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226  Help & Tutorials / Help / Re: Would renaming the file work? on: March 03, 2011, 12:20:49 PM
Thx.
227  Help & Tutorials / Help / Would renaming the file work? on: March 03, 2011, 10:59:20 AM
I've looked at a lot of places, but I can't find a n unedited FitDedede06.pcs. I have the FitDedede06.pac, so could I just rename the file extension to .pcs? If not, is there anyway to convert it?
228  Help & Tutorials / Help / Re: Having some issues with CSS etc. on: February 27, 2011, 01:50:50 PM
Are you sure it isn't the file size? "sc_selcharacter.pac  Maximum Size: 3.79MB Anything Over Will Freeze Game" Kirby Dance
229  Help & Tutorials / Help / Re: BrawlBox Error? on: February 23, 2011, 04:25:53 PM
Did that. But never mind. Apparently, when I downloaded BrawlBox, some of the files were missing, because I re-downloaded it, and it works fine now. Thanks anyhow.
230  Help & Tutorials / Help / Re: BrawlBox Error? on: February 23, 2011, 04:18:58 PM
It is. Now every time I save it, and then re-open it, the textures don't have a name, or are renamed to something else.
231  Help & Tutorials / Help / BrawlBox Error? on: February 21, 2011, 11:57:56 PM
I don't get this: When I opened BrawlBox, edited all of the textures, and only the textures, and then when I added a "factory_background" (which adds a background to the menu) in MiscData3, which I think it should go in, after I checked all of the other files, they were corrupted. What does this mean? Im srs here
232  Help & Tutorials / Help / Popo and Nana on: February 20, 2011, 07:14:36 PM
Can I use the independent versions of Popo and Nana with Gecko OS, and if so, what folders do they go in, what is the texture naming, and what would the MiscData be?

EDIT: If I were to use the Custom CSS V3 and add Popo and Nana (the individual versions along with the combined Ice Climbers), would I need to put the .pac files in folders or would the game load the original Ice Climbers, but without the other one but the same moveset? Im srs here
233  Help & Tutorials / Help / Re: Does anyone have Snake's MenSelchrFace.brres for victory portraits? on: February 20, 2011, 02:29:36 PM
You would have to make your own. Export Snake's Portrait's from the sc_selcharacter.pac/sc_slecahracter_en.pac and save as MenSelchrFace450.brres. I do it all the time.
234  Help & Tutorials / Help / Re: Help me! on: February 19, 2011, 01:54:51 PM
DO you have Microsoft Framework V3.5 or higher?
235  Help & Tutorials / Help / Stage Editing on: February 19, 2011, 01:53:46 PM
If i were to make a final destination stage with tabuu's stage's background, how would i grab the background and make sure that the only texture in the background is tabuu's background (and I want to make my won, not one from the brawl vault).
236  Help & Tutorials / Help / Re: Custom CSS V3 Question on: February 19, 2011, 01:13:18 PM
Ok thanks. That helps so much.
237  Help & Tutorials / Help / Custom CSS V3 Question on: February 18, 2011, 06:28:44 PM
I know how to edit the CSS using the Custom CSS Code V3, but would I have to use CSS Organizer with it, or is it an alternative to the Css Organizer?
238  Help & Tutorials / Help / Re: Code Help on: February 18, 2011, 06:04:50 PM
Thanks. That should help

EDIT: Err... do u happen to know any code managers that I could use?
239  Help & Tutorials / Help / Re: Character select menu on: February 18, 2011, 12:00:57 PM
You will probably have to use the Custom CSS V3http://www.smashboards.com/showpost.php?p=6360644&postcount=3238
240  Help & Tutorials / Help / Code Help on: February 18, 2011, 11:24:32 AM
I'm trying to make a custom RSBE01, but every time I try to add a code by GCTEdit or by the .txt file, it doesn't show up. Why is this?  Every time I add a code it says "Code must be divisible by 16" What does that mean? These are my codes in the txt:

RSBE01
Smash Bros Brawl (US)

GCT Edit TXT Output

Unrestricted Pause Camera
040A7D60 4E800020
04109D88 38800001

Triple Jump Glitch Fix
04858DCC 38830003

Tags in Replays
0404B140 38A00000

Infinite length replays
040EB804 60000000

Lone Zelda icon
046900E8 60000000

CSS fixes for Giga Bowser
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

Independent Pokemon engine
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000 

No Tripping
0481CB34 C0220020
045A9340 00000000


Unlimited objects v2 (by Pizzaboy)
4A000000 81000000
30653264 01010101
14529E5E 00000000
E2000001 80008000


Allow Overlapping v2 (by Pizzaboy)
4A000000 81000000
30653264 01010101
10521D58 00000001
E2000001 80008000

Custom CSS V3 [spunit262] [18 lines]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000031
00010208 5D060710
2612091A 241B5E16
13502722 0D0C0E23
5C1F2562 03040515
0F142011 4A4E4046
0B19170A 18214C55
29000000 00000000


CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/ Poses
0477F8EC 60000000

Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000

Warioman Fix:
4A000000 90180F3A
38000000 00000028
4A000000 90180FB8
60000006 00000000
38000000 00002D00
10000000 00000017
38000001 00002D01
10000000 00000017
E2000001 00000000
4A100000 0000005C
62000000 00000000
E0000001 80008000

File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000028
* 80010044 3C608001
* 6063581C 7C001800
* 4082000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A424 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000

Unrestricted Replay Camera (6 lines)
0409E934 60000000
0409E93C 60000000
0409E9AC FC201890
0409E9B8 FC600090
0409E9BC FC000890
0409E9C8 FC001890

Default Settings Modifier [3stock/8min/TA on]
24494A98 80000000
20523300 00000000
04523300 DEADBEEF
42000000 90000000
0417F360 00000108
0417F364 03000A00
0417F368 08010101
0417F36C 01000000
E0000000 80008000

Colored shields [Phantom wings] (20 lines)
4A000000 80F59A60
14000088 FF3AB700
14000090 FF000000
140000A0 FF000000
140000A8 00000000
4A000000 80F59ED4
14000088 00FFFF00
14000090 0000FF00
140000A0 0080FF00
140000A8 00000000
4A000000 80F5A348
14000088 FAF9E100
14000090 FFFF0000
140000A0 FFFF8000
140000A8 00000000
4A000000 80F5A7BC
14000088 88FCAE00
14000090 00FF0000
140000A0 00C00000
140000A8 00000000

P.Trainer Infinite Stamina, originally by Phantom Wings [spunit262]
04A8BDAC 60000000
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