It seems that there are multiple references to the old WFC > gpcm.gs.nintendowifi.net > gpsp.gs.nintendowifi.net > gamestats.gs.nintendowifi.net > gamestats2.gs.nintendowifi.net > %s.available.gs.nintendowifi.net [ Unsure what %s does. I think it's where the friend code goes. ] > %s.natneg1.gs.nintendowifi.net > %s.natneg2.gs.nintendowifi.net > %s.natneg3.gs.nintendowifi.net > %s.master.gs.nintendowifi.net > %s.gamestats.gs.nintendowifi.net > %s.gamestats2.gs.nintendowifi.net > %s.ms%d.gs.nintendowifi.net [ Now a %d??? ]
Should all instances of 'gs.nintendowifi.net' be replaced by 'wiimfi.de', leaving the prefixes, or replace all the strings, prefixes and all?
WAYY more than that its about double or 2.5x more URLs than that and also HTTPS:// replaced with just HTTP:// sir
and the friendcode theory i believe you are right: below was my attempt at the code, the right half are the new addresses, the left colum are where in the RAM dump they are, i may have missed some and i dont know how to write codes at all, but I knew basically what it possibly does based on knowledge of using the dump to make a code DEACTIVATOR
thoug try to comompress my code to as few lines as possible, our goal here is to simplify and make a hackless method to the new server AND mods (if possible, add support for playing TWO BRSTMs at once (which is how my item music hack achieves the impossible)
BEFORE CLICKING THE SPOILER BELOW, please note, that I encourage using file replacesments where possible (over using codes as the easy way out), and for a sort of riivolution to return to brawl hacking as my latest descoveries in the hacking world are currently not gecko compliant (even if USB loader is used)
Actually riivolution can load main.dol if you use the normal patching method which can be found here http://rvlution.net/riivolution/images/a/ac/SSBBtemplate.xml instead of using riivo for gecko users. Basically every file you want to replace goes to the ssbb folder and files have to be named exactly like they are in the disk.
remember a custom server hack on the vault? yah that XML has the key to it, however, when you load it (after correcting my typo)
instead of the strap screen (this test was performed on BOTH a wii and WIIU with versions 1.04 and 1.06 with BRAND NEW condition wiis and brawl discs BOTH returned instead of a strap screen, thIS appears instead and the game freezes,
we are loading a file that you fools have never attempted before, with an ISO inject, we were successsfu;, but riivo is our roadblock. we are trying to hackless wii the new servers WITH mods allowed
Can't you just write a code to patch these things? I'm more than sure it's loaded in memory.
tried that too, what we got was a 200 line GCT and error code 20110, WFC for this software has been discontinued, this means the gecko method was a failure and NOT POSSIBLE and requiring people to use some unfamiliar code and some complicated bypass thing that we seem to never include to make things eaiser and simpler this meant it failed and the game was still trying to connect to gs.nintendowifi.net instead of wiimmfi.de
sorry, but as far as online players go we best keep pushing, or ditch brawl altogether andgo to smash 4 AND modless (with a 6 moth gap of no smashing, what do you have to say about that?
I am also online a lot, so I can be of assistance to many of the Brawl Vault users, and I actively contribute to the Vault by adding more BRSTMs from requests and from fixing some of the broken, missing, and poorly looped BRSTMs.
we could totally make a good team in the brstm area =P
Great job on the update, however, one thing is still bugging me.
On the last video you made, You redirected the midi's of both the hammer and starpower with BSTRMs using the riivolution mod set (which you didn't have sound bank engine support at that time).
Seeing now it supports gecko and P:M (to some extent) Am i able to patch the file path of the both midi's (Golden hammer and starpower) from SEQ to BSTRM with a file patch just like with riivolution , or is it still impossible for gecko and P:M users?
the bank slot is not what i modded which is the limit of what the bank engine code can mod, there is a link data to them in the brsar that is not in the bank slots that I modded to make the game use the external "bank" instead of an "internal" one, the type property of the pointer must also be changed from SEQ to STRM otherwise the game will be expecting the brstm to have midi data
Alright. So doing this should: a) stop the freezing permanently (unless it's a hack that I have that's freezing the game)? b) allow the CSP's to actually show up?
Oh! Ok! I think I get it now. So correct me if I'm wrong: I can either put the CSP in Photoshop and set it to Index Color Mode or when putting it into the common5.pac file, I set the format to CMPR? Is that right?
when you say "index" do you mean the format? As in c18 or rgb5a3 or i8? I always save them in c18 format since that's what the original was formatted to. Is that ok? And how would I compress the file? Do you mean the common5.pac file? If so, it says that brawlbox auto compresses it every time I save.
@Jade_Rock Could you send me a link to the forum you're talking about? I looked and found a lot of them, so I don't know which one to choose.
no, format CMPR is the like CL btw, CMPR is SMALLER than CL8by 80%ish
compress, your PNG file can be up to 80% smaller
the following belie is what i mean (ONE ONE OR THE OTHER ONLY)
OR, NOT AND
(smaller = BETTER) notice how the CL8 is 21 KB, but the CMPR one is only 10 KB?
Thanks. I'll check it out. And fyi, axnextframe didn't work.
The CSP's aren't the only things not working though. Most stages and a lot of the characters will make my Wii freeze (Strap Loaders and BRSTM's work just fine, though...). I only get characters that have little to no freeze reports so I don't know what it could be. I thought maybe it could be that I'm using v4.3, but this forum said that that would only effect other Homebrew Applications. ... Does that mean that it would effect Gecko OS and Riivolution? Should I downgrade?
you are failing to compress your texture import at import and you flood the wii's RAM and thats when it freezes, with CSPs, you have like around just under 2MB to be safe withand by failing to index them first and lazily plop stuff in, your one import floods over 2MB and makes the game use more RAM than the wii has, this is when it freezes
Answer: please save your images as indexed color PNG or use CMPR format (this is that RGB dropdown in brawlbox when you click replace, then open a file)