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Help & Tutorials / Help / Not exactly brawl help....
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on: September 19, 2009, 02:49:23 AM
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Ok, I just got TMNT Smash-Up, and I've found out that the characters are also in .pac format. Thing is I've tried extracting it, and I've failed. So if anyone with any hexing knowledge, could be able to extract it (doesn't matter bout compiling it back), and show me what's been extracted (hopefully the textures), it'd be great. Here's the link to 2 of the pac files - http://www.mediafire.com/download.php?yfoynyhlwymThanks.
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Super Smash Bros. Brawl Hacking / Attacks and Animations / ..::catgowoofs Movesets::.. Commander Snake v1 -16/09-
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on: September 16, 2009, 02:49:10 AM
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I finished this moveset a loooong time ago (3 days after PSA came out) and now I can finally show you guys. Copypasta'd from SS. Commander Snake v1I couldn’t really think of a decent name so I just call him Commander Snake. He’s not really supposed to be another character, just another way (also a bit more melee orientated way) to play as Snake.
Every move has been changed except for his grabs, floor and ledge attacks. I really can’t be bothered making a change log since I did this a long time ago (finished it 3 days after PSA came out), and I can’t remember all the specifics. So it’s up to you to figure out what all his moves are :p
I’ve been trying to make him as balanced as possible, but I’ll need your help with that. If you play as him, could you post a comment on what you think needs to be changed? It’s so I can make a V2 which will be a lot more balanced than it is now. If you do post a comment on what needs to be changed could you follow this format:
Move: (Ftilt, upB, etc.)
What needs to be increased/decreased: (either trajectory, damage, knockback, range).
That will just make it easier for me to keep a track of what needs to be changed. Known bugs:
His entry animation: I can’t seem to get rid of his suit graphic, so you still see his suit malfunction in his normal entry pose but he’s not there (don’t know how to fix).
Side B: If running while doing it you can slide of the stage and keep on the same height as the stage. All you can do is either teleport back to the stage or keep sliding off until you die. Not a major problem.
Taunts: All of his taunts share the last part of the animation, so that means my new taunts share all of the same animation at the end. This means they take a while to get through. I made the last part of each taunt make it look like he’s reloading his gun, so it’s like a FPS, because you’re most vulnerable while reloading. It’s the best that I could do :p
Getting hit: If you get hit while you have the UPsmash missile silo, it will stay with you until you use a move with it again. Also if you get hit while doing his entry animation taunt you will stay invisible until you do the taunt again.
If someone knows how to fix these please tell me.Download is in the STUFFZ folder in the released content over at Stack Smash.
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Super Smash Bros. Brawl Hacking / Attacks and Animations / Do you think CPU's understand PSA?
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on: August 10, 2009, 04:38:31 AM
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So since all the bots were programmed too the characters original moveset, they should play really crap when you vs them right? Well that's what I thought as well.
As I was testing one of my textures, I happened too be playing a lvl 3 Snake bot with a custom moveset I made. Now the one move that showed me that bots had a knowledge of the custom moveset I gave him was his DownB. I replaced the mine move with a rocket blast (think Fsmash), and it was using it like a human would. I mean, he used it twice in a row. With a normal moveset he would of blown himself up (not even lvl 3's are that stupid). He even did a little combo on me which it finished of with a knee too me off the stage (maybe that one was a lvl 9 :S). Even then, a lvl 9 wouldn't do that with a normal moveset.
I know CPU's copy your moves after I while, but I haven't played enough with my custom Snake moveset for that too come into effect (I think).
So do you think CPU's have a knowledge of PSA? Are they adapting too the new way of fighting much quicker than we thought o_o?
Also I've also found out that with the custom movesets, my textures load faster. Yay!
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Help & Tutorials / Help / Colour (sort of) help.
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on: August 04, 2009, 05:02:43 AM
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Okay, I'm trying to make a donkey Kong texture, but every time I make it the outline comes up with a darker shade of yellow. I'm using a solid colour (for now so I can see where everything is), but it still comes up with the outline. Any ideas why this is happening, and how it can be fixed? Here's a pic: It's a +2 texture, and I'm trying to make all of the fur transparent. Transparency works, but if I put too much transparency on it makes it go black, so I have too leave a little bit of fur. And then it ends up like this.
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Super Smash Bros. Brawl Hacking / General Hacking Discussion / Do you replace the default costume?
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on: July 09, 2009, 06:52:59 PM
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I was wondering how many people replace the default costume for a character. Personally I don't, but that's because I want something new, and I usually choose what textures I'm gonna use based on how different they are from the original texture. But some people choose to keep the original, because it's like taking a character away. What do you guys do?
EDIT: Also what if it's a texture extremely close to the original (e.g. Melee Falcon), would you replace the default with that?
And what if it's a new suit for Snake (e.g. Gold and Black), would you consider that the default? It's the same person, but just a better looking outfit.
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Help & Tutorials / Texture and Portrait Tutorials / How to view your textures on 3DSMax
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on: July 08, 2009, 12:54:07 AM
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Here's an easy way to view your textures without having to load it on Brawl first. THE FOLLOWING INSTRUCTIONS TO INSTALL 3DS MAX 9 WHERE FOUND ON A UNKNOWN WEBSITE AND I AM UNCERTAIN *wink* THAT THEY WILL WORK AT ALL.1)You may be able to find a full version of max somewhere around this page, but i am complete unsure if it will be helpfull at all *wink* *wink* Alternatively download the free 30 day trial here: (skip to 16) if you do) http://usa.autodesk.com/adsk/servlet/mform?id=10083915&siteID=1231122) Install 3DS Max 9 3) Launch 3DS Max 9 4) Select register product 5) Choose your country 6) In the serial key boxes enter this 666 12345678 7) write anything into the activation code box. 8 ) click next, you will be told it was invalid. 9) close 3DS Max, then relaunch it 10) Select register product 11) you will now see at the top the serial is 666 12345678 and the request code will be there. 12) Launch the keygen you downloaded 13) !IMPORTANT! TYPE IN THE REQUEST CODE THAT IS DISPLAYED AS IF YOU CUT AND PASTE THE LAST SECTION WILL BE MISSED OF GIVING YOU AND ERROR IN THE KEYGEN!, click calculate 14) Copy the Auth code the keygen gives you and paste it into the registration code box provided my 3DS Max 9. Click next. 15) Congratulations you are now the proud owner of 3DS Max 9 fully functional.16) Download ASH 3ME at http://www.megaupload.com/?d=LCAMCXF8 17) Instructions are in the Readme but I'll post a here as well. 18) Download all the Model files here: http://www.megaupload.com/?d=XCRKAWL9 19) Run 3me_extract.bat and type the brres file you want to modify (example: MarioR1.brres). It will create a folder with your model in DAE format and its textures. 20) Install ColladaMax_FREE_3.05B.exe (included with ASH 3ME). 21) Open 3ds Max. 22) File>Import and find the folder your model.dae file is in. ***Remember to change the box where it says "look for these files" to COLLADA*** 23) Press M and a window will open with some spheres. 24) Click on the first sphere. 25) Click on the square next to Diffuse. ---First red box to the left in the picture provided below--- 26) Click on "Bitmap" and find your texture file. ---Second red box to the left in the picture provided below--- 27) Type 180.0 on Angle U. ---Red box in the bottom right in the picture provided below--- 28) Select 'Show map in viewport' (it's a cube). ---Red box in the top (middle) right in the picture provided below--- 29) Drag the sphere to the model (example: if you added Body texture, drag the sphere to the body of your character). 30) Click on the next sphere and now repeat from step 25. Here's the picture guide if you need help:I hope that helps make things easier for some texture hackers!! If you need any help PM me or post below.
VILE: Thank me catgowoof
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Help & Tutorials / Help / Easiest help request ever
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on: July 02, 2009, 01:40:50 PM
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I keep getting "this texture has erroneous colours" or something along those lines. I've had a problem with palleted colours in the past, but not to this extent.
So I'm just asking if someone is willing to run this texture through their ASH for me. It'll only take like a minute or something.
I'll PM whoever helps me the link to the TGA's. Oh, BTW it's for Lucas.
Thanks in advance.
Edit: Nevermind, I've fixed it
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