Thanks! Yeah testing in-game comes next, but probably tomorrow. I'll do that and take pictures, but I also have to get around to releasing Grim. I have him finished, I just have to upload him at this point.
The problem with that was that it would move with the model so the wait animation would cause the pillar on top to be at an angle whereas I want it to just hang down. Post Merge: August 27, 2013, 06:35:40 PMSo I rigged the middle part to HipN. Here's the animation:
Model importing is fun, but it does get repetitvie. Making custom models and importing them is the most satisfying in my opinion. Yes, they don't look as professional or clean, but you made it from scratch and that's a very fun process.
I started trying to do more complex rigs like this one:
This was tough... Right now it's rigged to the TransN bone, so the body doessn't move at all, and the arms are rigged accordingly. If I rig the mody to the ThrownN bone, it rotates correctly for different moves, but becomes huge when blocking.
I would use HipN, but this rig is VERY different, and I had to completely rotate the bone structure upside down to make it work as I wanted. I have to edit the model a tad and change the rig to TransN.
@ShadowLuigi-NG- That could just be the ratio of weights between the shoulder bone and the bust bone. Personally, I don't really rig much to the ShoulderN bones, just ShoulderJ and Bust. I guess you have to just keep trying and experimenting until you get the results you want.
Coming back to BrawlHacks after leaving for a bit, I can see the difference between imports and vertexes. In my opinion, vertexes were more creative, but not always accurate (unless you were Beyond, or the like). Model imports look clean, but it's more trial and error and a bit more systematic. It's pretty much the same for every rig. That's why I try to do unorthodox rigs. It's a bit more fun because it tests my knowledge of the program a bit more, and that's also why I tried making a custom model.
Grim is over ganon as well. Pics will be up as soon as I can find my SD card xD Post Merge: August 26, 2013, 01:45:59 PMSo Grim has his scythe in this picture. After he gets the smash ball.
I also have another hack that I started that is VERY unorthodox in terms of rigging. I just have to fix up some glitches.
A question: Does anyone know how to fix a glitch where the model becomes huge when blocking? Most of the model is, if I recall correctly, rigged to the ThrownN bone because it should not move with the rest of the model. Only the arms are rigged, and for that I had to flip the characters bones and rotate them.