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271  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Acrobatic Blader (V.1.) on: August 29, 2009, 11:20:19 PM
Come and get it, V.1 is ready for release.
272  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Acrobatic Blader (V.0.8) on: August 29, 2009, 06:12:38 PM
Okay, V.1.0. is almost ready for release, here's what to expect:

-Changed gfx and sfx of midair jumps
-Beta of New Neutral B: Resound Blade (both Ground and Aerial versions)
-Changes/Fixes to Side B:
--Only one use in midair (induces freefall)
--Increased the time the hitbox it out, making it easier to hit with the attack
--Increased the distance ground Side B moves
--Reduced damage to be fairer
--Timing on follow-up attack changed, making it combo into Side B better
--Temporarily removed follow-up attack on ground version of Side B
!!Currently unable to latch onto a ledge during/after this attack, be careful!!
-Adjusted knockback/hitboxes of Dash attack so both hits land
-New Down Smash: Vorpal Cleaver, hits in front twice, first hit stuns
-Changed Up Throw animation to throwing item up animation
273  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Acrobatic Blader (V.0.8) on: August 29, 2009, 11:45:28 AM
Thanks for the input, I'll fix those problems in the next release. It is intended to be his only recovery move anyway.
274  Super Smash Bros. Brawl Hacking / Attacks and Animations / Acrobatic Blader (V.0.6)(Video added) on: August 28, 2009, 11:20:42 PM
"Acrobatic Blader"

This moveset is focused on cutting up enemies with combos and 'aerial raves'. With a bit of practice, you can easily pursue airborne enemies and tear them up some more.

Download V.0.6 here (includes Acrobatic Blader texture + change log)

Video of v0.6
thanks to FoolsGil

What's been changed? Well...:
Current Changelog for V.0.7
-Damage and knockback tweaks to a few moves
-Previous DownB: Blast Off is now UpB: Blast Off
-Beta of 'Aerial Rave' implented into Blast Off
-Beta of new DownB: Ghost Step

Changelog for V.0.6
-Finished Neutral B
-Changed ground version of Neutral B's animation to Side Smash animation
-New Changes/Fixes to Side B:
--Added follow-up attack back into ground version (different from aerial version now)
--Added an alternate follow-up to aerial version via pressing A instead of B (meteor smash)
--Side B can now catch the ledge
-Beta of new Down B: Blast Off, hits enemies straight with set knockback and allows the follow-up 'aerial rave' (Only initial set-up launch complete for now)
-New Side Smash, a spinning slash

Changelog for V.0.4
-Changed gfx and sfx of midair jumps
-Beta of New Neutral B: Resound Blade (both Ground and Aerial versions)
-Changes/Fixes to Side B:
--Only one use in midair (induces freefall)
--Increased the time the hitbox it out, making it easier to hit with the attack
--Increased the distance ground Side B moves
--Reduced damage to be fairer
--Timing on follow-up attack changed, making it combo into Side B better
--Temporarily removed follow-up attack on ground version of Side B
!!Currently unable to latch onto a ledge during/after this attack, be careful!!
-Adjusted knockback/hitboxes of Dash attack so both hits land
-New Down Smash: Vorpal Cleaver, hits in front twice, first hit stuns
-Changed Up Throw animation to throwing item up animation

Changelog for V.0.2
-Increased walking + running speeds
-Increased air mobilty + jump height
-Decreased weight from 94 to 89
-Crouch changed to Victory 1 waiting pose
-New Side B: Sever Ascent, can be used to recover if used in midair, ground version does not lift off of the ground yet, includes a follow-up attack by pressing B at the right time
-New Dash attack, item dash swing animation
-New Up Tilt: Updraft, animation using up throw animation
-New Up Smash: Rending Thrust, animation using up smash animation, first hit box slightly in front marked with a burst effect
-New Side Tilt: Phantom Sting, forward throw animation, invisible hit box marked by a slash effect
-New Side Smash, item tilt swing animation
-New Up Air: Whirling Slash, only hits three times and sends enemies upwards, uses up smash animation
-New Down Air: Razor Edge, added start-up lag on Down Air, now spikes as dangerously as G-Dorf's DAir, added more landing lag
-Down Taunt is now Final Smash animation, sped up slightly
-WIP Neutral B: Resound Blade, changed to Victory 3 animation, does nothing at the moment

Coming in future releases: (Some things may change)
-Add new graphics
-Fixing mixed up graphics
-Adjust damage and hitboxes for moves
-Correcting blade placement in various moves.
-Remove Gliding completely
-Add charging to Neutral B
-Implementing the 'aerial rave' feature
-New Final Smash: Cut the Horizon

Screenshots, so you monkeys can stop bawwing



275  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Frame speed changes! *READ* on: August 28, 2009, 03:49:34 AM
I just finished testing my WIP moveset which included using this event and it does work. It changes the speed of the frames to however you set it and it doesn't mess up hitbox timings or anything.

So hooray, this means we can do stuff like Fast Ike and Ridiculously Slow Ganondorf and stuff. Happy Face
276  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Frame speed changes! *READ* on: August 27, 2009, 10:11:20 PM
And there was much rejoicing. Happy Face
277  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Why you shouldn't mess with final smashes. on: August 27, 2009, 06:20:16 PM
What the heck is that red thing in the second pic supposed to be exactly?
278  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: My first texture Ice-Marth on: August 24, 2009, 11:09:18 PM
This is actually pretty nice, I was expecting something boring with an emerald texture based on the name.
279  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Barbadorf Ganontia (V.1 released) on: August 21, 2009, 05:53:55 PM
Come and get the pain, Barbadorf is ready for his first release.

If anyone has ideas of wht attacks I could add or change, feel free to tell me. If it's possible to change Ganondorf's Final Smash without causing it to freeze because of beast Ganon, then I WILL be making him a new FS: No Items Ever!
280  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AG's Suitcase (8/19: Weakness released) on: August 21, 2009, 02:20:39 AM
Well, it's more along the lines of a plot reason, but Sonic feels out of place (being a SEGA character and all) so he has this feeling of being alone even when he's with the other Smash characters.
281  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Barbadorf Ganontia on: August 21, 2009, 02:06:02 AM
-Removed the moves that I'm not changing from the first post.-

The moveset is coming along nicely, I've only run into one real problem during the entire time I've been working on it but I'm fixing that right now. Anyway, I believe I'll be able to release a beta very soon. I'm just tweaking some of the moves and fixing the Neutral B (it was freezing the game because of too many collision boxes, which was my rookies mistake)
282  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Barbadorf Ganontia on: August 20, 2009, 05:47:34 PM
Oh, it just means I'm more than liking leaving those certain moves alone.
283  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Barbadorf Ganontia on: August 20, 2009, 10:47:37 AM
Could someone perhaps move this to the regular smash attacks forum? I'm using PSa on a different computer, so I don't need this as a request anymore.

Edit: Much obliged~
284  Super Smash Bros. Brawl Hacking / Attacks and Animations / Barbadorf Ganontia (V.0.5) on: August 17, 2009, 12:46:51 AM
(I don't want this featured on KC-MM until it's at least gotten to v.1)

This may be one of more awesome ideas I've come up with and I'm gonna give it a go even though I've only just started using PSA. What is this idea...?

Ganondorf as Barbatos Goetia or...
BARBADORF GANONTIA  
Fans of the 'Tales of' RPG series may recognize who this moveset is suppose to emulate. Barbatos is notorious for being able to annihilate your party easily with his destructive power and now Ganondorf carries on that legacy to Smash. He is meant to be very deadly but not completely broken. A real tough customer that will rip you in two if you're not careful.

Download V.0.5 now!
Version 0.5 and lower don't have some hitboxes attached to bones since I didn't know the proper bones at the time, v.0.7 will be fixing this problem.

Sort-of Video of v0.5
by silentkill450

Current Changelog for V.0.7.:
- Adjusted hitboxes and damage to attacks that needed them
- Down Tilt slightly sped up
- New Up Smash, up throw animation, dark damage
- First hit of Down B sets up for the second hit
- Odd ending lag of Down B fixed
- Disabled Aerial Down B
- Massive increase to hitboxes in World Destroyer, attack gains super armor at frame 130 (65 if attack was normal speed)
- Ever-so-slightly sped up World Destroyer
- New Last ditch attack: Down Taunt: Genocide Braver: Barbadorf spins in place then fires a devastating blast out in front of himself

Changelog for V.0.5.:
- Forward Air is now a meteor smash
- Completed Poison Field aerial version
- Using the aerial Poison Field can sometimes push you upwards during your second jump
- Reduced hitlag pauses on Cruel Combination
- Fixed World Destroyer so it takes longer to execute (about 7 seconds)
- Slightly bigger hitbox on World Destroyer
- Slightly higher jumps + aerial mobility

Changelog for V.0.3:
- New Dash Attack: Evil Charge: Barbadorf charges and knocks foes against the ground. A nifty pseudo-spike when hitting someone near the edge.
- New Side Tilt: Ares Fist: Barbadorf swings his fist and socks his foe right in the kisser. Launches the enemy in a high arc with set knockback.
-New Down Tilt: Stomp: Barbadorf kicks his enemy in the shins and shocks them. The attack continues for as long as you don't do anything else. Usually hits about twice before hitting them out of range.
- New Side Smash: Compass: Barbadorf swings his arm and backhands an enemy.
- New Up Smash: Shock: is a weakened version of his old Up Smash with reduced damage and greatly reduced knockback in trade for keeping the enemy in front of you so you can pound on them more.
- New Neutral B: Poison Field: Barbadorf punches the ground and dark flames erupt around him, hitting enemies on either side of him 4 times before launching them straight up. The move has a set knockback so it can't kill, but it does stick the enemies with the Flower status.
- New Down B: Cruel Combination: Ares Fist -> Shock (stuns) -> Compass. (You can cancel the attack after Shock)
- Forward Throw: With added electric effect and damage
- Back Throw: With added darkness effect and damage
- Up Throw: With added darkness effect and damage
- Entrance now has laughing victory added onto it
- Up Taunt is now laughing victory
- Last ditch attack: Side Taunts: World Destroyer: Instant kill to anyone it hits, however requires time to execute.

To Do List:
- Possibly add the sword to Ares Fist and Compass
- New attacks
- Make other various adjustments

.v.Pictures Here.v.
Poison Field

Shock

Compass

Ares Fist

Stomp

World Destroyer


 Barbadorf approves of your demise.
285  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ragna the Bloodedge on: August 11, 2009, 10:45:47 PM
You could try looking at attacks that act as grabs, like G-Dorf's Side-B. I dunno, I don't realy know how it all works since I can't actually use PSA.

But anyway, this is my favorite moveset so far, most everything else is just 'elemental' this or 'uber-powered' that.
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