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1  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010) on: November 26, 2010, 02:20:30 PM
Rate this stage :

a) awesome
b) Super Awesome
c) Super Special Awesome
d) Chuck Norris


Hm.... I'll pick E

e) Heiwajima Shizuo  xD
2  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010) on: November 26, 2010, 09:11:02 AM
Wow it's really good picture, oh yeah Happy Thanksgiving Mewtwo2000.


Happy Thanksgiving xD



As you can see, the under part is almost done


That looks amazing. o.O
3  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010) on: November 06, 2010, 12:26:46 PM
Awesome o.O
4  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (3 nov 2010) on: November 02, 2010, 09:03:27 PM

And don't feel bad, please O.o

Just enjoy what you do and be proud of yourself. Anything that takes time and makes happy someone is proud to be worked on, and that's the feeling you must keep. That's what I do ^^U

Thank you. I'm feeling much better now. Cheesy
5  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (2 nov 2010) on: November 02, 2010, 05:35:23 PM
My favorite levels from you are:

Fourside, Mushroom Kingdom N64 and Melee, Saffron City, Hyrule Castle, What is Love levels, and Facility.

Fourside was my second favorite level from Melee (first being Flat Zone) and i always loved playing on it. When i first saw your progress on it over at smash boards, i was just amazed at seeing Fourside was being brought back by you. The UFO is also pretty dang neat.

Your N64 levels, they are just plain awesome. They're so accurate that it makes me think im playing on the N64 again. Also scares me that i think as if you imported them from the original Smash Bros. (As well as the other N64 levels made by other members out there o_O).

I laughed at What is Love, i didn't think making a stage like that was even possible. Its still a good level.

I was also amazed at Facility. Seeing how you took your time building it and turning it into a Brawl stage and its accurate too. I didn't see it coming.


And lastly, besides my favorite levels of yours Mewtwo, I also fell in love in using your Custom Block method. I first did not know how to use it in the first place, and i couldn't find a tutorial. So I experimented with your Fourside (or Mushroom Kingdom N64? I dont really remember) and it helped me get it all out of my head on where to put models and paste them in a CHR file and make certain models support different names of certain sets of textures. Without the custom block method, i wouldn't have been able to make the 2D levels from the 2D fighting games i've always wanted in brawl in 3D. I'm happy you brought up the Custom Block method (seeing that its one of the things im also pretty well at doing so far Cheesy) other wise i would still probably be only a texture and music hacker.

I feel bad for myself at sometimes because i think too much of myself as a Wanna Be of you.  :'(

Edit:

I'm also looking forward to Fountain of Dreams.
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: My textures hacks on: November 01, 2010, 08:16:53 PM
Most of them are pretty lame

Please don't come here and say his stuff are lame. Keep your comments to yourself.
7  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: MrGameNwatch's Stuff: Update 10/31: Another 2D level. on: October 31, 2010, 03:45:57 PM
Hakugyokurou (9:00 PM) From Touhou made with 2D models, even the background is made with separate models.


http://www.spriters-resource.com/pc_computer/iamp/sheet/22163
This level is a inside level so the only way to kill each other is knocking each other either to the right or left due to the ceiling. The level's flooring it not accurate like the real one. Also I animated the Fog in the background (Even if I dont know if it was supposed to be).

Download
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13350&Moderated=All
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: MrGameNwatch's Stuff: Update 10/25: Brawlbox Preview as a stage. on: October 25, 2010, 04:58:00 PM
I was thinking of doing that before but i ended up changing my mind and made it as a regular stage. Cheesy
Oh by the way, i fixed the link in the brawl vault, unless you already downloaded it through the first page of my thread.
9  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: MrGameNwatch's Stuff: Update 10/25: Brawlbox Preview as a stage. on: October 25, 2010, 03:53:36 PM
Nothing special about this update. Just a quick level i made.

I made the floor exactly like the one in brawl box but it was too small as a fighting base so i stretched and made it as wide as Online waiting room's. I'm surprised i haven't seen a level like this around yet.  Grin

Download
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13213&Moderated=All
10  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: MrGameNwatch's uhh.. Stuffs. Scarlet Clock released. (10/23) on: October 22, 2010, 11:52:32 PM
Scarlet Devil Mansion Clock 1:30PM is released.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13132&Moderated=All
11  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: MrGameNwatch's uhh.. Stuffs. A stage preview (Last Page) on: October 21, 2010, 02:52:48 PM
My Scarlet Devil Clock is almost done. Progress so far:




Clock is annoying me since i just copied and pasted it from the real image. I'll leave it that way for now unless someone is able to change it's shape into a proper circle.


Just need to mess with the images on some pieces a little bit and I will be resizing the level as well since the characters...... look too small.....

Level will be up soon.

Here's the real level from the game. Rips and pieces all credited to Spriters-resource Grin
http://www.spriters-resource.com/pc_computer/iamp/sheet/22170
12  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: MrGameNwatch's uhh.. Stuffs. A stage preview (Last Page) on: October 17, 2010, 07:44:25 AM
I like. But you should revamp Mushroom Kingdom Hearts Mario

I was thinking of revamping him soon.
13  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: MrGameNwatch's uhh.. Stuffs. A stage preview (Last Page) on: October 15, 2010, 09:32:59 PM
WOW.. as a stage maker myself, im impressed
what did you use for the clock model?

I used the Custom block method with stairs along with the pillars from Stgedit2's to make the clock. Did a little photoshopping with the pieces. XD
14  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: MrGameNwatch's uhh.. Stuff: A Stage Preview (Last Page) on: October 15, 2010, 08:10:51 PM
After i became fan of Touhou last month i just had to try make one of their levels for Brawl in 3D.  Grin

The Clock level based on Touhou Suimusou (Immaterial and Missing Power). Progress so far, still needs alot to be done.

15  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: MrGameNwatch's uhh.. Stuffs. Finally decided to update (9/6/10). See last post. on: September 06, 2010, 06:46:27 PM
Yea sure. Go for it.  Smiley
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