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46  Help & Tutorials / Help / Ike freezes in the Results Screen... on: July 14, 2011, 11:17:06 AM
I have a problem. I got the Roy Clone Engine over Ike, and after a match when I get to the results screen, it freezes. I checked everything about what Roy could be doing to cause this problem; he had all of the proper FitIke.pac based files, he had the ft_ike.rel, I even had the Disable Entrys and Results code on. After looking through everything I could think of, I just decided to put back Ike instead of having Roy. So I took away all of Roy's FitIke.pac files plus the ft_ike.rel, got back Ike, and kept the Disable Entry and Result codes just in case, and guess what...

It froze.  Oh shi~

I really don't know what the problem is, since Ike didn't freeze at the result screen before I put the Roy moveset over him. Also, he's the only character who has this problem, no one else freezes except Ike. If anyone has any idea what the problem could be, please help out. Thanks!
47  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 16, 2011, 04:00:19 PM
There's your problem.

Hmm... so what you're trying to say is that I need a fresh Marth rel and replace the required offsets with Lucas' offsets? And then I just rename the Marth rel from "ft_marth.rel" to "ft_lucas.rel" when I done that?

EDIT: I tired editing the Marth rel and renamed it to ft_lucas.rel, and it still froze.  Oh shi~
48  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 16, 2011, 03:22:15 PM
Okay, I took a fresh Lucas rel and replaced the offsets 0000016C, 00000234, etc. with Marth's rel values instead. Now that I've done that, I pick Roy, then I pick a stage. It says "Ready to Fight!" as usual, but then the loud beep kicks in and freezes the game. Then I have to unplug my Wii.

What did I do wrong?  Im srs here

Oh, and I have the files properly named in Lucas' fighter folder, so I think the rel file is what's causing the problem. I think it might also help if I mentioned that I used Lucas' rel as the base, not Marth's.
49  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 14, 2011, 01:12:39 PM
Ah, thanks for telling me that EternalYoshi. I just have a few questions about this that I really want to know but don't know the answers to.  Im srs here

1. What program do I need to edit the rels? I'm guessing it's a hex editor like HxD, but I'm not too sure.

2. What do I replace the offsets with? I know what offsets I have to replace, but what do I replace them with? For example, I'm trying to have Roy over Lucas, but Marth's rel dump doesn't have as many values as Lucas' rel dump. Do I have to keep repeating Marth's rel values over Lucas' rel values or replace Lucas' rel with something else entirely?

3. I have the IC Constrants code, Sound Bank code, Entry and Result removal codes, and all of the .pac files for Roy over Lucas placed in Lucas' folder. Besides all this plus the required rel, do I need anything else for this to work?

Thanks in advance.  Awesome Face
50  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 13, 2011, 09:18:53 PM
I keep hearing about a guide Dantarion made for rel editing, yet I can't find it when I try to google it. Does anyone know where I can find this guide? It would probably make everything less confusing for me. Undecided
51  Help & Tutorials / Help / Re: Why does Halberd freeze? on: June 05, 2011, 05:57:56 PM
The original stage.

I don't know if this has anything to do with this, but I put up a custom texture on it once (I think it was the Egg Carrier stage), and then it made the stage freeze. So I deleted it from my hacked Brawl, and now the stage has that freezing intact.  Sad

That could be affecting it, but I'm not too sure.
52  Help & Tutorials / Help / Re: Why does Halberd freeze? on: June 05, 2011, 12:37:35 PM
Bump.
53  Help & Tutorials / Help / Why does Halberd freeze? on: June 05, 2011, 10:46:22 AM
When I play on Halberd, the stage seems to work until Meta Knight's ship appears on-screen. Everything stops and that annoying beep plays until I unplug the Wii. Does anyone know what the problem is or how to fix it? Because I don't want to replace Halberd completely with a different stage, Halberd is a great stage and I would hate it if I had to take it away. Thanks in advance!  Awesome Face
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