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1  Help & Tutorials / Programming Tutorials / Re: ToonJDub's Guide to Riivolution on: August 21, 2010, 12:27:51 PM
I know that you can navigate the HBC with the Gamecube controller, but I'm talking about the applications. Riivolution and Gecko OS only support the Wiimote. I can't operate them with the Gamecube Controller, I've tried.
2  Help & Tutorials / Programming Tutorials / Re: ToonJDub's Guide to Riivolution on: August 21, 2010, 12:13:34 PM
Are there any other applications that will load custom songs, characters (not textures), and stages into Brawl besides Riivolution or Gecko OS? For some reason my wiimote always disconnects from the console when I start the Homebrew Channel and wont reconnect, so I need an application that supports the Gamecube Controller.
3  Help & Tutorials / Music/SFX Tutorials / Re: Music Guide and FAQ on: August 20, 2010, 03:06:25 AM
Lol, yeah, that's basically what I meant to say... sorry, I'm not very good at explaining things. And you're telling me to skip the 14336 rule...so I'd be making a regular loop instead of a custom loop, right?

By the way, here's my screenshot: http://s761.photobucket.com/albums/xx258/Caliryder209/?action=view¤t=Capture.gif
4  Help & Tutorials / Music/SFX Tutorials / Re: Music Guide and FAQ on: August 19, 2010, 07:34:21 PM
Technically, no, it's unnecessary, but it makes checking your loops much easier.

Where did you get your version of Goldwave? Never heard of it missing a button before.

I got it from the link you provided within the tutorial. Maybe it's been updated to a newer version since you wrote the section dealing with Goldwave? Mine's 5.57. But, if using the Yellow Play button is unnecessary, then is there some other way to enable a looping playback in Goldwave? Cuz I'm just not finding it.

...Although, I can open the song in Sony Vegas Pro, find the loop points by ear, cut the excess from before the starting loop point and after the finishing, and enable a looping playback to see if the two loop points flow smoothly. Then, I'd be able to save the cut region of the song to be looped as an MP3 that will start from the first loop point and end at the finishing one when opened in Goldwave, eliminating the need to ever use its looping playback function since the song will already start and end with the designated loop points.

If I can do that, I am exempt from performing the "--- Extra Instructions for Custom Looping" step and skipping straight to "---- The 14336 Rule"?
5  Help & Tutorials / Music/SFX Tutorials / Re: Music Guide and FAQ on: August 19, 2010, 04:55:32 PM
Hey guys, I'm new here....just thought I'd throw that out.

Anyway, I've been following this tutorial for a while (as an unregistered user) and finally decided to register to ask: is using the Yellow Play Button on Goldwave really necessary? The version I downloaded doesn't have that, but it does have this green play button in-between two green lines in its place. However, this button doesn't loop the music like the Yellow Play Button does; it only plays the song from the start marker and stops at the finish marker. Sorry if a similar question was already asked, but I didn't feel like looking through the 19 pages of this thread to check.
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