program in it that generates those super-big FrontStnames for you.

Plus, I updated the regular CEP for Project M so if you use less icons than 39 per screen, it still looks okay. AND it has an updated Kongo Jungle Melee Smiley


Does this thing work with Project M? I'm a bad tinkerer and I don't want to mess it up.

Though if you added Hanenbow back into the main pack (wink wink nudge nudge) I wouldn't need to worry about it because the compression allowing for Hanenbow is the main reason I wanted to grab it.
2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02 on: February 11, 2014, 03:54:56 PM
This is definitely my favourite stage expansion pack I've seen in a while! I'm definitely going to try to learn to edit better, mostly because I love Hanenbow and need to definitely add it back in Tongue

I suppose it would be easiest were the menu image / stage file / rel file and brstm all in one spot but that may be asking a bit much of you, the person who has already provided a great free service
3  Help & Tutorials / Help / Re: Problem with common5.pac on: September 16, 2010, 05:05:41 PM
Oh jeez, I probably broke it with all the edits I did... I'll try just adding the textures I want to add.

For reference: I replaced the icon/preview/smaller preview/name for 7 stages and anything that referenced lucario (which includes his stock icons, CSP portrait, selection portraits (like the ones that show colours) and two names.

A further question: there's two sets of stage icons in common5. Do you need to edit the one that's NOT in selmap? There's also some mini previews in there not found elsewhere

Thanks for the help

EDIT: Tried again, only modifying selmap and it made it past the character select screen. Does it treat every pac within as its own, then?

Also I know for a fact that the files I replaced from the untouched pac are 309kb and mine add up to 205kb, so the file isn't any bigger...
4  Help & Tutorials / Help / Re: Problem with common5.pac on: September 16, 2010, 03:41:19 PM
But it is below at this point? I'll try that but it was a hell of a lot of work to get it to where it is now.

If I uploaded my common5 could someone have a look at it? I also got rid of those Pokemon Motion pacs that were in there upon suggestion which made my common5 MUCH MUCH smaller but it still was ineffective..
anyway here it is: http://dl.dropbox.com/u/4856810/common5.pac
I'll try with it again I guess
5  Help & Tutorials / Help / Problem with common5.pac on: September 15, 2010, 11:41:52 PM
Couldn't find anything in the FAQ threads I didn't already know, apologies if I missed anything.

So anyway, I have a common5.pac. I replaced all of Lucario's bits with Mewtwo and replaced a couple of stages' icons and names with things I replaced them with. All seems pretty standard, but it crashed when running. So I do a little googling and apparently if common5.pac is bigger than the original, it'll crash. So I reduce the quality on a fair few images and get it below after a few hours of work but yet it still crashes?

I can't find any documentation on such an issue. Anyone have any idea what might be happening? Could it be a facet of Brawl+ I'm not accounting for messing with the pac?
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