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256  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: JuLz' Beautiful Textures - 090909 Newest DOWNLOADS - It's only today ;P on: September 10, 2009, 12:58:31 AM
Veran

I love you.

257  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AG's Suitcase (9/7: Assist Trophies) on: September 09, 2009, 05:13:20 PM
/pf/item/Lin/AsfLinBrres.pac

There ya go

Anywho, I'm working on a new Tales texture, this time for a playable character. If anyone has ideas for Tales textures, go ahead and lay 'em on me.
258  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AG's Suitcase (9/7: Assist Trophies) on: September 09, 2009, 11:01:30 AM
Well, I would add Cless and Arche+Collete+Farah, but I have no idea how to fix them, so until then, not happening...

 Oh shi~
259  Help & Tutorials / Help / Isaac trouble on: September 09, 2009, 12:18:02 AM
I'm working on an Isaac texture and it's sort of fine aside from the black and white textures of his eyes and mouth, but the real problem I have when I'm putting it all back into the .pac. When I'm doing that, a '00' pops up with the usual 'maximum colors: blablabla' stuff.

However, there's no '00' in the texture folders or files at all. Could anyone clue me in on what might be happening here...?

EDIT: Oh yeah, forgot to say, but I say yes to including the 00 in the texture, it just ends the program immediately, but if I say no the texture crashes the game when Isaac is loaded as the next AT.
260  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: 3D polygon hacking. on: September 08, 2009, 10:54:26 PM
When did the voices/sounds thing happen?
261  Help & Tutorials / Help / Re: 2D Assist Trophy troubles on: September 08, 2009, 01:16:12 PM
Bump?
262  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AG's Suitcase (9/7: Assist Trophies) on: September 07, 2009, 02:10:58 PM
Assist Trophies n stuff, only one is up for release since all the other ones have problems...
263  Help & Tutorials / Help / 2D Assist Trophy troubles on: September 05, 2009, 11:31:55 AM
I dunno if I'm doing something wrong here, but I keep getting stuff like this whenever the AT I'm trying to texture appears:
(Excitebike & Infantry, only Excitebike shown but Infantry has the same problem)

Slightly screwed up colors
http://i27.tinypic.com/1hz79v.jpg

Flat-out messed up colors
http://i29.tinypic.com/9hqolf.jpg
264  Help & Tutorials / Help / Infantry sprites on: September 04, 2009, 03:40:36 PM
Would increasing the image size of the tanks and soldiers mess up the AT at all? I'm asking because the image size of the tank is so tiny it's very limiting to work with.
265  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Acrobatic Blader (V.1.) on: September 02, 2009, 09:15:01 PM
Oh, it's meant to function as a keep away attack to swat enemies in front of you away. Just a way to relieve some pressure that the opponent might be dealing you.

But the more appealing feature that I'll be adding in soon is in his new Down B: Blast Off. It will have a bit of a start-up, but if it connects, it sends the enemy straight up which allows you to chase after them and execute a string of follow-up attacks to make an 'aerial rave'. (ala Marvel vs. Capcom style, if you need a better way to picture it.) Of course, this move entirely depends on if that code for getting off of the ground is figured out.
266  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Acrobatic Blader (V.1.) on: September 02, 2009, 01:50:03 PM
Well, you shouldn't have to worry too much longer, in the next release, which is almost ready, you can grab the ledge after Side B and the Neutral B is finished.
267  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Acrobatic Blader (V.1.) on: September 01, 2009, 10:25:15 PM
Well, I haven't implemented all of the features yet, so it's all good.
268  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Hack: The King (Youtube Poop) on: September 01, 2009, 10:25:12 AM
This moveset makes me wish we could replace character sounds to go along with movesets Awesome Face
269  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Acrobatic Blader (V.1.) on: September 01, 2009, 10:22:12 AM
Yeah, Side Smash has been annoyance in general, it's difficult finding a code that has him hold both blades forward, but I will try and fix the graphics.
270  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Acrobatic Blader (V.1.) on: August 30, 2009, 10:23:33 PM
Aaaand, here's what to possibly expect in the next update:
-Finished Neutral B
-New Changes/Fixes to Side B:
--Added follow-up attack back into ground version (different from aerial version now)
--Added an alternate/additional follow-up to aerial version (spikes but still puts you into a helpless state)
--Side B can now catch the ledge
-Beta of new Down B: Blast Off, hits enemies straight with set knockback which allows the follow-up 'aerial rave'
-Fixed to Side Smash so both hits can actually land
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