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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sub Action values and help on: August 07, 2009, 11:39:51 PM
I don't want to say what it is yet because I'm still unsure whether it will work or not. And if it does work, I want it to be a surprise. I will contact Phantom Wings about this, and if he is able to "alter" something in particular, then there won't be a need for an ISO and people will be able to take the shorter route.
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sub Action values and help on: August 07, 2009, 11:25:48 PM
I'm working on it right now. All I can say is that it will involve the use of a Brawl ISO.

...Something Phantom Wings possibly never intended the PSA to achieve. PSA+S... if it works...
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sub Action values and help on: August 07, 2009, 11:04:31 PM
Oh wow, I think I just found an exploit in the PSA. If it works, then damn, it will be...

*Does not finish the sentence due to irreversible hype that may cause people to be disappointed if it doesn't work, thus hating me for giving people false hope*

I'm 80% sure it will work. Be back later to share my results.
34  Help & Tutorials / Help / Re: Gecko Help on: August 06, 2009, 07:59:02 PM
Copy and paste the stuff Picano posted into a blank txt file and save it as gameconfig.txt

Place it in the root of the SD Card, and you're set.
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flame Wave [Ike Custom Neutral B] on: August 06, 2009, 07:15:26 PM
Coolio. Add speed to te moves and you got yourself an Anti-Ike Ike =)

Also, I just hatched an idea. A squirtle that shoots fire, Charizard using watertgun, Ivysaur... Solarbeam!
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flame Wave [Ike Custom Neutral B] on: August 06, 2009, 07:11:30 PM
Oh god, if that is Ike, then I must be human... oh wait... 
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flame Wave [Ike Custom Neutral B] on: August 06, 2009, 07:07:23 PM
Ok, now that is obvious, but I guess you wanted to let us know already.

 

I wonder how angels and water mix?
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flame Wave [Ike Custom Neutral B] on: August 06, 2009, 06:56:37 PM
Still looks like Mario Kart to me...
39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flame Wave [Ike Custom Neutral B] on: August 06, 2009, 06:07:26 PM
im thinking mk

Yeah, I also think its Mario Kart  I see what you did there ...
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flame Wave [Ike Custom Neutral B] on: August 06, 2009, 05:12:48 PM
Is that, Squirtle?! 
41  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Too Many! on: August 06, 2009, 05:10:04 PM
I'm not so much interested in a merging of teams as I am of communities. (Though... the many many tiny teams need to go)

And just for the record, Nintendo Bros was never a texture site to begin with, and wouldn't like it to be tagged as such. It was initially just a site to share everything Nintendo, and now its everything Nintendo-hacking-related.

So yeah, take that Picano. I get to stay  Evil
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flame Wave [Ike Custom Neutral B] on: August 06, 2009, 01:44:04 PM
Ike has great opportunities for great custom movesets.  I do hope you'll surprise us with something incredible soon.
43  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Too Many! on: August 06, 2009, 01:24:14 PM
I'm all for this "united" texture hacking team thing. In fact, now I approve of this more than ever because I am seeing so many people quitting teams.

*KC:MM  is the best thing to happen since ]EE[
44  Help & Tutorials / Help / Re: Help With Music Titles on: July 18, 2009, 05:55:21 AM
Well... if it's too much for you, you could also try the music changer codes I'm working on ._.

*cough* advertisment *cough*

XD

Ah, well I already responded to you on Youtube about making the codes universal for all stages, but I see Phantom is already taking action. But yes, its a very good temp fix, although its alot of work having to make Title mods for all stages.
45  Help & Tutorials / Help / Re: Help With Music Titles on: July 16, 2009, 06:47:06 PM
The ISO method is pretty easy. I set-up my own routine using gbalzss instead of lz77ex (thanks to ESH) and I can customize titles in a matter of minutes. What takes longer is uploading the edited ISO to the external Hard-Drive, especially if you are using a Full Brawl ISO rip [6.95 Gibbies].
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