Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 3 4 [5] 6 7 8 ... 20
61  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 12, 2014, 08:33:16 AM
it should, FPC 3.5.1b only fixing the music loading correctly when the Common files is replaced from the start! its the Modules inside Common2 file that loads both Fighter and Bx_fighter

and I guess it should work if you set up correctly since Common2/Sora_melee is loading stuff from the Module folder inside the ISO/WFST and now Common2 file also looking for the bx_fighter that calls for the all BrawlEx4 folder! the FPC code only calls "If this file exist on SD Card, Load that instead from the ISO". so my best guess is bx_fighter would also look inside ISO for those 4 folders if you added them or planing to have it on a SD Card

thanks for answering P:, but i have to add that I already figured it out myself, yes ,bx fighter loads inside an iso, I tryed the brawlex 1.1.2.1 build (for DVD-WBFS backups, ) , I puted  all config files on the root of my backup, and the other files inside the files folder, and I got a crash xD,. then I did another Backup but without BX_Fighter, and everything worked, but Dantarion Alternate Stage Loader didnt, then I Builted another backup, but replacing BrawEx Common2 with the original, and everything worked, even the ASL code,..

my first guess is that common2 (not _en) and Bx_folder should be on the SD, and the config files should be on the root of brawl game backup, to make BrawlEx1.1.2.1 work.. I should try that later..

-- By the way. and as I said before, common2_en messes up ASL code, that file is the cause of why ASL code dont work with brawlEx...

62  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 11, 2014, 11:32:52 PM
question..

Bx_fighter.rel is loaded even using the normal FPC 3.5.1(not B)
and brawl loads it if it is on the module folder inside a brawl ISO or WBFS backup?
63  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension on: January 11, 2014, 11:11:50 PM
Mmm... It works while the game is loaded with a proper IOS, no need to use the Project M launcher specifically...

I mean, Bero, you've said this doesn't support USB devices, but I'm using it on a USB device since the day you created it. Both "USB Loader CFG" and "USB Loader GX" work for me, with either the hermes cIOS based in IOS 57 (on IOS 222/223) or the d2x cIOS (on IOS 249/250).

Just in case somebody cares, Project M includes this code since version 3.0. That's why some people were able to run Project M from USB loaders with a SDHC. It'd had been impossible without this code.

The new Project M laucher is the easiest way to use the SDHC card with an actual Brawl disc though.


everything is clear now.. D:
Maybe bero wanted to say that PROJECT M LAUNCHER dont supports USB devices -_-
64  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension on: January 11, 2014, 12:09:47 PM
Lol this is NOT with ISO/WBFS BACKUPS....
and maybe project M itself wont work with them anymore (havent tested)
65  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: January 09, 2014, 05:15:53 PM
Hey InternetExplorer,
I think there appears to be a conflict between RSBE and Dantarion's Alternate Stage Loader.
I think they both write to address 0x805A7D00?
Anyways just a heads up, have a good one.


This is a problem! D:
66  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 08:19:04 PM

anoter way would be to use a code like almas alternate code loader
hold z and load sfx from another folder

i remember when experimenting with fpc3.5.3
i could have pit with normal sounds
vs pit with goku sounds
it happens because the sfx is only loaded once the character is chosen


this..
67  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 07, 2014, 03:02:02 PM
Check your hooktype and make sure it's AXNextFrame. If USBloader GX doesn't let you change that, then use Configurable USB Loader instead.

Or he can use USBLOADERGX 3.0 r1218 , I was having a LOT of trouble with random icons and freezes, and this usb loader fixed everything xD

I had not problems runinig exbrawl with Configurable Usb Loader also, but I coudnt make gameConfig.tx work
68  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 05, 2014, 05:00:21 PM
Make that two.Nothing so far has work for me...

I have an advice for you,  reboot your codeset, start from the codes that are needed to load Exbrawl, CBLISS codes would crash your game, Cbliss files would crash the game, I bet that many of your codes would crassh the game because they are css related..

Use UsbloaderGX 3.0 r1218 , this solved all my game freezings, i dont know why

ahh there is one REALLY SAD THING  about EXbrawl....

ALTERNATE STAGE LOADER code, the one that lets you have like 2395834059734609 stages lol, does not load when EXBRAWL STUFF is loaded Sad,

even with FPC 3.5.1B, THE Exbrawl CSS codes, and ASL code only... T_T
69  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 05, 2014, 04:31:32 PM


------------------------------------------------
By the way for those of you wondering about cBliss, BrawlEx has it's own way of doing extra costumes so cBliss is not needed any more.

What you need to do is using the Config Utility edit the fighter.dat and check the boxes of the costumes you want.

If you take a look at the fox Fighter.dat in my pack under Colors, you can see I checked the boxes 6, 7, 8, 9.



You then need to open the CSSslot.dat on a hex editor and staring from offset 0x20 those are the costumes.
you need to add the color and the .pac number. before the '0C' terminator.

The format for the costumes is 2 bytes, 1st byte is the color and 2nd byte is the costume. Costume is the number you would use for your .pac.

No extra costumes


4 extra costumes


Remember the 0C byte is what tells the game to stop reading the values so every costumes you add needs to go before the 0C.

Anyways, since I'm fairly knowledgeable on the subject, I'll help a little answering all of your questions. There is too much confusing in here right now.


EDIT: When I made the pack I was using BrawlEx v1.1.0.0 you should download BrawlEx v1.1.2.1 and just grab the bx_fighter.rel from there and replace it in the module folder.




ASF1nk, about exbrawl Cbliss, I know that CBLISS codes are not needed anymore but,  are you using the original CBLISS files? or did you moddified something?

more concrete.. did you used the Brawl Original sc_selcharacter.pack and just added extra fox portraits? why the extra fox portraits have palettes and the original portraits dont?
70  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 05, 2014, 01:47:46 AM
I discovered 3 things..

-UsbloaderGX 3.0 R1218 its the ultimate loader, use it and Exbrawl will be a piece of cake xD
-CFG usbloader  70mod r65 is good also, but it cant read gameconfig.txt, like any CFG usbloader..

- Exbrawl is really non-compatible with Alternate Stage Loader... because in my fight against EXBRAWL, I seen that when random Icons appear (exbrawl stuff does not load), i can choose the stages that I can only chose with ASL (button combination), and when the clone marth and ike icons appears on the css (Exbrawl  Loads) ASL Button Combinations doesnt work, at all.
71  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 11:06:42 PM
I PERSONALLY use 248 because i incorrectly modded my wii from the get go.

but PW says he has tested my download pack with usb loader gx. which means usbloader gx should work fine with brawlEx

what kind of sdcard are you using? its not sdHC is it?

Post Merge: January 04, 2014, 10:37:42 PM
i've racked my brain against the csp's for a while now, and i've come to the conclusion that the Cosmetic ID that i bassically created isn't linked to the CSS icon.

every other cosmetic slot, just chooses the CSS icon without it being specified, as long as you specify the Cosmetic ID in the Cosmetic Config. when i set the Cosmetic ID in the config, i get the CSP that i added to the ID i created, but no css icon.

i have also tinkered around inside of the CSS slot config as well, seeing as PW said in the op that it controlled some of the data for loading css icon's but nothing i tried worked. that is unless im missing some crucial step in either the CSS config or the Cosmetic config....OR in the way im formatting the names in sc_selcharacter.pac

Well I just  succesfullyloaded Exbrawl 3 Times using CFG usb loader, .. it seems that It will do the trick, where should I put my gameconfig.txt? (to break the code limit), because CFG loader is not loading all my custom codes.. -_-

about usbloadergx.. Im not saying that it dont works, its just that I was experiencing errors using it.
72  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 10:27:38 PM
 I will quote myself because I edited my last post:
there are many people having problems with brawlEX, If you dont have any-- good for you,.. xD,  but there are people that are having random problems with brawlEx, like me xD, and for the record, my BRAWL ex files are PW approved D:

and for shinf, your are not supposed to need to do something with your sd if random icons appear Dx ,
I really think that making the .dat files bigger would fix many problems xD, or maybe not

I use usbloaderGX 3.0 , I will try Configurable USB Loader, and see what happens
which IOS do you use? 249?
73  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 10:16:18 PM
woah. lol.

i use dolphin AND my wii with BrawlEx very frequently and neither one ever just randomly doesn't load. its always something i have done and when i fix what i did wrong it always works.

how did you formatted your sd? how are you loading your codes? do you use Iso format or WBFS? do you use AXFRAMENEXT hooktype? how many times you ¨done something wrong¨?, is your sd new? ..
there are many people having problems with brawlEX, If you dont have any-- good for you,.. xD,  but there are people that are having random problems with brawlEx, like me xD, and for the record, my BRAWL ex files are PW approved D:

and for shinf, your are not supposed to need to do something with your sd if random icons appear xD5
I really think that making the .dat files bigger would fix many problems xD
74  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 10:00:18 PM
Dolphin users.. do you have issues loading the EX characters?????
I think that you dont have, because you use Virtual SD cards, and you should not have problems loading EXBRAWL files
But Console users use true SDcards, and on EXBRAWL files exist some tiny .dat files that can be easily fragmented ( I dont Know why,) and that makes me format or defrag my sd EVERY TIME I add or modify stuff in it... In order to load EXCHARACTERS with minor problems...

maybe the problem is not the code itself..

And when you Use AXNEXTFRAME hook type, when you have fragmented .dat files in your EXBRAWL folder, you will NEVER get past from the STRAP MENU..  and If you use no hooktype, the wii will ignore the Exbrawl stuff and you will pass the strap menu, but you will have the annoying random icons on your css, or even better, the css wont load if the exbrawl stuff is partially ignored.. -_-

and there are some cases when your SD is on optimal conditions,  the things described before will still happen ,but moore often
75  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 12:43:14 AM
This problem is SO common.
Just keep restarting the game until the deadly Random goes away.


I think Its because the Exbrawl folder, that one contains soo tiny files, and the console have problems reading that extremely tiny files from the SD x_x, I really think that making that files bigger (even with filler coding) would fix the problem xD, and I feel Envy of dolphin users, they only can have that Problem if they didnt used  Exbrawl proper codes or didnt added its files properly..

I formated My sD in diferent formats ( fat32 16 kb cluster, 4 kb cluster,  8kb cluster, Fat  32 kb cluster) several times in order to minimize to avoid random icons to appear,

My SD is currently formated on fat32  8kb cluster
and I am currently using the following hooktype: AXFRAMENEXT

I am having minor isues with EXBRAWL right now.. but random icons still apear , very often
Pages:  1 2 3 4 [5] 6 7 8 ... 20