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91  Help & Tutorials / Programming Tutorials / Re: How to achieve the cBliss effect in BrawlEx on: March 26, 2014, 01:28:34 PM
Bero released a version of his SDHC code that allows reinsertion.
v1.1 right? That's the one I'm using lol
92  Help & Tutorials / Programming Tutorials / Re: How to achieve the cBliss effect in BrawlEx on: March 26, 2014, 01:17:49 PM
Yup, that did it. Wow, how simple haha. Thanks a bunch, ShinF! Just one more thing, does it reload when you insert the SD back in? Cause it doesn't on my part. I'm using an SDHC with the SDHC code, though... so that's probably why. Tongue
93  Help & Tutorials / Programming Tutorials / Re: How to achieve the cBliss effect in BrawlEx on: March 26, 2014, 06:13:40 AM
Yes, I have. Just like all other characters, they have extra slots, but Yoshi and Luigi, no matter what I do, doesn't load no more than 5-6 or 7 outfits.
94  Help & Tutorials / Programming Tutorials / Re: How to achieve the cBliss effect in BrawlEx on: March 25, 2014, 08:15:44 PM
I have a question. Do Yoshi and Luigi work? Because I set everything right, and gave them more CSPs and all, and their new CSPs don't even show up. I edited their CSS Slot and added more and ended it with 0C, I edited their fighterconfig and checked all numbers up to 9. I put more textures in their fighter folder and matched the numbers. Nothing.

The weird thing is, it DOES load their missing CSP (02), but it doesn't add any more.
95  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 25, 2014, 05:54:12 PM
Ok, I just want to quickly get this out of the way. Mewtwo's Neutral special doesn't work. He does the animation but no sphere. Also, when landing quickly, he forms a T-Pose position. How do I fix this?

This is Project M's Mewtwo moveset and animation. Do I need the models too? I don't have any Item-based pac files, maybe I need those?

Thanks.
96  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 24, 2014, 12:44:26 PM
Hmm.. so the CSS Organizer doesn't work with the new SC_SelectChar.pac file? I guess I will have to organize it myself lol.
97  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 23, 2014, 09:04:49 AM
its normal becuase they have the same effect file so which effect file gets loaded first the game doesnt load another one

you can fix it in severeal diferent ways but you must know how to use psa to change ids and such

this gfx glitch has existed since rel ports dont know why you were surprised at all.
Haha, possibly when I left, this occurred, so I never knew about it. So basically, in PSA, the GFX that Shadow and Knuckles call for is the same ID, and if I change the ID of one of them, it won't conflict and use the same one? If so, the question now birthed is "What do I change the NEW ID to?"
98  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 23, 2014, 06:31:20 AM
So, I have Knuckles and Shadow in my roster, both using a Sonic rel and config files. However, they seem to share certain things they aren't supposed to. For instance, Shadow's shadow spheres and gfx are now Knuckles; a la, one of Shadow's gfx is a boulder, possibly from Knuckles' gfx.

Is this normal, and that we have to wait for a fix? Or can I go fix it now?
It sometimes crashes when the two fight in a match.
99  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 21, 2014, 06:06:33 AM
I think CSS Organizer doesn't work with CSS Expansion, though, because CSS Expansion increases the number of icons to 100 but CSS Organizer goes up only to 50, though I'm not sure.
Really? That might be true. I was assuming that he was just using the CSS Organizer without using the CSS Expansion part of the Clone Engine, since he asked which one was a better fit for him to use.
100  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 20, 2014, 04:39:04 PM
I understand adding slots and what not, but as far as placement and rotations and translations and stuff goes, am I better off just doing it withing the CSS files or using CSS Organizer?
Lol, I'm figuring out some stuff in the SC_Selchar.pac file, which controls the CSS itself, but I'm still not sure how everything works as of yet. The CSS dat file just reorders the icons. The CSS organizer, as I remember, does more. So if you want more, I'd stick with the CSS Organizer.

Yeah I have those 3 files and the Rel. The reason I added the cosmetic file is because I edited it in Hexedit to change 2 numbers.
Hmm... Are you using Gecko, by chance? If so, have you set the hook type to AXNextframe, or something like that? If you are using a SDHC Card, does Brawl recognize it (Do you have photos, stages, replays on it?)
101  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 20, 2014, 11:03:14 AM
I apologize if this is the wrong place to be asking so many unrelated questions, is CSS Organizer 2.0 still the way to go about creating custom character select screens, or have there been any new methods since then that I've missed?
There are better ways, I think. Like editing the CSS from its natural files, as well as with the Brawlex Clone engine, you can ADD slots, and in a more easier manner.
102  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 20, 2014, 06:32:38 AM
I can't seem to make the CSPs, CSS icons, etc to work for Brawlex...I tried to do what the tutorial said in the OP but still no changes at all. (trying to have tabuu CSPs CSS icons to work over ganondorf) Here's the link to my files if anyone wants to help me it would be awesome:  https://www.mediafire.com/?knxnh3ifanz0wo5

I also changed something inthe cosmetic file in hexedit like in the tutorial but I don't know if that's for dolphin only or something...

Do you have the Rel file? If no, go into your Brawl Clone engine tool folder from PhantomWings and into ExModules. Everything else seems okay. Though, you do need a CSSslotconfig file, a Slotconfig file, and a fighterconfig file. Unless you do, but it's not in your zip lol
103  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 19, 2014, 07:23:31 PM
For some reason, I have my CSS to support ZSS, Samus, Squirtle, Charizard, Ivysaur, Zelda, and Sheik to have their own CSP; however, the problem is that although it works, as it gives me stand alone characters, their CSPs aren't affect. E.G. Zelda and Sheik still share a CSP no matter who is selected, same with the three Pokemon. Is there something I didn't or need to include? Or do I just have to edit the CSPs myself?

EDIT: I do have to edit it lol. No problem haha Looked at Project M's CSPs.. ha
104  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 19, 2014, 05:54:52 AM
Just wondering: HAS there been any new Rels released since Phantom released his initial pack? Or is he just going to pop out of nowhere and release the rest in a group like he has before? Tongue
105  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 18, 2014, 11:16:05 AM
1. ShinF gave instructions how to do it.
2. That's done with the CSSRoster.dat. To arrange them easily, you'll have to use a hex editor.
1. Okay, good lol
2. I meant the main menu layout. Where it says "Solo" and "Vault" etc. Can we mess with this yet? Thanks.
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