Hey!. I tested the code in normal brawl (With all the codes that I have). And I found some interesting things: 1. It doesn't work with the Unrestricted pause camera code 2. When Samus reaches the dealt damage to obtain the smash ball, she can do her Final Smash, and after transforming into Zero Suit Samus, she gains the power of the smash ball again. I will test it with every character and see what happens.
.....And right after I made the post in BrawlVault. Thanks for the heads up.
Note to self: don't be hasty. At least not until you see those Street Fighters PUMMELLED INTO DUST.
Anyways, my main YouTube account was banned awhile back and the videos I had made for KingJigglypuff's Ganondorf were gone with it. Luckly, I SAVE EVERYTHING and I still have the original videos stored on my hard drive. I won't go through the work of making all those annotations again to say what moves are what in the video, BUUUUUTTTTTT I will upload them again so that everyone still has something to watch, however crappily I made them.
Thanks!, I'm going to test it on brawl with codes and see if it works.
No problem. In fact, if you have the codeset for the versions of Brawl I haven't tested, reply back after giving it a shot with them and I'll credit you before posting it.
Less work for me and more credit for you! Yaaaaay!
I have a question about this code. Only work with Project M right?, I was wondering if I can test it in hacked brawl and see if it works...
Actually, I loaded it by itself in vanilla. I'm pretty sure that it's a universal code that works with any kind of custom Brawl you want. I haven't tested it with (Brawl Minus)/(Balenced Brawl)/(Project M) physics, but yeah, I doubt it won't work with them. This is just one of those codes that you can throw in anywhere to help "fix" (sorry vanilla Brawl fans, I respect your taste too. ) the inherant "flaws" of Brawl. Or rather, to put into terms that wont cause an arguement over different people's tastes, customize your Brawl however you like it. Pretty sweet, eh?
Thanks. I'll test it out in the next 3 days; see if you're right. If I get no crashes, I'll let everyone know here.
I suggest to everyone to keep an eye on this topic. As I've said before, not having to chase after that damn ball is a godsend in my eyes and the fact that people get rewarded for racking up damage via combos and the like makes the game a bit more fast paced and more like a fighting game rather than a 4-player party game. (not that I want to bring up THAT topic....I want to avoid arguements here, not start them....) Post Merge: July 14, 2012, 05:20:07 PM
Just tested it and it IS the value that matters. My thanks. I'll post this on Kodewerks and GBATemp for everyone's benefit, assuming that no one minds. I mean, I don't have permission or anything but it's not like I'm not going to credit Crashouti for making it and you for helping. That would be wrong and immoral.
Well, thanks for all the help. I'm off to (give the masses what they want)/(make Crashouti mad at me for copypsating his work without him knowing). Take care.
If you want to talk about the code, go to the new topic. We'll be doing testing there as well. ------------------------------------------------------------------------------------------------------ 0481C934 8803001F 4A000000 90180F38 3A000002 FF00003D C281C934 0000000F 8803001F 2C0000F8 41820068 38000038 80A30084 2C1B0116 41800030 41820014 2C1B00BD 4182000C 2C050001 4082001C 38A00001 90A30084 D2C30088 EED6B028 C2C30088 48000028 38A00000 90A30084 C2C30088 FEC0B01E DAC20000 80A20004 2C0500C8 41800008 38000078 9803001F 60000000 00000000 C281A06C 00000003 FC20F890 C2C30098 EED6082A D2C30098 60000000 00000000 E0000000 80008000
I need someone to tell me where in the code the 200% damage is so I can edit it to my preference. I don't have much knowledge about hexidecimal and all, but I can change the values via Windows Calculator once I know where in the code is the part I can edit.
....Gah, I'm not explaining this right, aren't I? I'm having trouble finding the words to explain what I want right now....I'll prolly edit this later.
Anyways, I like this code. It's very much like having a super bar in Street Fighter, only you can't keep track of it mid battle. And the fact that you're rewarded a Final Smash for dealing out a lot of damage rather than chasing that damn ball around is a great concept in my opinion.
It is currently Friday. Hours are passing like minutes and I'm starting to think someone has stolen my Chaos Emerald and started to f*ck with the timestream. Normally, that would be all well and good because that would be ME doing that instead of them. But considering how fast the hands on the clock are moving, I'm going to run out of time to do that video I promised you on the ONE DAY I have to do it this week. I'm also going to have find that DAMN FOURTH CHAOS EMERALD again, and make sure that the person who stole it learns that messing with a person who can bash your planet over your head is generally not a good idea.
In short, while I planned to have enough time to do the video like I promised you, it seems that I may not have any time. At all. Literally. I will attempt to fix this problem posthaste, as I intend to keep my promise to you. Till then, let's hope that nothing else happens that will delay it.
I see. I'll try to implement the fixes and try and add something to the up-A. Oh and try fixing your quote.
D'oh!
And I even previewed it too. Sheesh.
Oh, and the gameplay videos are up. I'll make a movelist video soon. And by "soon", I mean "prolly next weekend when I actually have the time to do so".
I do not know what causes the pushing at the end. And he can't repeat his move. And what do you mean it doesn't fit smoothly with the animation?
I don't know how to properly describe it. I'm currently uploading a few gameplay videos of it. I'll be sure to give you the links to them once they both finish uploading. Then you'll see what I meant by it. A picture is worth a thousand words, as they say.
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I would love to add more sword moves, but the FitGanonMotionEtc.pac just won't take anymore animations.
Sorry to hear that. Would have been epic.
....Wait, any way of incorperating it into a FitGanonFinal.pac file? Or am I wrong? Like I said, I don't know how Brawl hacking woirks, but I can still suggest ideas....
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I could keep it, but I could make it slower.
Ah, good. I suggested it because the Balenced Brawl version had a reasonable amount of super armor that fit with the whole "since you're not Link, your attacks aren't going to affect me" theme of ganon. I know I shouldn't suggest stuff to the point of him becoming completely overpowered, but my inner fanboy keeps nagging me saying "make the BEST GANON EVUURR". Not that I wish to imply that I consider this to be my own hack, of course. This is all you and I realize that. Sorry if I came off as rude there.
That might be because you got hit during the Air Down-B in sword mode. If you're in sword mode and the sword doesn't seem to be there, just use a sword attack. And I'll try using a better animation for the detonating.
I should've mentioned that. I saw it too but I didn't consider it much of a problem.
Anyways, the only other suggestion I have right now is to make his up ground A attack (the once-crappy scissor kick) chargable instead of instant. (and leave in vanilla Brawl's explosion for it) I assume it could be done by makng the game think it's a smash attack or something. Not sure, though.
An update to Dark Lord Ganondorf has been made. ... Wanna know how to activate the Easter Egg taunt? ... Too bad...
WALUIGI TIME!!! Hold B before using the Up-Taunt. =P
Done. Look in BrawlVault now.
Hehehehe....so that's how you do it. And here I thought it was a codec taunt or something. Oh well.
Here's my review so far from the update that you've given me.
The sword mode up-B is great and all, but it pushes ganon upwards at the end of the animation while leaving him vulnerable. I can understand the need to balence it, and the extra height helps during recovery, but it looks...how to put it? Unrealistic. Like it doesn't fit smoothly with the animation. It also doesn't work well when using it on the ground....still leaves him popped up in the air where otherwise he could just repeat the move again. (with a bit of delay, of course.)
The Earthquake punch is near perfect. Actually, strike that, it IS perfect. But I see it hitting level nines while they have their shield up...and it leads into a quick flame choke which then combos even further with other---
Wait, why am I complaining about how good and perfect a move is? And why am I [censored]ing about being able to combo an aerial into a flame choke? Disregard this.
Speaking of aerials, Marth's down aerial A was a great idea for Ganondorf's down aerial A. I was kinda dissapionted when you replaced it with the ganon's regular down aerial A. I realize you did that to make people happy....but yeah, a s of a great idea. All it needed was shadow damge and a bit of buffing to mimic what happens when Marth does it. Meteor smashes for all.
Also, the ground down-B (Warlock Kick) is too fast. I suggest taking the one from Balenced Brawl. Though the range on the one you have is sexy, I'd have to say. You could consider keeping that.
Well, I'll add more when I can think of it. Hope I'm helping....
Great! Send me the .pac files when you're done via megaupload or mediafire and I'll be happy to exibit it. I can't promise perfection (or promptness for that matter...I'm swamped with work) but yeah, it'll get done. I'll send you the YouTube link asap.
@Shadows Wrath: That's a lot of feedback. I'll be sure to fix things up.
Thanks for replying. If I can think of any--
Actually, just thought of one right now. Remember that spammable neutral ground B for the sword moveset of the twilight ganon PSA? You could turn that into part of his neutral ground A combo attack. Possibly make it reflect some beam attacks, like Samus's charge beam or the star fox crews' lasers. I've always wanted to see it reflect a super scope blast right back in somone's face, to be honest. xD
As for balencing what I just said, I think the time it takes for it to activate (remember, it's at the end of the AAA combo) should be enough. If you can think of anything wrong with what I've suggested, please feel free to tell me. I enjoy maining the King of Evil (depite being a diehard Falcon fan) and there was never a moveset too balenced or broken that I felt really captured his essence and gave us a ganon (from all the games) that we could enjoy. Yours came so close that I had to stop lurking and suggest ideas, despite my lack of knowledge about the game. You wanna know what sold me? The Earthquake punch. I saw a godly psa with it, but the ganon was.....well, godly. Too unfair for regular play and only good as a practical joke on my friends.
....Sorry. I'm rambling too much. xD
In short, if I can think of anything to help with, I'll post it. For now, I has Brawl replays to upload--
Oh right, you need a video. I can help you with that. Interested?
Well, I promised that I'd comment and suggest, so I will then.
As I mentioned before, it would be great if his Win3 animation was on the right-taunt. Or, if you're having trouble with that, change the taunts when he enters Sword mode. (Assuming you can) I tested him out, by the way. The flame choke doesn't extend to all of the distance it covers. I don't know if that was deliberate or not, but you could shorten the distance and start the choke a tad later. Also, I find his jumps to be a tad....well....
.....He jumps too high. Not that I'm complaining, but it needs to be lessened by just a smidge. It makes his Down aerial A hard to land. Or better yet, you could increase the hitbox of it. That would be good, too.
As for a final smash, (if that's even possible) the Dark Hole magic attack from Ocarina of time is a possibility. But have it only usable while in sword mode. While without it, the regular Ganon summoning would be good. Possibly make him contollable? There's a FitGanonFinal out there that turns him into a red and black dragon. You could incorperate that into it, I guess. Not sure, though.
As for his "chance" attack...I have an idea. If you can make it chainable from his dashing, you can make it so that people would have to guess whether he's going to use his dash attack or his chance attack. Mindgames for all. Also, the chance attack needs a tad less super armor. I'm thinking "get hit once or twice and not flinch" then flinch after the third hit? Either way, you had the right idea with it. It's an attack that you dodge, not one you counter attack. Possibly rack up the damage a tad? I liked it in the twilight moveset when it was an instant kill move. It just needed the extra armor that you gave it in this one. It would have been balenced, methinks.
I have to say that it IS awesome that the Warlock Punch fires energy balls. It makes up for his lack of ranged attacks. But having them always fire at full strength is kinda overpowered. Maybe find a way to put a "charge" option on his neutral ground B so that the longer you hold the button down, the stronger the energy ball becomes? that would balence it out rather than Ganon spamming super scope blasts every 3 seonds.
Speaking of the energy balls, the sword mode version needs a shorter charge time. Either that, or a longer range. I've faced a few people using it and they got within my hit range before I could full charge it. I think it even exceeds Samus's Charge Beam shot time. That isn't good, in my opinion. the rest of the properties of it are good, though.
I promise to add more suggestions if I can think of them. Remember, I don't know jack diddly about Brawl hacking so this is all from the equivelent of the five-year-old child advisor from the Evil Overlord list. I don't know what you can and can't do, so don't be mad bro, k? I only want to help.