I'm working on an Isaac texture and it's sort of fine aside from the black and white textures of his eyes and mouth, but the real problem I have when I'm putting it all back into the .pac. When I'm doing that, a '00' pops up with the usual 'maximum colors: blablabla' stuff.
However, there's no '00' in the texture folders or files at all. Could anyone clue me in on what might be happening here...?
EDIT: Oh yeah, forgot to say, but I say yes to including the 00 in the texture, it just ends the program immediately, but if I say no the texture crashes the game when Isaac is loaded as the next AT.
I dunno if I'm doing something wrong here, but I keep getting stuff like this whenever the AT I'm trying to texture appears: (Excitebike & Infantry, only Excitebike shown but Infantry has the same problem)
Would increasing the image size of the tanks and soldiers mess up the AT at all? I'm asking because the image size of the tank is so tiny it's very limiting to work with.
Oh, it's meant to function as a keep away attack to swat enemies in front of you away. Just a way to relieve some pressure that the opponent might be dealing you.
But the more appealing feature that I'll be adding in soon is in his new Down B: Blast Off. It will have a bit of a start-up, but if it connects, it sends the enemy straight up which allows you to chase after them and execute a string of follow-up attacks to make an 'aerial rave'. (ala Marvel vs. Capcom style, if you need a better way to picture it.) Of course, this move entirely depends on if that code for getting off of the ground is figured out.
Well, you shouldn't have to worry too much longer, in the next release, which is almost ready, you can grab the ledge after Side B and the Neutral B is finished.
Yeah, Side Smash has been annoyance in general, it's difficult finding a code that has him hold both blades forward, but I will try and fix the graphics.
Aaaand, here's what to possibly expect in the next update: -Finished Neutral B -New Changes/Fixes to Side B: --Added follow-up attack back into ground version (different from aerial version now) --Added an alternate/additional follow-up to aerial version (spikes but still puts you into a helpless state) --Side B can now catch the ledge -Beta of new Down B: Blast Off, hits enemies straight with set knockback which allows the follow-up 'aerial rave' -Fixed to Side Smash so both hits can actually land