Check if your picture have the good size, format, etc. Size of pictures must be 128x160 and i use .tga pictures (i know that some other formats work too). Also check your common file's size (12 Mb for example) before and after replacing a picture. If you see that the file size increased or decreased a lot, that means there is a problem.
It may depend on which version of BrawlBox you use for replacing. I already had freezing issues with a version (that i don't remember) and when i used another version it worked.
Ah, the thrown animations. I'm afraid a lot of them are common to all characters. There are special thrown animations for Snake, Ganon, Wario for example, but in the case of Charizard and also Bowser, they use the common animations, so it's not possible. I already thought about that and couldn't do anything that wouldn't affect all characters. There is another solution though, i asked it in a request thread, and NO ONE replied : Charizard ported over Snake. I'm afraid i'm still blocked with this for now.
Ok so you seem to have an idea on what to modify ! The question is : what should i modify in the motion file ? Throws are not really editable, the only thing i can do is move the ThrowN bone so it will move the character who is thrown, but changing scales of this bone won't resize the opponent, i already tried !
The main issue is that will affect all characters, and this file does not contain all animations, some of them are missing. I need to use another animation for this, for example one of Snake's capture animations (he's got a lot and i find some of them useless). But in order to to it i have to add a new action in Fighter.pac which will change the subaction of grabbed character to one of Snake's, where i would be able to shrink him down or make him disappear.
In fact i know exactly what to do. I discovered by accident a way to have a character sticked forever onto another character until he takes a hit. But each time i have to modify Fighter.pac, this is where i'm always blocked. If you find another way to do it...
You have really interesting ideas, i'd love to see a charizard doing what you said ! And you know what ? I gave Giga Bowser (for a long time, even before making my Hungry Charizard) a similar attack instead of his side B, that was not really hard as he's already huge, and the attack ends by spitting the opponent towards the ground at a 45° angle, which means spike if done close to the edge. But... i couldn't get rid of the sliding effect when Giga Bowser and/or the opponent move to the left or right during the attack. Hmm, i may release it someday, it could be fun. But with minor changes as it's a bit overpowered for now.
Anyway if you could help me doing this it would be great. But each time i want to go farther i have to edit Fighter.pac ! I have no way to modify this file. If i had, i'd have already made new actions where i could have called new subactions (or some that already exist). And i'd have succeeded.
Oh i didn't notice this reply before. Yeah this would be so funny and awesome, but i'm afraid you made a misunderstanding, opponents don't shrink down in my Hungry Charizard PSA, it's Charizard who grows up. Anyway you can make an opponent tiny by forcing a new or existing animation during the move, where you can resize him. However, i don't know how to make it without leading to a crash or an opponent stuck forever to the character.
I'd also like to say that i'm back (a bit) in brawl hacking with some random PSA/movesets i made (totally or partially) during my pause (which was not really a pause in fact !).
They will be small projects as usual, and, of course, for both PAL and NTSC-US regions. I almost finished a better ganondorf, check details in the 1st page.
And to conclude, something really important that i had to mention before, all things are do are tested with MY settings, the most important is the knockback : i usually play with a knockback of 50% or less. So don't be surprised if with normal settings some attacks have an overpowered knockback and/or damages.
I'm not saying i can't get this to work, of course it works ! Mostly i have 4 cases and everything works perfectly. BUT when i wanted to do 5 cases, something weird happened, cases 1, 2, 3 and 5 were working, but not the 4th ! Now what i want to know is : have you ever tried with 5 cases or more, and if yes, did it work perfcectly ?
I already noticed this event and i used it for some characters. I noticed something that may be useful to know, when i tried to put more than 4 "roll a dice" it did not work properly. With 5 i had 1 - 2 - 3 - 5 which were working but not the 4th. I didn't try more. So, do you have the same issue ?
I have the same issue and, you know what, even with a non hacked brawl (but with a downloaded 100% complete file save). It happens because of some musics. I don't know precisely what's wrong, but this problem is due to musics, i'm 99% sure of this. So i don't play these 2 stages anymore as i don't know how to fix it.