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16  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: DSX8 CSP and SSS Portraits - More SSS and CSP's Added! Taking Requests! - 08/31 on: September 01, 2011, 06:36:09 PM
Heh, I'll change that for ya  AWESOME 2.0!

Can you do some icons in your style for the original Brawl stages? I only use custom stages in the stage expansion code and leave the originals intact, and your style actually looks better with ASF1nk's Blue SSS than the ones that come with it.

Oh, and if you can, the KC-MM Club, and Metal Mario stage. If you want any more to do, I'll let you know.
17  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs ~Pimp Daddy Ike in the House! on: September 01, 2011, 02:16:24 PM
Either way in the rankings, this one's definitely up there. Since Ike seems to be all of a sudden epic (along with the Pokemon poses), this has gotta be done:



[/me hates the fact that his right hand can't move]
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Goodbye...again.....pg 322..... on: August 31, 2011, 08:26:51 PM
Kinda sad to see you leave (again), but I can't say I blame ya any. Life's WAY more important than anything having to do with a forum or hacking. If your animating and PSA talent are any indication of your real-life capabilities, you're going to be really really successful. Your animations, the Sonic Breakdance (wow that was awesome), Spider-Man, Viewtiful Joe (who I'm pretty sure is done well enough to have his own metagame for anyone who has him), everything have been consistently top-notch. But, if I keep praising you like this you'll probably never leave. So I'll cut it off here. It is sad to see your discouragement with animations and PSA's though, but again I don't blame ya any.

Hope everything goes well for you, and may Tekken Man and your swag lead you on the path of going home and being a family man life. Just to keep you from coming here, remember this: If you gaze for long into KC-MM, KC-MM gazes back at you.

Also, it's a little late, but I finally got back to using hacks and got my hands on Spidey. And I found the Vegeta Dance. Where's mah cookie?
19  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Beyonds sexy pool party. Come and take a dip.... on: August 31, 2011, 07:09:00 PM
Beyond's sexy pool party:



Get Out Frog is spinning tonight! Ladies drink free all night! Everyone gets in free til 11PM.

VIP Contact Info: 347-1280-8120


There is so much concentrated win in this that it'll forever win this thread.

*Also waits for something juicy epic to happen at this party*  "Wherever Vyse goes, cool follows."
20  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: August 31, 2011, 04:29:45 PM
Any VJoe port uses a Marth .rel rather than a Captain Falcon .rel. When you're looking at the offsets on Dantarion's wiki, hit ctrl-g on the offsets, and then go to it. jump forward 3 bytes to it where it matches the character number or something very similar (a low number matching the replaced character). Change this to the value for G&W (12, so change 38A00004 at 16C in the Viewtiful Joe .rel to 38A00012). Repeat for the other offsets pertaining to Marth.

Hopefully this'll help you out some.
21  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: All hail the great Tekken Man. on: August 16, 2011, 09:51:43 PM
I can explain why that happened. I'm so awesome, a ninja voted for me. Ninjas are invisible even in polls, you know.

This, right here, is the only logical explanation for it. I have this:

SJS: 23
SJS: 28
52 Votes Total. 23 + 28 = 51

Also, I am jealous of your Travis Tekkenman avvy. It's so epic I have to start using a new font color to keep up!  Awesome Face
22  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: August 14, 2011, 01:57:23 PM
OMG HYPEHYPEHYPEHYPEHYPE No, I'm not that stupid.

Wow, that's really interesting to hear, thought that Dantarion abandoned everything, and that certainly changes everything (what with his laptop dying and such). Nice that BrawlMasquerade might actually get a release now...It's just great to know Dant hasn't forgotten BrawlMasquerade or the Clone Engine.

Also on the subject of clones, I seriously want to try something out with the File Patch Code on Riivolution, because if it works as expected, I can manipulate Almas' Alternate File Loader so that it loads ported characters without sacrificing a slot (Ike has himself and 4 other Ike PSA's like Cloud, Naruto and Dante, Olimar has the 4 Ike PSA's, R.O.B. has the 4 Ike PSA's, and Lucas has the 4 Ike PSA's). It can be set up so all the PSA slots and Ike can play against each other without making a limit on the characters.

If they're all attached to the characters, then it would be possible for all 4 to successfully play against each other without two particular PSA's being impossible to use at the same time. It'll be interesting, but I'll try it out. Hopefully it won't break anything Riivo does...
23  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project Amaterasu Okami on: August 13, 2011, 04:54:03 PM
Sorry to bump this, but is anyone still interested in this? 'Cause I'll animate Ammy, her model doesn't look that complex to work with bone-wise.

Yeah, I know I occasionally get involved in animating and half the time nothing comes out of it, but I'd love to attempt this (I have a funny feeling Beyond's vertex is going to have odd leg joints and there's the fact it's over Ivysaur). Also, does Okami use Chr0's at all?
24  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of Beyond: Vegeta RELEASED, August 12th on: August 12, 2011, 05:40:30 PM
No it means
T = The
B = Beast
M = Man

that ='s TheBeastman



Seriously, though, I don't think you're the only one who fell for this. I hadn't checked the Vault  all day and wasn't sure whether Beyond was trolling us again or legitimately released it. Just let it go and they'll stop trolling bugging you (hey, you took every bit of bait). Also, is it bad that I expected a stampede of DBZ fanboys in here already?

Either way, this was hilarious. Also, I clicked from the main page, not from the vertex page.
25  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up on: August 08, 2011, 12:43:38 PM
Y'know, this pack was designed for Gecko users only, which is why none of the Riivolution materials aside from the FPC-style XML are going to show up. Reason being, the Alternate Stage Loader is incompatible with Riivo, and you're going to have to improvise in order to get it to work. I might be able to help you out with this, come to think of it. But you won't have the alternate stage choices, you have to pick one or the other (P:M Battlefield vs. regular Battlefield and Swimmable Great Bay vs. non-swimmable).

Personally, I use version 3.0 as a base, with tons and tons of codes added on to it and it set up completely how I want it, with the CSE and everything. But, I can help you out with your XML if you send it over or tell me if you're using Bionic's Modlauncher 2.5 or something.
26  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: August 07, 2011, 09:35:57 PM
No, but if you or anyone would like to test it out I can throw together a couple of PAL codes (assuming that the existing PAL no entry/result codes work as-is). I don't use it but the values I need to convert should be pretty straightforward...
27  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: August 07, 2011, 08:40:52 PM
One question this codes above; are for all characters?
No Entry Data [Standardtoaster]
04AD8030 00000000
04AD8034 00000000
04AD8038 00000000
04AD803C 00000000
04AD8040 00000000
04AD8044 00000000
04AD8048 00000000
04AD8050 00000000
04AD8054 00000000
04AD805C 00000000

No Result Data [ssbbtailsfan]
04AD8068 00000000
04AD806C 00000000
04AD8070 00000000
04AD8074 00000000
04AD8078 00000000
04AD807C 00000000
04AD8080 00000000
04AD8084 00000000
04AD8088 00000000
04AD808C 00000000
04AD8090 00000000
04AD8094 00000000

Yep, those codes are to not use entry and result .pacs for every character. The codes I posted are for individual characters (turn off Olimar's or King Dedede's, but leave everybody else's on).

Also, Eternal, do you mind updating the OP so that I have credit for the individual no entry/result data codes (forgot to add it at first)? I'll post it again in case, but I want to be recognized for it in the inevitable Marth and Metaknight-based port packs.

Code:
Individual Character No Entry Data: [IWasAPerson]
00AD80XX 00000000

XX = Character ID + 0x30

Code:
Individual Character No Result Data: [IWasAPerson]
00AD80YY 00000000

YY = Character ID + 0x68
28  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: August 06, 2011, 08:14:17 AM
Guise, AWESOME 2.0!

I have a really big discovery that I found the other day. I was able to take the No Result Data and No Entry Data codes and condense them to independent character codes. Now you can have Metaknight and Marth ports working properly and keep the entry and result articles for every other character.

I've tested this for most of the characters, but please let me know if these don't work for any particular character. Use these on the character that's replaced, not the base character (Metaknight over Olimar would use a no entry/result code for Olimar).

Code:
Individual Character No Entry Data:
00AD80XX 00000000

XX = Character ID + 0x30

Code:
Individual Character No Result Data:
00AD80YY 00000000

YY = Character ID + 0x68

Code:
Characters IDs:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Yoshi
05 Kirby
06 Fox
07 Pikachu
08 Luigi
09 Captain Falcon
0A Ness
0B Bowser
0C Peach
0D Zelda
0E Sheik
0F Popo
10 (Nana)
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Zero Suit Samus
19 Olimar
1A Lucas
1B Diddy Kong
1C Pokemon Trainer
1D Charizard
1E Squirtle
1F Ivysaur
20 Dedede
21 Lucario
22 Ike
23 Robot
24 (Pra-mai)
25 Jigglypuff
26 (Mewtwo)
27 (Roy)
28 (Dr. Mario)
29 Toon Link
2A (Toon Zelda)
2B (Toon Sheik)
2C Wolf
2D (Dixie)
2E Snake
2F Sonic
30 Giga Bowser
31 Warioman
32 Red Alloy
33 Blue Alloy
34 Yellow Alloy
35 Green Alloy
36 (Mario D)

And here's some example codes:

Code:
Mario Has No Entry Data:
00AD8030 00000000

Mario Has No Result Data:
00AD8068 00000000

Olimar Has No Entry Data
00AD8049 00000000

Lucas Has No Entry Data
00AD804A 00000000

King Dedede Has No Entry Data
00AD8050 00000000

Olimar Has No Result Data
00AD8081 00000000

Lucas Has No Result Data
00AD8082 00000000

So, yeah, have fun, and let me know if any of them don't work. You guys should probably start using these codes instead of the previous No Entry/Result data since it's a lot more efficient and it has the benefit of keeping entry and result articles for every other character. And I've gotta thank Dantarion's wiki for giving the information on this to make it possible.
29  Help & Tutorials / Help / Re: So has everyone made the switch over to Riivolution?? on: August 04, 2011, 10:53:01 AM
I use Riivolution and have customized it to the way that I want it (Read: Heavily). Works really well for me, considering I have an 8gb SD card and 6 different modsets on there (Brawl+, Brawl-, BBrawl, P:M, a Machinima setup, and my customized hack setup). On an SD card Riivolution is awesome, but it is incredibly slow if you're running it off USB. On the other hand, if you use USB you can still use the SD card for photos and replays and stages. Also, with this you can replace SFX without using an ISO at all.

The thing is though, the alternate file loader and alternate stage loader doesn't work on Riivolution. I have a couple of theories to try out involving the FPC and such with a lot of directory manipulation, but otherwise it's impossible. Also, the load times are slightly faster, and if you have a USB loader it is much better to go that route. As everyone else has said, if you use a USB loader you can still change SFX in wiiscrubber. If you use a disc with gecko, you're screwed.

So, if you have a working Brawl disc and have a good sized SD card (or a USB drive) like me, Riivolution's probably the way to go and a lot easier to use if you set it up right. If you really want the alternate stage and file loaders or use a USB Loader, Gecko's the answer.
30  Help & Tutorials / Help / Re: project m codeset on: August 04, 2011, 09:43:39 AM
The Project: M codeset is private, and the only people who have it are the P:M developers. So, you can't actually use the txt file.

However, you can add-on existing codes to the Project: M gct. Use this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20040. It let's you append codes to a gct so you can add-on your own stuff to the P:M set.
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