Either that or check to make sure you've added every bone and didn't delete ones you have no need for before importing into BB.
That's a valid point. Make sure every polygon of your new model has every bone under the "skin" modifier, and make sure you only have the bones, and none of the polygons.
When selecting the options for importing the model, make sure all of the options that say "Float" are selected. They should be the three on the top left. This should fix it.
Thanks! And yeah go ahead. And if you want, you could try to make it more like how he was in the show, but whatever you like. The anime-like style is kind of odd...
Oh I think I get it now. And for improvising with weapons, I know Fang is over Marth and movesets match and stuff, but the model of Fang that I got did not come with her spear, so I had to improvise and add a trident model to her model. Came out ok I think.
You may have the next big thing for model imports. All of these model imports are a bit like recolors of characters.
Thanks, but I'm not quite sure what you mean by "recolors". I usually just import based on moveset and general attributes, like Sheik's speed. Body type helps, and sometimes I get both, like Wonder Woman over ZSS. They have similar body types (hands down the easiest rig I've ever done) and ZSS's gun acts a bit like Wonder Woman's whip.
Just cut the "skin" modifier from the mesh and fix the problem. Then paste the "skin" back on. Make sure your animation slider is at 0 during this though. I've gotten some weird results....
Thanks! I still have to finish up Fang and Wonder Woman... hopefully soon. I'm guessing I have a bit more optimizing to do and then the frame rate issues should be resolved.
Good to know! I actually wanted to play as Grim for a very long time myself. I planned on vertexing him before I stopped hacking for a while, but after coming back, this seemed much easier.