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1  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / [M,PSA,S] AG's Smash 4 Suitcase on: October 03, 2016, 02:41:08 PM
I'll tidy this up later, just want to get this thread up before I forget again.

Works-In-Progress

Rhythm Heaven [Character]
This will be awhile since it's going to be using material animations... Info in spoilers below
I've had this idea of a Rhythm Heaven for awhile but it wasn't until recently that a concept came to mind that my meager skills could finish in the foreseeable future.

'Rhythm Heaven'

Rhythm Heaven as a series represented in Smash Bros. by a 2D amalgamation character that encompasses themes of the games, keeping the rhythm and timing your buttons.

Essentially 'Rhythm Heaven' will be a character that changes to move, perform attacks, specials, etc. In addition, some timed button presses will be incorporated into some attacks where hitting the rhythm will benefit the player.

So how will Rhythm Heaven work? Simple! With each attack, RH will change briefly to perform it before returning to neutral. The Chorus Kids serve as the ones doing the basic movements, but then suddenly...

Karate Man appears to unleash a perfectly timed Neutral A combo!

That's essentially how RH attacks, changing 'character' to 'character'. But don't forget your rhythm! If you don't time your buttons well enough...
The Neutral A combo won't do as much damage or knockback. Visual cues on the character will let you know when you've flubbed it up.

More details to be filled out soon!

Stats
Size: Varied
Weight/Gravity: ?
Jumps: 2
Walking Speed: ?
Running Speed: ?
Air Mobility: ?
Falling Speed: ?

Moveset
Neutral B: Glee Club

Side B: Night Walk
-Activation: Character rolls forward along the ground.
-Timed Press: Character bounces up into the air, the leap leaves a hitbox at point of jump and a weak hitbox on the character.
-Mistimed/No Press: Character stumbles along the ground, weak hitbox (tripping hitbox?)

Up B: See-Saw
See-Saw character lands on see-saw to catapult Chorus Kids upwards. Leads to helpless state.
-Timed Press: Extra height gained.
-Mistimed/No Press: Less height gained.

Down B: Together Now

Final Smash: Beat the Beat

Neutral Combo: Karate Man
Dash Attack: Charging Chicken
Forward Tilt: Clappy Trio
Up Tilt: Fruit Basket
Down Tilt: Fork Lifter

Forward Smash: Samurai Slice
Up Smash: (Karate Man or Clap Trap?)
Down Smash: Blue Birds

Neutral Aerial: ?
Forward Aerial: Air Rally
-Timed Press: Good damage and knockback, sweetspot at racket tip for meteor smash.
-Mistimed/No Press: Weak hit, no meteor smash (good for combos?)

Back Aerial: Shoot'em-up
Up Aerial: Working Dough
Down Aerial: Bunny Hop

Grab/Pummel:
Forward Throw: Packing Pests
Back Throw: Coin Toss
Up Throw:
Down Throw: Hole-in-one

Mach Rider [Character/Import]
Basically two versions being worked on. One will be a simple import over Falcon, while the second version will come later once moveset modding becomes easier.
Since I suck at modeling, I'm using my old tactic of frankenstein'ing the model together from other pieces. Still a WIP, but the basic body's pretty much settled.
2  Super Smash Bros. Brawl Hacking / Project Concepts / Rhythm Heaven [Character] (More Details: 7/30) on: July 10, 2016, 05:10:04 PM
I've had this idea of a Rhythm Heaven for awhile but it wasn't until recently that a concept came to mind that my meager skills could finish in the foreseeable future.

'Rhythm Heaven'

Rhythm Heaven as a series represented in Smash Bros. by a 2D amalgamation character that encompasses themes of the games, keeping the rhythm and timing your buttons.

Essentially 'Rhythm Heaven' will be a character that changes to move, perform attacks, specials, etc. In addition, some timed button presses will be incorporated into some attacks where hitting the rhythm will benefit the player.

I plan to bring this project to vBrawl, EX and Project M, although I'll need help on the latter since I dunno how PSA in P:M works.

So how will Rhythm Heaven work? Simple! With each attack, RH will change briefly to perform it before returning to neutral. The Chorus Kids serve as the ones doing the basic movements, but then suddenly...

Karate Man appears to unleash a perfectly timed Neutral A combo!

That's essentially how RH attacks, changing 'character' to 'character'. But don't forget your rhythm! If you don't time your buttons well enough...
The Neutral A combo won't do as much damage or knockback. Visual cues on the character will let you know when you've flubbed it up.

More details to be filled out soon!

Stats
Size: Varied
Weight/Gravity: ?
Jumps: 2
Walking Speed: ?
Running Speed: ?
Air Mobility: ?
Falling Speed: ?

Moveset
Neutral B: Glee Club

Side B: Night Walk
-Activation: Character rolls forward along the ground.
-Timed Press: Character bounces up into the air, the leap leaves a hitbox at point of jump and a weak hitbox on the character.
-Mistimed/No Press: Character stumbles along the ground, weak hitbox (tripping hitbox?)

Up B: See-Saw
See-Saw character lands on see-saw to catapult Chorus Kids upwards. Leads to helpless state.
-Timed Press: Extra height gained.
-Mistimed/No Press: Less height gained.

Down B: Together Now

Final Smash: Beat the Beat

Neutral Combo: Karate Man
Dash Attack: Charging Chicken
Forward Tilt: Clappy Trio
Up Tilt: Fruit Basket
Down Tilt: Fork Lifter

Forward Smash: Samurai Slice
Up Smash: (Karate Man or Clap Trap?)
Down Smash: Blue Birds

Neutral Aerial: ?
Forward Aerial: Air Rally
-Timed Press: Good damage and knockback, sweetspot at racket tip for meteor smash.
-Mistimed/No Press: Weak hit, no meteor smash (good for combos?)

Back Aerial: Shoot'em-up
Up Aerial: Working Dough
Down Aerial: Bunny Hop

Grab/Pummel:
Forward Throw: Packing Pests
Back Throw: Coin Toss
Up Throw:
Down Throw: Hole-in-one
3  Help & Tutorials / Help / Boss/SSE hacking on: July 29, 2013, 06:14:58 PM
I honestly wasn't sure where to post this, but is it possible yet to hack SSE or the bosses? Such as in, replacing enemies & bosses, making different levels, etc.

With sound hacks becoming way easier to do, I got the idea of booting some bosses (Galleom/Duon/Tabuu) for Nintendo bosses...
4  Super Smash Bros. Brawl Hacking / Music & SFX / AG's Audio Garden (New Announcer pack released) on: July 26, 2013, 04:06:55 PM
AG's Audio Garden

This place isn't pretty yet, but this is my new thread for sound hacks via the RSBE code. Making new sounds for characters and even the announcer is fun~

Current Releases:

Click the icons to go right to the download link!


Crusade Announcer
Bowser: Traditional Bowser
Diddy Kong: Traditional Diddy
Donkey Kong: Traditional DK
Samus: Star KO
Sonic: Roger Craig Smith


Upcoming Releases:
Traditional Petey Piranha
Porky's Defeat
5  Super Smash Bros. Brawl Hacking / Model Imports / Angelglory's Model Suitcase (Impa Released!) on: January 19, 2013, 10:04:18 AM
Weeeell, may as well make one here...



So, since I have no talent in rigging, I decided I'd just make models and hope people will rig them some day. I'm not that good yet, so my models aren't custom made, but made from Brawl parts or T-posed from Brawl trophies in some cases. I am good at T-posing, I have enough confidence to say that at least.

Aaaaanyway, look at dem models!


Click on the pictures to see the models!




Click on the pictures to see the models!


Okey-dokey, you may discuss now, I guess...
6  Super Smash Bros. Brawl Hacking / Stages / Angelglory is totally staged (Updated Peek at Nintendogs Stage! 10/21) on: November 24, 2012, 05:27:47 PM
Mrrh, may as well make a thread here since my next several hacks will all be stages.

Released Stages
Click the pictures to DL the stage
'Server' Stages

Normal Stages


Backstage Sneak-Peeks
Click the names to see the latest progress on WIP stages
Nintendogs (Smash 4)
Gangplank Galleon (Donkey Kong Country)

Video Tours
Next Smash: Welcome to Milky Way Meadow!

Next Smash: Battlefield

Cookie Country
7  Super Smash Bros. Brawl Hacking / Model Imports / AG's Extra Suitcase (KOS-MOS getting revamped + Trucks?) on: December 31, 2011, 03:27:21 PM


Current Character Releases


Current Character WIPs

*Revamping KOS-MOS

Current Stage WIPs



Stand-by Stage WIPs
8  Help & Tutorials / Help / 3ds max 10 refuses to import DAEs on: November 29, 2011, 10:30:24 PM
I just installed Max 10 earlier today, but when I try to import BrawlBox DAEs or other DAEs, I get this message and then Max crashes.



Any ideas?
9  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Angelglory's Suitcase Mk-III (Latest: KOS-MOS WIP) on: October 10, 2011, 07:28:16 AM


Characters


NEXT W.I.P.
KOS-MOS over ZSS


Rigging is almost complete!

Problems To Fix:
Unrigged hair
Fix shoulders, knees and dat ass
Some parts to be blended better
Shading, obviously
Texture transparency
Metal texture & FS eyes

King K. Rool over...?


I pretty much spent all last night and part of today T-stancing the trophy model. But now that it's done, who should he go over...?

Stages


Current W.I.P.
Monster Hunter Tri: Flooded Forest
10  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / AG's New Suitcase (7/19: The Return!) on: July 19, 2010, 02:17:59 AM
AG's New Suitcase

Announcements:
Revival! I hath returned to KC-MM. Uhhh... not really much to say, since I didn't really have much a reputation before I stopped posting here in the first place. Oh well, regardless, all my new hacks will be posted here. (After being uploaded onto Brawl Vault, of course.)

My first new posted hack? Scroll down a tiny bit and you'll see. :3

Characters
Chris Redfield?
It had to be done...



Stages
Skyworld Shrine
My most recent released stage and also my favorite one. :3



Battlefield Fortress
An old stage of mine, I may consider making a fully explorable version of it...... ;3



Sneak Peeks!
11  Help & Tutorials / Help / Kind of a silly question at this point... on: June 03, 2010, 11:59:49 AM
...But how does the whole replacing stage icons and whatnot on the SSS work? Everything I've tried results in either crashes at the strap loader or crashes at the SSS.
12  Help & Tutorials / Help / Stage creating issues on: April 13, 2010, 09:04:42 PM
I've been working on a few stages, a Mario stage and an Animal Crossing stage, but when I try to play them in Brawl to preview them, it's only a black background and one model. Both stages are being used through Stage Expansion codes, so both stages would replace Online Wi-Fi stage normally.

This is what appears in the Mario stage
http://i44.tinypic.com/8wdx6u.jpg
Link to the stage to download: http://www.4shared.com/file/mtrpJZh1/STGMarioParty.html


And this is what appears in the Animal Crossing stage
http://i41.tinypic.com/ohk1o5.jpg
Link to the stage to download: http://www.4shared.com/file/ECj8O9sw/STGRoost.html

If anybody could fix these up or at least tell me how to fix them that'd be awesome since I really need that AC stage finished very soon.

(PS. Don't mind Luigi >_>;; ))
13  Super Smash Bros. Brawl Hacking / General Hacking Discussion / The Animation Collaboration on: December 12, 2009, 12:33:52 AM
I think this place is a bit better to actually get some attention for this little project. The one in PSA Discussion can be locked or something.

Anyway, to put it simply, this is a project to create 'machinima-friendly' animations for the characters using BrawlBox. It's an open project, since I'd really rather not have to do this all myself...

Kind of animations considered 'machinima-friendly' would be stuff like regular standing or waving or crossing their arms. Simple gestures and stuff like that, I suppose. Mouth-moving to simulate talking is definitely a plus.

Another thing to figure out is how to get characters like Link or Ike to move their mouths so that they can talk as well.

Well, I figure that's enough pep-talk, nao lezzgo!

Animations by Angelglory:



14  Help & Tutorials / Help / Just to be sure on: November 25, 2009, 01:47:45 PM
Taking a characters MotionEtc file and renaming it for another character will make the model of the second character to stretch and distort to fit the first character's animations, yes? It won't cause the character to freeze the game, right? I'm just trying to be sure.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / From Ally to Opponent... on: October 30, 2009, 05:31:24 PM
...Saki Amamiya steps into the ring on his own accord!

Yeah, I don't have any screenshots yet, but it's an early WIP so there's not really much to show yet.

Saki's Moveset
? = To be added
* = Animation done
! = Finished


B: Cannon Shot (?)
Forward B: Lock-On (?)
Up B: Revolver Slash (?)
Down B: Deflect (?)

Final Smash: (?)

Neutral Attack: Slash x2 (*)
Dash Attack: Swing (*)

Forward Tilt: Overhead slash (*)
Up Tilt: Fanning slash (*)
Down Tilt: Sweeping slash (*)

Forward Smash: (?)
Up Smash: (?)
Down Smash: (?)

Neutral Air: (?)
Forward Air: Forward swipe (*)
Back Air: Back kick (*)
Up Air: Upwards kick (*)
Down Air: Downards slash (*)

Ledge Attack 1:
Ledge Attack 2:

Grab:
Grab Attack:
Forward Throw: Shoulder bash (*)
Back Throw: Chest kick (*)
Up Throw: Toss (*)
Down Throw: Elbow drop (*)

Taunt (Up): (?)
Taunt (Side): (?)
Taunt (Down): (?)
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