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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Projects of the Unknown ~ My Youtube is less of a wasteland. on: August 03, 2013, 07:51:54 PM
Who is STC?
Me. My primary alias is ShadowTheChinchilla, named after a pet once had when I began modding games. The reason I put both is because on my youtube channel I figured I would get the question "Who's Anonymous?"
wow..."Who's Anonymous?" ... that sounds like a dumb question...
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Projects of the Unknown ~ Holy... news after a whole month? on: August 03, 2013, 06:14:10 PM
Damn, Sora is small.
Most of that could be because he's crouched over, but I can re-size him. I'll try 0.9 instead of 0.85
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Projects of the Unknown ~ Holy... news after a whole month? on: August 03, 2013, 05:52:17 PM
SSBB Hacks: KH 1 Sora

Have I ever gone back on my promises?
Yes. But I still got the video.
My brother and I made a different deal: I give his Tails moveset (which has been in development forever now and he will most likely never release) a spindash that works incredibly well and make a video for it + metal sonic, and he'll make the faces.
So I've just got one special to make now. Hopefully I'll have that done tomorrow or Monday.

EDIT: hey look, a new pin.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Projects of the Unknown ~ Holy... news after a whole month? on: July 30, 2013, 12:09:56 PM
NECROMANCY

I plan on putting up a video this week, seeing as though I'm only waiting on the facial expressions, really. I've made a few changes to the moveset as a whole:

Blizzard no longer acts as a projectile. I decided the animations and concepts of fire and blizzard were just too similar. Blizzard is now more like the ice climbers, though to replace the back coverage, it is slightly more powerful and able to be angled up a bit.

Thunder was removed. I decided it wasn't "brawl standard" if I couldn't get it to act like pikaderp, it isn't going to fit in. If I hadn't used the only projectile for fire... any way... in it's place is now shockwave. This move works like DK's ground slam, though the time is limited. In addition, the vB air directs you to fire (This done to prevent freezing/immobilization)

Final smash is now closer to ZSS's. I did this because no matter what I had for the set momentum (be it 2, 7, or 43) he moved the same speed, which was much too slow for zantetsuken. So... yeah. unfortunate, but it was the only concept that didn't involve translation.

And I thought his massive shoes should be used somewhere, so his up tilt involves kicking.

But before the facial expressions are done, I have a job to do. My brother wants me to code Metal Sonic's specials (except the ^B), which is planned to be done as follows:
NB: Laser  (Using snakes missile with no control over it)
>B: Charge dash... thing. (from Sonic CD)
vB:  Oil slick (This was my idea... I want to see how badly I can wreck the land mine >:] )

So metal sonic might sneak in there too. Whether I have the faces or not, the video will go up.


5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Projects of the Unknown ~ Messing with graphics is fun. Oh, and stuff is working on: June 27, 2013, 05:14:38 PM
My brother made a pretty awesome new model--

Can YOU guess where all the parts are from?
but due to having bones moved (namely the knees) there were some issues that, unfortunately, porting could not fix. As a result, I've been redoing a lot of animations, which so far, have been more satisfactory than the old ones.

I also thought of a way to redo thunder.
6  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 14, 2013, 11:59:11 AM
Sorry if this was mentioned and I missed it, but in the Edit All window, it appears you can only type in the scale section for CHR0s
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Projects of the Unknown ~ Messing with graphics is fun. Oh, and stuff is working on: June 05, 2013, 04:54:41 PM
Is the thunder going to be chargeable? Because that looks quite alot for thunder. Anyway it looks good.

Take your time. Looking forward to all the KH characters that will be released this  summer.
I'm going to try messing around with the emitter to see if I can get less to show up and make it thinner or something. Charging animations are not exactly a specialty of mine.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Projects of the Unknown ~ KHats Part I released. Not sure what to do for Sora... on: June 05, 2013, 11:26:38 AM
If only you could swallow DDD's Waddle Doos to get the Beam Ability...
That would be magical.


It seems like everything wants to stop me from finishing Sora. This time, my SD card disappeared. Thankfully, all that I lost (aside from the ability to test stuff >.> which will hamper all work until next week when I can buy one) was a couple of animations and a small amount of work on the moveset that's easy to rearrange.

Edit:
I messed around with REFF graphics

New fire graphic

Now with less genaricness

I tried shrinking this down, but I ended up making it a little weak instead. It has plenty of start up lag to prevent the attack from launching and has a cloud above. This is mapped to the vB. As a result, the aerial ^B now has a short animation to play related to his flight ability used in neverland through that goes up a bit before he glides.
Did I mention I have stuff working now? After some more aesthetic changes I'll ship him off to the vault.

Also... NINJAS!
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Projects of the Unknown ~ KH1 Sora - Making a release video when I can. on: May 11, 2013, 07:28:46 PM
The Kirby Pack (Part I)

One video is up.
The other... I don't know. I've tried some other things, and I honestly am at a of ideas that could fix it.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Projects of the Unknown ~ KH1 Sora - Making a release video when I can. on: May 11, 2013, 06:24:20 PM
I apologize up front if the video for sora doesn't come today. It turns out, not EVERYTHING was in working order. The final smash doesn't like moving at all. Translation and momentum are just being ignored! I decided to give up for now so I don't completely flip out and start breaking things. I do have a video that shows everything but the functionality of the final smash, but I'm not uploading it without appending a video that does.
On the other hand, the video for my next project was taken. I'm uploading it now.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Projects of the Unknown ~ KH1 Sora - Preview 2 is up! on: May 11, 2013, 06:37:52 AM
Yo, Hows KH1 Sora going?  Been a while since you updated.
It is because of this post that I finished him (though I might do some graphical touch-ups). I'll get the video when I can.
Then I'll continue on a new project that won't be revealed until I have something to show for it. (Well, I sort of do, but it's only like, a 1/30 of the project. Pretty insignificant.)
EDIT: If all goes well, I'll make a video for both today.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Projects of the Unknown ~ KH1 Sora - Preview 2 is up! on: April 07, 2013, 06:11:05 PM
I was like that all easter weekend :/ Happend to be my birthday weekend to. Sucks bro.

Hope you feel better o.o
On you're birthday? That had to have been awful.

Anyway, since I am now capable of clear thought, I went back for the model. I made a first attempt at the vB, but I need to get my brother to test it. While I'm at it, I'm redoing the expressions on the upper face, since those randomly offset themselves, creating a problem I've been trying to fix for a while.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Projects of the Unknown ~ KH1 Sora - Preview 2 is up! on: April 05, 2013, 06:06:28 PM
So, I have a couple of model edits done since spring break started (like allowing the eyes to move with SRT0 animations) With the new KH1 keys in the models resource (or have they been there and I didn't notice?) there will be alts that make sense. I have a vB concept that I like and isn't overly complicated since I have decided that the vB's direction doesn't matter (Metaknight goes anywhere with it, 0-suit samus goes up...). There's just one tiny obstacle in my way of implementing it: I'm pretty sick right now, and it's been getting just a bit worse with every day.
So now if you'll excuse me, I shall take a nap and continue coughing myself awake.
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: I'm not dead on: March 24, 2013, 05:28:33 PM
That shader... did you find that or edit it?
And also, I'm not working on KH2 Sora as of now; I haven't even touched the files since he sent them to me. And now that I know you're working on it, I guess I'll only step in if you want me to do some coding or make graphics and whatever.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Projects of the Unknown ~ KH1 Sora - Preview 2 is up! on: March 18, 2013, 04:36:21 PM
I can't wait for Sora. Grin And what about the KH3D Sora model?
Quote from: Description
Q: Are you planning alternates like KH3D, KHII, and Tron Legacy?
A: KH3D for sure, Tron legacy is a maybe, KHII is a NO. I may also do some keyblade changes, too. Even for the separate colors.
It'll probably be the last thing I do before release though, since it's both low priority and pretty easy to do (Fixing old textures and rigging a couple of new objects to the legs.)
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