actually, it depends on the xml. if your files go into brawlmods, then there's no _en. if they go in pf, then there is an _en. I uploaded an xml that is used in conjunction with Phantom Wing's stage expansion code, and it's based on the xml that requires the files to be put in private\wii\app\RSBE\pf. for that one, you'll need to name the file common5_en. use it if you want to have 37 extra stage slots. You'll need Phantom Wing's stage expansion code, and possibly the tracklist modifier code to change what music plays in each stage.[b/]
Hey, Rina-Chan I just tried out all your voice packs, and they are awesome! I'm hyped up about the Female Announcer replacement, now! Oh, speaking of which, I was wondering if you could include some extra .wav's for extra characters, such as Shadow, Cloud, Sephiroth and the like. If not, I perfectly understand. In any case, keep up the good work!
I agree with SuperZelda. I already have Shadow over Donkey Kong, so if we can get another Sonic character over Diddy, I can give them both a victory theme that makes sense for both of them.
hey, I'm working on a retexture for Navi with the fitlinkmotionetc and i got navi retextured, but i cant find the texture for the sparkles she drops. can anyone help me?
when i replace the animation data to get rid of the alloys, the pallettes of the whole screen are weird for that menu. can you post a download link to a css without the alloys that doesn't have glitches? until then, i'll just turn off the stage expansion codes to make room for the giga & company codes
I talked to my friend, and apparently you can just extract all the stuff you want from the common5 and just put it in the ssbb folder. However, this is kind of a waste of time/space if you want to do it with a lot of characters/stages. Just a suggestion.
This is great. I can't wait to see the finished version. here are my suggestions: 1. Use a taunt to switch between fire, ice, regular, and (if possible) light arrows. 2. No darkness attacks. Only Ganondorf, Dedede, Bowser, and MetaKnight should deal dark damage. 3. Another taunt should switch Down+Special between Bombs and Bombchus (doesn't have to ride on walls, if it's too complicated) 4. Regular Boomerang and Longshot. I don't know much about hacking, but do keep these ideas in mind when making the next version for this.