Having the game will surely help to have a better look at the moves and making some inspiration
That model is quite good, for the gun there is no way to mirror it, like someone has done with Link and his sword? Or even in Sephiroth psa there are two file for choose the main hand, so I think that there is a way to do what you want.
There is. First you set the scale on the TransN, XRot, YRot, or a size mod bone to -1 on the X axis, then you change all the materials to CullOutside or CullNone
It's supposed to be over Marth. Well it would be nice if it were a high poly model, facial expressions don't matter to me much. The one with the hood up doesn't need facial expressions anyway.
I just want Roxas to have multiple costumes and seeing as his moveset is a combination both Roxas and hooded Roxas, having the hooded one would be awesome.
I can send you the files if you're interested.
If there's no skeleton changes, then that won't be necessary. I should be able to do it this weekend, but no guarantees.
I spent half of the day trying to rig a hooded Roxas and hood-off Roxas but I got no luck with the robes. I'm not good at Rigging at all. Wish someone would help.
I could try helping (not sure how much time I really have though). who's it supposed to be over? oh, and does it need to be the hi-poly model? because that makes it more difficult to make facial expressions, but I also need practice on modelling expressions anyway.
I love the new BrawlBox... it's amazing. Since I just got a new computer, it happened to come with the new Microsoft Framework, so I was able to get the latest version of BrawlBox. I must say the quality is fantastic:
I must say, though, for some weird reason the "load image" button does not work. I've been curious why, and I know other users have probably asked about this before.
The only PM related cap I have is when he tried to lie about the model, since I blocked him a week or two ago. and that one is from my outbox at least it has a quote in it.
Not that guy again..... I'm telling you, he claims big stuff is his when using other peoples things with any credit......also he is 11. I've checked his profile.
Yeah, I know. earlier he lied about where he got the model too.
Edit2: He's now removed my report once with no changes Credit is resolved, however he did nothing about the moveset two additional times.
Edit 3: Now he's claiming the moveset is his. I tested it and it is infact mine, with the one modification of the sword glow being blue, which only involves changing one texture in the FitMarth.pac file
Edit 4: Screen cap'd
By this point, I have reported it 15 times. (and counting.)
@A Bloody Canadian- I assume you want it to follow sonic's hand. so I'm going try to get that to happen unless you want to animate it to follow whatever motion sonic is doing. (and no one tell me it's the "Anchored" parameter, because it does the same thing, checked or not.) Also, the other 6 emeralds are in the same MDL0, they're just scaled zero.
@Azure_Shadow It is using graphic 16. oh, and by the looks of it, you did nothing wrong with the MDL0, because it crashed again even when I used the same model as super sonic's emeralds (So I have no clue how I got it to show up that one time) but after re-doing the EFLS editing, well, the result is in the picture above, so there could have been something with that, or maybe a combination.
Are you sure? Because I'm fairly certain that Sonic already had 16 GFX before I added the 17th. If I called for an effect that didn't exist, the game would freeze (I know because I've tried it), and calling for effect 16 (10 in Hex) gives me a black-and-white runtrace... have you actually tried this out in Brawl?
Yup, I tried it, and the emerald showed up, but the materials were messed up. And I've called a graphic that doesn't exist, and simply nothing happened. A bone that doesn't exist is another story though.
That's a good idea. And guys, remember that we just had trouble adding models with Sonic. It's probably not a good idea to suggest adding new models to the FS in here... not until someone who knows how to do it volunteers to help out.
Yeah, about that. you see, the reason it didn't show up, is because the graohic effect is wrong; it's 16, not 17 lol. After that, I figured out the MDL0 is all screwed up. and I haven't had the time of day to fix it.