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16  Help & Tutorials / Help / Re: General beginner's questions on: November 19, 2011, 05:32:20 PM
oh. the freezing part is unavoidable. I remember reading somewhere (i think on KC-MM's Brawl Vault, one of the CSS for P:M) that any characters not meant for P:M will freeze. :/
17  Help & Tutorials / Help / Re: scselmap.pac freezing on: November 19, 2011, 05:29:57 PM
1.14MB
18  Help & Tutorials / Help / Re: ike enrty data on: November 19, 2011, 05:21:53 PM
there isnt one. its marths FitMarthEntry.pac
19  Help & Tutorials / Help / Re: Missing Files needed for SSE stages on: November 18, 2011, 11:28:58 PM
so... i'm guessing you don't need them?
20  Help & Tutorials / Help / Re: scselmap.pac freezing on: November 18, 2011, 11:17:34 AM
file size? theres a limit to it (if using gecko).
21  Help & Tutorials / Help / Re: Adventure Mode Question on: November 17, 2011, 08:04:57 PM
pf/info2/info.pac or something like that. might be info_adventure_en.pac.
22  Help & Tutorials / Help / Re: Riivolution/Expansion stage on: November 17, 2011, 02:57:00 PM
get both codes, download Mewtwo2000's GCT Fusionizer OR the stage expansion should come with a txt file. If so, put all the codes into one txt, open it up in Ocarina Code Maanger, save to GCT
23  Help & Tutorials / Help / Re: Riivolution/Expansion stage on: November 17, 2011, 11:18:43 AM
If your going to Riivolution, you can't use the File Patch code. Go to here, and scroll to the bottom of the post to get the codes: http://forums.kc-mm.com/index.php?topic=6201.0. The codes for the stage expansion, you gotta get elsewhere.
24  Help & Tutorials / Help / Re: Replay to video format? on: November 17, 2011, 11:16:48 AM
You could use FRAPS which is what I do, but, it makes the computer lag. I haven't tried the frame and sound dump. You should try that. And you could use something to record off the TV, but there isn't a software, its a device.
25  Help & Tutorials / Help / Re: Missing Files needed for SSE stages on: November 17, 2011, 11:13:20 AM
shoot i forgot Dx. Yeah, I have the whole partition, so I could .rar the entire folder and send it to you. I'll make a reminder so when I get home I'll remember.
26  Help & Tutorials / Help / Re: Missing Files needed for SSE stages on: November 15, 2011, 03:16:28 PM
can you wait a few hours? I can get them onto mediafire, since I have them on my home computer. I'm elsewhere atm.
27  Help & Tutorials / Help / Re: General beginner's questions on: November 15, 2011, 03:14:01 PM
For 1) I think Tango wanted to know how to edit his GCT to allow for a 15th character, or to switch one out one of the characters he doesn't use with Ike. This can be done, but I have neither the time or patience to figure out how. I'm glad you were able to tell him the exact program names. I rarely use them, thus my not remembering their names. @Tango BTW, for 3), you can also go to geckocodes.org. They have an onsite GCT creator.
I know their names because I just download them yesterday, and, I would try to help out with the Project M thing, but I don't play it, since the Demo is outdated, and I'm not too good with codes. If you aren't able to find the part in the code that makes it so that there's only 14 characters, you could always look for a port of Cloud over someone who is currently in the Demo. I think there's quite a few.
28  Help & Tutorials / Help / Re: General beginner's questions on: November 15, 2011, 01:01:38 PM
1) The Project M Demo is limited to those 14 characters. When there's an update, there should be more characters, and they limited it to those 14 because they only finished those 14.
2) Get an unedited .rel, if the stage is already meant to go over FD, download Bero's Stage Switcher, google it, it should take maybe a minute or so. Then follow the readme's instructions.
3)Get either the GCT Fusionizer, if you already have one, or the Ocarina Code Manager. For Ocarina code manager, open it, click new .txt file. Then save it somewhere, then open that with Notepad. Add all the codes onto it, then open up the .txt with Ocarina code manager again. Check all the boxes, then save it as a .gct somewhere, it should be named RSBE01.gct. Goes into X:\codes\RSBE01.gct
29  Help & Tutorials / Help / Re: How to make textures? on: November 15, 2011, 12:43:23 PM
Read the stickies: http://forums.kc-mm.com/index.php?topic=12169.0 >.>
30  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 4.51 (updated) on: November 08, 2011, 04:22:10 PM
k, thanks
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