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31  Super Smash Bros. Brawl Hacking / Model Imports / Re: ?uestion's Model Garage. More Previews. Feedback appreciated. on: August 27, 2013, 07:55:54 PM
Thanks! Yeah testing in-game comes next, but probably tomorrow. I'll do that and take pictures, but I also have to get around to releasing Grim. I have him finished, I just have to upload him at this point.
32  Super Smash Bros. Brawl Hacking / Model Imports / Re: ?uestion's Model Garage. More Previews. Feedback appreciated. on: August 27, 2013, 07:26:36 PM
Well this is Bongo Bongo from Legend of Zelda Ocarina of Time. He doesn't really have forearms. He just has hands and upper arms.
33  Super Smash Bros. Brawl Hacking / Model Imports / Re: ?uestion's Model Garage. Previews. Feedback appreciated. on: August 27, 2013, 12:20:51 PM
The problem with that was that it would move with the model so the wait animation would cause the pillar on top to be at an angle whereas I want it to just hang down.

Post Merge: August 27, 2013, 06:35:40 PM
So I rigged the middle part to HipN. Here's the animation:

Tell me what you think.
34  Super Smash Bros. Brawl Hacking / Model Imports / Re: ?uestion's Model Garage. Help? Feedback appreciated. on: August 27, 2013, 12:12:34 PM
Model importing is fun, but it does get repetitvie. Making custom models and importing them is the most satisfying in my opinion. Yes, they don't look as professional or clean, but you made it from scratch and that's a very fun process.

I started trying to do more complex rigs like this one:


This was tough... Right now it's rigged to the TransN bone, so the body doessn't move at all, and the arms are rigged accordingly. If I rig the mody to the ThrownN bone, it rotates correctly for different moves, but becomes huge when blocking.

35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Anubis Nears 70% Completion, See the New model and previews here.. on: August 27, 2013, 09:00:43 AM
Anubis looks great! Can't wait to use him in-game.
36  Super Smash Bros. Brawl Hacking / Model Imports / Re: ?uestion's Model Garage. Help? Feedback appreciated. on: August 27, 2013, 08:18:03 AM
I would use HipN, but this rig is VERY different, and I had to completely rotate the bone structure upside down to make it work as I wanted. I have to edit the model a tad and change the rig to TransN.

@ShadowLuigi-NG-
That could just be the ratio of weights between the shoulder bone and the bust bone. Personally, I don't really rig much to the ShoulderN bones, just ShoulderJ and Bust. I guess you have to just keep trying and experimenting until you get the results you want.

Coming back to BrawlHacks after leaving for a bit, I can see the difference between imports and vertexes. In my opinion, vertexes were more creative, but not always accurate (unless you were Beyond, or the like). Model imports look clean, but it's more trial and error and a bit more systematic. It's pretty much the same for every rig. That's why I try to do unorthodox rigs. It's a bit more fun because it tests my knowledge of the program a bit more, and that's also why I tried making a custom model.
37  Super Smash Bros. Brawl Hacking / Model Imports / Re: ?uestion's Model Garage. Help? Feedback appreciated. on: August 26, 2013, 09:15:26 PM
Most of it is actually rigged to ThrownN. I'll see if I can change it to TransN or something. Thanks.
38  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: MODEL RESOURCE: import everything!!! on: August 26, 2013, 01:51:51 PM
I know this is REALLY late, but if people don't know this site, I found a couple of cool models from here: TF3DM
39  Super Smash Bros. Brawl Hacking / Model Imports / Re: ?uestion's Model Garage.Ginyu released 8/25. Feedback appreciated on: August 26, 2013, 12:40:49 PM
Grim is over ganon as well. Pics will be up as soon as I can find my SD card xD

Post Merge: August 26, 2013, 01:45:59 PM
So Grim has his scythe in this picture. After he gets the smash ball.

I also have another hack that I started that is VERY unorthodox in terms of rigging. I just have to fix up some glitches.

A question: Does anyone know how to fix a glitch where the model becomes huge when blocking? Most of the model is, if I recall correctly, rigged to the ThrownN bone because it should not move with the rest of the model. Only the arms are rigged, and for that I had to flip the characters bones and rotate them.

40  Super Smash Bros. Brawl Hacking / Model Imports / Re: ?uestion's Model Garage.Ginyu released 8/25. Feedback appreciated on: August 26, 2013, 10:26:13 AM
Just got it Tabuu. Thanks again!

So I edited Ginyu. Redownload the file if you downloaded it before today, 12:22 EST to be exact.
41  Super Smash Bros. Brawl Hacking / Model Imports / Re: ?uestion's Model Garage.Ginyu released 8/25. Feedback appreciated on: August 26, 2013, 10:05:56 AM
Thanks Kyouma! I'm going to put up a couple of pictures of Grim today, and hopefully release him later today.
42  Super Smash Bros. Brawl Hacking / Model Imports / Re: ?uestion's Model Garage.Ginyu released 8/25. Feedback appreciated on: August 25, 2013, 09:20:11 PM
Grim will have the scythe in his hand when he gets the smash ball. I'll put up a pic of it tomorrow.
43  Super Smash Bros. Brawl Hacking / Model Imports / Re: ?uestion's Model Garage.Ginyu released 8/25. Feedback appreciated on: August 25, 2013, 08:42:10 PM
Except I haven't sent it to him yet. I'll do so tomorrow.

I'll wait for that

Great job on uploading Ginyu, just downloaded, and you may want to upload new pictures with the fixed textures lol.


Will do
44  Super Smash Bros. Brawl Hacking / Model Imports / Re: ?uestion's Model Garage.Ginyu released 8/25. Feedback appreciated on: August 25, 2013, 08:12:05 PM
Oh alright thanks a ton again. I didn't even notice xD
45  Super Smash Bros. Brawl Hacking / Model Imports / Re: ?uestion's Model Garage.Ginyu released 8/25. Feedback appreciated on: August 25, 2013, 08:09:09 PM
Awesome, thanks! Can you send me the files via PM?

Oh and the t-pose... is that a concern?
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