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91  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: May 27, 2014, 08:24:22 PM
Well let me take a crack at writing a code...

It seems that there are multiple references to the old WFC
> gpcm.gs.nintendowifi.net
> gpsp.gs.nintendowifi.net
> gamestats.gs.nintendowifi.net
> gamestats2.gs.nintendowifi.net
> %s.available.gs.nintendowifi.net [ Unsure what %s does. I think it's where the friend code goes. ]
> %s.natneg1.gs.nintendowifi.net
> %s.natneg2.gs.nintendowifi.net
> %s.natneg3.gs.nintendowifi.net
> %s.master.gs.nintendowifi.net
> %s.gamestats.gs.nintendowifi.net
> %s.gamestats2.gs.nintendowifi.net
> %s.ms%d.gs.nintendowifi.net [ Now a %d??? ]

Should all instances of 'gs.nintendowifi.net' be replaced by 'wiimfi.de', leaving the prefixes, or replace all the strings, prefixes and all?

WAYY more than that
its about double or 2.5x more URLs than that and also HTTPS:// replaced with just HTTP://
sir

and the friendcode theory i believe you are right:
below was my attempt at the code, the right half are the new addresses, the left colum are where in the RAM dump they are,  i may have missed some and i dont know how to write codes at all, but I knew basically what it possibly does based on knowledge of using the dump to make a code DEACTIVATOR

thoug try to comompress my code to as few lines as possible, our goal here is to simplify and make a hackless method to the new server AND mods (if possible, add support for playing TWO BRSTMs at once (which is how  my item music hack achieves the impossible)

BEFORE CLICKING THE SPOILER BELOW, please note, that I encourage using file replacesments where possible (over using codes as the easy way out), and for a sort of riivolution to return to brawl hacking as my latest descoveries in the hacking world are currently not gecko compliant (even if USB loader is used)

FAILED ATTEMPT Wiimmfi [Diddy Kong]
0448EE00 7769696D
0448EE04 6D66692E
0448EE08 64650000
0448EE0C 00000000
0448F808 7769696D
0448F80C 6D66692E
0448F810 64650000
0448F814 00000000
04489F64 2E776969
04489F68 6D6D6669
04489F6C 2E646500
04489F70 00000000
04489F74 00000000
04489F84 732E7769
04489F88 696D6D66
04489F8C 692E6465
04489F90 00000000
04489F94 00000000
04489FA8 7769696D
04489FAC 6D66692E
04489FB0 64650000
04489FB4 00000000
04489FC8 732E7769
04489FCC 696D6D66
04489FD0 642E6465
04489FD4 00000000
04489FD8 00000000
04489FE8 732E7769
04489FEC 696D6D66
04489FF0 692E6465
04489FF4 00000000
04489FF8 00000000
0448A008 732E7769
0448A00C 696D6D66
0448A010 692E6465
0448A014 00000000
0448A018 00000000
0448A028 2E776969
0448A02C 6D6D6669
0448A030 2E646500
0448A034 00000000
0448A038 00000000
0448A04C 7769696D
0448A050 6D66692E
0448A054 64650000
0448A058 00000000
0448A070 2E776969
0448A074 6D6D6669
0448A078 2E646500
0448A07C 00000000
0448A080 00000000
0448A08C 67732E77
0448A090 69696D6D
0448A094 66692E64
0448A098 65000000
0448A09C 00000000
0448D41C 3A2F2F6E
0448D420 61732E74
0448D424 6573742E
0448D428 7769696D
0448D42C 6D66692E
0448D430 64652F61
0448D434 63000000
0448D438 00000000
0448D43C 00000000
0448D444 3A2F2F6E
0448D448 61732E77
0448D44C 69696D6D
0448D450 66692E64
0448D454 652F6163
0448D458 00000000
0448D45C 00000000
0448D460 00000000
0448D468 3A2F2F6E
0448D46C 61732E64
0448D470 65762E77
0448D474 69696D6D
0448D478 66692E64
0448D47C 652F6163
0448D480 00000000
0448D484 00000000
0448D488 00000000
0448D49C 3A2F2F6E
0448D4A0 61732E74
0448D4A4 6573742E
0448D4A8 7769696D
0448D4AC 6D66692E
0448D4B0 64652F70
0448D4B4 72000000
0448D4B8 00000000
0448D4BC 00000000
0448D4C4 3A2F2F6E
0448D4C8 61732E77
0448D4CC 69696D6D
0448D4D0 66692E64
0448D4D4 652F7072
0448D4D8 00000000
0448D4DC 00000000
0448D4E0 00000000
0448D4E8 3A2F2F6E
0448D4EC 61732E64
0448D4F0 65762E77
0448D4F4 69696D6D
0448D4F8 66692E64
0448D4FC 652F7072
0448D500 00000000
0448D504 00000000
0448D508 00000000
0448DD30 2E776969
0448DD34 6D6D6669
0448DD38 2E64652F
0448DD3C 00000000
0448DD40 00000000
0448E880 7769696D
0448E884 6D66692E
0448E888 64650000
0448E88C 00000000
0448EE00 7769696D
0448EE04 6D66692E
0448EE08 64650000
0448EE0C 00000000
0448F808 7769696D
0448F80C 6D66692E
0448F810 64650000
0448F814 00000000
0448FF80 2E776969
0448FF84 6D6D6669
0448FF88 2E646500
0448FF8C 00000000
0448FF90 00000000
044909DC 2E776969
044909E0 6D6D6669
044909E4 2E646500
044909E8 00000000
044909EC 00000000
04490C00 67732E77
04490C04 69696D6D
04490C08 66692E64
04490C0C 65000000
04490C10 00000000
04490C1C 67732E77
04490C20 69696D6D
04490C24 66692E64
04490C28 65000000
04490C2C 00000000
04490C38 67732E77
04490C3C 69696D6D
04490C40 66692E64
04490C44 65000000
04490C48 00000000
04490D88 67732E77
04490D8C 69696D6D
04490D90 66692E64
04490D94 65000000
04490D98 00000000
04490FB8 732E7769
04490FBC 696D6D66
04490FC0 692E6465
04490FC4 00000000
04490FC8 00000053


below is a copy of the patched DOL from my Smash Bros. LAWL pack:
http://www.mediafire.com/download/2ed335s5u1g2trh/diddy.dol

92  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: May 27, 2014, 01:16:25 PM
Actually riivolution can load main.dol if you use the normal patching method which can be found here http://rvlution.net/riivolution/images/a/ac/SSBBtemplate.xml instead of using riivo for gecko users. Basically every file you want to replace goes to the ssbb folder and files have to be named exactly like they are in the disk.


 remember a custom server hack on the vault? yah that XML has the key to it, however, when you load it (after correcting my typo)


instead of the strap screen (this test was performed on BOTH a wii and WIIU with versions 1.04 and 1.06 with BRAND NEW condition wiis  and brawl discs BOTH returned instead of a strap screen, thIS appears instead and the game freezes,


 we are loading a file that you fools have never attempted before, with an ISO inject, we were successsfu;, but riivo is our roadblock.  we are trying to hackless wii the new servers WITH mods allowed

Can't you just write a code to patch these things? I'm more than sure it's loaded in memory.



tried that too, what we got was a 200 line GCT and error code 20110, WFC for this software has been discontinued, this means the gecko method was a failure and NOT POSSIBLE and requiring people to use some unfamiliar code and some complicated bypass thing that we seem to never include to make things eaiser and simpler this meant it failed and the game was still trying to connect to gs.nintendowifi.net instead of wiimmfi.de

sorry, but as far as online players go we best keep pushing, or ditch brawl altogether andgo to smash 4 AND modless (with a 6 moth gap of no smashing, what do you have to say about that?
93  Welcome / Rules / Feedback / Brawl Vault / Re: The Vault Staff is looking for Volunteers again! (4/29/14) on: April 30, 2014, 01:29:19 AM
I am also online a lot, so I can be of assistance to many of the Brawl Vault users, and I actively contribute to the Vault by adding more BRSTMs from requests and from fixing some of the broken, missing, and poorly looped BRSTMs.
we could totally make a good team in the brstm area =P
94  Welcome / Rules / Feedback / Brawl Vault / Re: The Vault Staff is looking for Volunteers again! (4/29/14) on: April 29, 2014, 08:32:04 PM
who's idea was that last thing listed lol?

I guess I could help out
95  Super Smash Bros. Brawl Hacking / Programming / Re: DiddyKong's BRSTM copier *NEW UPDATE 2014-4-04 on: April 21, 2014, 03:25:52 AM
So basically no or i have to just use riivolution?
yup
96  Super Smash Bros. Brawl Hacking / Programming / Re: DiddyKong's BRSTM copier *NEW UPDATE 2014-4-04 on: April 20, 2014, 09:32:26 PM
Great job on the update, however, one thing is still bugging me.

On the last video you made, You redirected the midi's of both the hammer and starpower with BSTRMs using the riivolution mod set (which you didn't have sound bank engine support at that time).

Seeing now it supports gecko and P:M (to some extent) Am i able to patch the file path of the both midi's (Golden hammer and starpower) from SEQ to BSTRM with a file patch just like with riivolution , or is it still impossible for gecko and P:M users?
the bank slot is not what i modded which is the limit of what the bank engine code can mod, there is a link data to them in the brsar that is not in the bank slots that I modded to make the game use the external "bank" instead of an "internal" one, the type property of the pointer must also be changed from SEQ to STRM otherwise the game will be expecting the brstm to have midi data
97  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: April 02, 2014, 10:48:37 PM
Alright. So doing this should:
a) stop the freezing permanently (unless it's a hack that I have that's freezing the game)?
b) allow the CSP's to actually show up?
yup
98  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: April 02, 2014, 09:14:20 PM
Oh! Ok! I think I get it now. So correct me if I'm wrong: I can either put the CSP in Photoshop and set it to Index Color Mode or when putting it into the common5.pac file, I set the format to CMPR? Is that right?
yes
99  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: April 02, 2014, 05:56:34 PM
when you say "index" do you mean the format? As in c18 or rgb5a3 or i8? I always save them in c18 format since that's what the original was formatted to. Is that ok? And how would I compress the file? Do you mean the common5.pac file? If so, it says that brawlbox auto compresses it every time I save.

@Jade_Rock
Could you send me a link to the forum you're talking about? I looked and found a lot of them, so I don't know which one to choose.
no,  format CMPR is the like CL btw, CMPR is SMALLER than CL8by 80%ish

compress, your PNG file can be up to 80% smaller

the following belie is what i mean (ONE ONE OR THE OTHER ONLY)



OR, NOT AND

(smaller = BETTER) notice how the CL8 is 21 KB, but the CMPR one is only 10 KB?

100  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: April 02, 2014, 04:21:04 PM
Thanks. I'll check it out. And fyi, axnextframe didn't work.

The CSP's aren't the only things not working though. Most stages and a lot of the characters will make my Wii freeze (Strap Loaders and BRSTM's work just fine, though...). I only get characters that have little to no freeze reports so I don't know what it could be. I thought maybe it could be that I'm using v4.3, but this forum said that that would only effect other Homebrew Applications. ... Does that mean that it would effect Gecko OS and Riivolution? Should I downgrade?
you are failing to compress your texture import at import and you flood the wii's RAM and thats when it freezes, with CSPs, you have like around just under 2MB to be safe withand by failing to index them first and lazily plop stuff in, your one import floods over 2MB and makes the game use more RAM than the wii has, this is when it freezes



Answer: please save your images as indexed color PNG or use CMPR format (this is that RGB dropdown in brawlbox when you click replace, then open a file)
101  Welcome / Rules / Feedback / Brawl Vault / Re: ɹɐǝp ɥo on: April 02, 2014, 12:17:26 AM
I should probably point out that there's a little award that can be obtained today and only today:

Ceiling Cat :  Awarded for posting something (???) on Upside-Down Day.

Actual condition will be revealed tomorrow.
Hint: I obtained it thanks to this very post.

FLOOR CAT
102  Welcome / Rules / Feedback / Brawl Vault / Re: ɹɐǝp ɥo on: April 02, 2014, 12:13:14 AM

So what happens now? Did I beat the system?
"pɐǝɥ ʎɯ ɟɟo spuɐɥ" ʎɐs puɐ ɟןoʍ ʇɐ ʇı ʍoɹɥʇ pןnoɥs ǝɥ 'ʇɐɥʇ ʇɐ buıɥbnɐן pǝıp ı ןʍɐן
103  Welcome / Rules / Feedback / Brawl Vault / Re: ɹɐǝp ɥo on: April 01, 2014, 09:01:28 PM

fricken photoshop kept trolling me wow my computer must have been haunted
104  Welcome / Rules / Feedback / Brawl Vault / Re: ɹɐǝp ɥo on: April 01, 2014, 08:15:35 PM
there we go i countered it in my avy xD i wanted it upside down on purpose Tongue

Post Merge: April 01, 2014, 08:19:32 PM



I haves award please
Quote
105  Welcome / Rules / Feedback / Brawl Vault / Re: ɹɐǝp ɥo on: April 01, 2014, 07:27:55 PM
i must think of a way to counter this brb Tongue
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