Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 [3] 4 5 6 ... 11
31  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 08, 2014, 06:39:32 PM
I noticed that everyone has icons and names.... did you find a workaround to the CSS file size/memory limits?

Anyway, I'd recommend uploading the update ONLY if you have no console testers.

BINGO! The grand prize goes to Eternal Yoshi! As I said before, I still haven't tested it on console, so there's no guarantee that it'll work as I expect it to, but it works for Dolphin, albeit a little slowly.

Anyways, I really don't have a means of testing for console right now, so I'm going to upload the unstable builds, but I'll also keep the old stable builds out until we know that the new ones are working. For the time being, I recommend that only the BrawlEx pack developers try using the newer builds and see if it breaks anything in their pack. From there we can evaluate and see if it needs any tweaking.

Incidentally, the reason I decided to change the name was because I do have plans to move onto stages eventually. Similar to how both the CSS Expansion and the Clone Engine fall under the BrawlEx title, the Stage Expansion system will as well. The Brawl Expansion Project is just a longer way of saying BrawlEx.

"The Brawl Expansion Project"

Does that mean I have to rename my pack now? :no:

Don't worry too much about it. You had the name first after all. Smiley
32  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 08, 2014, 06:16:35 PM
You guys... Cheesy All I did was just change the title and do a bit of housecleaning.

I suppose there is one small feature that I've added that wasn't mentioned when I was last here. Here's a hint:



Besides the 100 character roster, there's one other thing. It's pretty subtle. Can you spot it?

Anyways, I'm sure you guys are all getting tired of waiting for version 2. For the most part, it's complete, I just haven't had a chance to test it on console yet. If you guys are alright with an unstable build, I'll go ahead and upload it in a few minutes here.
33  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 11, 2014, 05:01:57 PM
Heya, I don't know if it's a side effect of EX or not but someone told me that normally you can select Sheik or Zelda by clicking the csp or something (like the Pokemon). Is his true, and if so does Brawl Ex not let me do it? Or did I mess something up?


That's a function of the BrawlEx CSS Expansion. It automatically implements the codes that separates out Zelda and Sheik's icons. If it proves to be a problem, I could probably just put in a flag that would allow people to toggle this particular feature.

On the same topic, I've thought about expanding this particular feature to allow two or more characters to be bound to a single CSS icon. This would allow you to have a similar effect to ProjectM's Mario/Dr.Mario setup for any character. All you would need to do would be to click on one of the two corners of their portrait to switch between the two characters.
34  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 11, 2014, 03:14:06 PM
Heya, good to see you PW! Smiley

I'm excited for your upcoming plans! But something piqued my interest here: you mentioned kirby can't copy the EX characters, but can for regular slots... does that mean that it's possible to set up Kirby hats for those 7?? If you've got a lead, I'll see what I can do and get to work!

And Stages!? Man... I'll be hanging around here for sure!

I only briefly touched on it when making the fix to prevent Kirby from copying ExCharacters, but this is what I know:

When Kirby copies a character, the character's Fighter Id is sent to a function located in ft_kirby.rel at roughly m60[1] 0xD420. At this particular point, the code checks if the id is either Kirby's id (which he can't copy), the alloys' ids (which he can't copy either), or an ExCharacter's id (added by BrawlEx). If the id is valid, it sets it into one of Kirby's soWorkManageModule variables (i.e. one of the PSA variables). From there, only if the previous check was valid, another code located around m60[1] +0x1D618 will read that id and use it to lookup into a table of ft<Character>Transactor objects located in BSS memory at m60[6] +0xD20. These objects are declared inside sora_melee and seem to be responsible for creating the copied articles that Kirby uses. When Kirby copies one of the Forbidden 7, the ft<Character>Transactor entry inside the table is null - which is what causes the game to crash.

Besides that, I don't know too much else. Specifically, I don't the exactly which point is responsible for deciding which action Kirby's Neutral-B will do. If I were to suggest a place for you to start though, it would be in either of the two functions I mentioned above.



Good to see you again, Phantom Wings. Thank you for all your continued support in the hacking scene ever since GSCentral lol. You're doing wonders with such a grand game. However, despite your patronage in hacking and modding smash bros., I feel like you don't get to enjoy the work you do as much as we do, or as much as you'd like to. I feel like, even though you've made pretty much everything we use today, you don't have the time to actually sit and enjoy it, and you just continue to work on it more without breaks. Obviously this is what I only see in my head, and by all means, correct me if I'm wrong.. I just feel like you just work and work, and that's probably exhausting. :/

Nevertheless, thank you for everything you've done with brawl. I can't wait for what you will have in store for us next! Cheesy

It's good to see you too Power Marshall, I still remember you from back then when things were just getting started in GSCentral.

Thanks for your concern, but actually, the main reason that many of these updates are delayed for so long is because I'm usually off doing other things in life - some of that includes playing Brawl Smiley. As for why I keep coming back to this game in particular, that's mainly because I like hacking it. That, and it has one of the best hacking communities for a console game with many talented modders and active hackers like myself.

So don't worry too much about me getting burnt out. I do this because this is how I like to spend my spare time.



Okay I've got some more news on my pack while I'm not gonna have Anime Characters and originally said to only have Nintendo/Sega/Square Mainly Kingdom Hearts I'm gonna add one more game franchise but I'd like for you guys to choose between two Franchise choices First choice is Final Fantasy the other choice for franchise choices is Touhou Project. another choice for you guys is which Oot Link should I go with the Project M Version made by Pik which is made with the Original Melee Link in mind, or The version made by Tormod which Brought Oot Link into Brawl  

If I'm not allowed to post this here then simply tell me and I'll make a topic on my own pack and ask there.


I'm mostly alright with whatever gets posted here as long as it pertains to BrawlEx. That being said, there's a lot of topics floating around in this thread, so I think you'd get a bit more concise of a discussion about your pack if you made your own thread for it.

So if we're gonna have 128 characters available then the CSs screen will be 8 rows of 16.

That'll be massive. Smiley Heya Phantom Wings, what's your goal for levels then??

As Kagerou Imaizumi mentioned, even though we will have 128 slots, we still have a technical limitation of approximately 15 of those slots being somewhat unusable. 100 is probably where everyone will want to stop at.

As for stages, I'm toying with the idea of hijacking the scrolling stage list for Stage Builder levels so that there's no limitation on the number of stages that can be added to the SSS. That's just an idea though.
35  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 10, 2014, 01:26:45 PM
Well, this is how I see it:

No doubt he knows that with the research we've gotten the character count to it's maximum. I've messaged him (with no response) and I've told Sammi (with no response) but I'm going to assume that one of them read it. I'd be surprised if PW didn't know.


Sorry about not getting back to you about that. But you seemed to be getting the hang of things just fine without my help.



Anyways, I may as well give you guys a heads up for what's to come in the next release. It might not be as grand as anyone may have been thinking, but I think it covers some of the most essential features.

-Expanding the number of character slots from 100 to 128:
For the most part, I want to avoid using the forbidden 7 slots and the boss slots all together as ExSlots are a lot more secure than regular slots (e.g. Kirby is unable to copy ExSlot characters whereas that's not the case for regular slots). Increasing the roster to 128 should allow us to properly have 100 characters in the roster despite the unused slots.

-Fixing All Star and Classic mode for ExCharacters:
I'd like to get BrawlEx to a state where there is a minimal chance of the game crashing providing everything is configured properly.

-Various config file updates:
-- Add Result Camera data to Slot Configs.
-- Add Victory Announcer Calls to Slot Configs.
-- Add ColorSet identifiers to Slot Configs. (allowing colors to show up properly in training mode)
-- Add per-color Final Smashes to Fighter Configs.

As of today, all of these features are up and running as standalone units. The main cause for delay has been implementing it all into the bx_fighter.rel file.


As for the other features,

I haven't taken the time to do sound effects, but I have a feeling that if I were to do them, I would implement them as a separate BrawlEx system similar to how the CSSRosterExpansion is separate from the Clone Engine.

Modules are always on my todo list, but right now they aren't really a primary focus.

The BrawlEx Stage Roster Expansion will probably be my next big project once I get the BrawlEx Clone Engine to a state where I want it to be. The old Stage Roster Expansion code has a lot of room for improvement which I think could be implemented better using custom modules.



Seeing as I have all the core features for the next release ready, I expect that I'll be able to make the next BrawlEx Clone Engine release reasonably soon. But as usual, I can't make any guarantees.
36  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.72 bugfix 1 on: May 06, 2014, 10:38:54 PM
Haha, this is awesome! Laugh I can't believe that this much enthusiasm for Brawl hacking remains after all these years.

I may set up a buildbot to do automated builds! This is exciting! So happy!

Even Dant's caught up in the excitement.  Kirby Dance


37  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 03, 2014, 10:48:16 AM
NO!

Was the response I gave to users asking if this works in Riivolution. No it doesn't work in Riivo, it might never work. Your best bet is to switch to Gecko/FPC. Sorry. \:

Again, I will repeat: while previous attempts at using BrawlEx with Riivolution have failed, I have yet to see someone try using it with Riivolution configured to include foreign files. The fact that his CSS appears empty in the first place implies that the patched common2.pac/common3.pac files are indeed loading. But because CSSRoster.dat is a foreign file, it does not get loaded resulting in the CSS being empty. Similarly, even if the hook routine in common2.pac gets loaded, the BrawlEx core bx_fighter.rel will not be loaded because it is a foreign file.

Just because your attempts at using BrawlEx with Riivolution have failed does not guarantee that it is impossible. It just means that whatever you tried doesn't work.
38  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 27, 2014, 08:25:38 PM
Hey Nebulon; your brawl system is very elaborated and awsome
But I have a problem whenever I try to select an Ex character


as you can see, I use Dolphin, couldnt the problem be the way you ordered the lines on the codes? I see you wrote the lines on a single line on all of the codes (Even though I actually used the .gct you incluided in the pack

Update your common3.pac. I'm fairly certain that Nebulon's pack uses an outdated version of the BrawlEx CSS Expansion. If you're using Dolphin, then you probably haven't unlocked any characters yet, so you're experiencing the crashing bug whenever you highlight any character that would normally have "new" over them.

does brawlex work for riivolution

While the general consensus is that it doesn't work with Riivolution, I have yet to see someone try it with Riivolution configured to specifically include bx_fighter.rel. If I recall correctly, Riivolution will refuse to load a file that's not normally on the disk unless specified otherwise. But that's just back when I was using it - things could have changed since then.

i still can't fix this myself... .... T-T ....i'm just gonna wait until someone makes a good brawl ex hackpack and maybe replace a few characters...

You can edit the modules by hand if you open them up in a hex editor and change the following values:

4 bytes at offset 0x0000: Module Id
4 bytes at offset in [0x8C]: Character Id
4 bytes at offset in [0x28] + 8: Module Id

It goes without saying that you should probably be careful with what you edit. You should only have to change 3 values with 2 of those values being the same.


Speaking of modifying things by hand, why is everyone encouraging modification of CSSRoster.dat by hand? I get that for some it's easier, but for newcomers, it's just asking for them to mess up configuration of their file. There's a reason why the BrawlEx Config Utility was developed in the first place - even if it doesn't support all the file types yet.
39  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 25, 2014, 12:09:49 AM
ID 63 translates into 99 in hex. meaning in the game (in addition to the games default roster, you can have up to 99 characters) iirc you can use any ID in the game that is hex and not already used. like 6A for example. you just can't have more then 99 characters as the character count

The total count is actually 100 - you forgot to count id 0. Smiley

Also, the id that you use does matter. The config tables inside bx_fighter.rel only go up to 100 entries. So if you were configure an id such as 6A, you would be writing to invalid data. Incidentally, bx_fighter.rel does not load config files above id 63.

Anyways, I think if you were to add the regular CSS roster (36) plus the independent pokémon, Sheik, and Zero Suit Samus (5) plus the ExSlots (37) plus the Alloys, Gigabowser, and Warioman (6), you'd have a total of 84 characters (for a 14x6 CSS roster). You could probably mine an additional 12 by using the boss slots and MarioD for a total of 96 (12x8 CSS roster), but going beyond that will have to wait until the BrawlEx CE v2.
40  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 24, 2014, 10:01:54 PM
Woah... if you put it in, it's a random icon you can't select. It doesn't freeze... it's literally nothing. Well slot 28 is worthless :/

CSSSlot 28 is a special id reserved for when the player marker specifically isn't hovering over any icon. this is why adding it to the CSS generates an icon that behaves exactly the same way as if no icon were there. Spunit262's original CSS code actually modifies the behavior of the CSS slightly so that including id 28 doesn't generate an icon and just leaves an empty space, but given that we can move the icons around freely using BrawlBox or the CSS Organizer, this feature isn't really required anymore.

If you're looking for free ids besides the ExSlots, all the ones marked with (empty) are available. This includes:

Fighters: 37 to 3E
CSS Slots: 2A, 2B, 2C, 3C, 3D, 3E
Cosmetics: 24, 3D, 3E

(The forbidden 7 Fighter Ids: 24, 26, 27, 28, 2B, 2D are also freely available)

The one that are lacking the most are the Character Slots to put your Fighters into. Without those, you can't use your extra Fighters at all. You could probably use the Boss slots (Slots: 33 to 3D), but I'm not entirely sure if these aren't already used by the game for the actual bosses themselves. The CSS Slots and Cosmetics for the bosses are also freely available as they were added as part of BrawlEx for consistency and are not used by the game.

Just remember that these slots don't normally have any associations, so to configure them, you'll have to set the config file's edit level to 1.

I JUST WANT A WORKING VERSION OF THE MODULE EDITOR! DX I don't know if it's because i have a bad version of windows, but my version is "windows 7 home premium", and i don't see why it just won't work T-T

From what I've read, it seems like Windows SmartScreen is messing with your ability to run the Module Editor. Right-click and go into properties for the .exe, you should be able to add an exception to SmartScreen for it.

Heya Sammi, by chance will there be an update to allow us to put in characters beyond 63? Are there any safe IDs inbetween 0-3F?

Adding more would require rebuilding a large majority of bx_fighter.rel. That's something I'm saving for when I start work on BrawlEx CE v2.



Also, I've updated the BrawlEx CE and CSS Expansion. The HRC bug has been fixed in the Clone Engine and I've added the modules for Jigglypuff, Metaknight and Ganondorf. Because the BrawlEx CE has reached fairly stable state, I've updated it to v1.2. The CSS Expansion just fixes the bug with the stock select vanishing in the Classic CSS.
41  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 21, 2014, 11:44:42 PM
Can someone tell me how to extract the save file via the Savegame Manager?...

I'm not sure what you're current setup is, but I'm assuming you have the Homebrew Channel on your console if you're using mods. Simply copy the Savegame Manager 1.0 folder in the download into your SD card at SD:/Apps/ and start up the Homebrew Channel. You should be able to run the application from there.

In any case, it does sound like you do indeed have a unique type of save corruption. I'm very interested in looking into it and seeing what's wrong with it.



I've confirmed the bug causing Homerun Contest to crash and have already developed a fix for it. I'll release it with the next version of BrawlEx. As for the Classic/All Star stock display, I'm fairly sure I know what's causing that and should be able to fix it.
42  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 21, 2014, 07:07:08 PM
I don't believe that's my issue however. I was playing a few matches to test out. Then after the 5th-7th match after the results screen. I suddenly get a crap load of trophy's/CDs, etc. Afterwords it just silent froze me. Now going pass the loading screen when resetting is just all black. I even waited 15 minutes just to see if it may go through... Nothing.

Post Merge: February 21, 2014, 06:54:52 PM
I don't mind waiting for a while. I'm just curious what in the world happened?


From what you describe, it sounds like the same effect when you use any of the Unlock All X codes. However, Nebulon's pack only has the Unlock All Characters code which should only unlock the unlockable characters and a couple of the extra Assist Trophies - not trophies and music. And even then, it should all occur at startup after the opening video.

At the very least, you're going to need to do some diagnosis. If your save does have permanent damage besides My Music data, try booting the game without any codes. If the game still crashes, use the Savegame Manager to extract your save and send me a copy along with your current BrawlEx build. I'll see what I can do for you from there.

can anybody else confirm the bug with homerun contest freezing, regardless of character?


I never tested it beyond the CSS screen. When exactly does it freeze?
43  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 21, 2014, 06:46:01 PM
So in my case I use the music reset as well? I just came back and I missed like 6-7 pages...

What should I do then?.. .__.

The My Music Reset codes are used to revert corrupted My Music settings from your save. If you do not have this problem, you should not use them. An easy way to check for this bug is to go into your My Music menu and try adjusting the settings for each track on each stage. If changing any one of them causes the game to lock or exhibit abnormal behavior, then your My Music settings are corrupted. Simply use the code associated with that stage to revert the corruption.

As far as using Nebulon's pack, you're on your own there until I can take the time to look into it. For the most part, you're just going to have to experiment like the rest of us until you can find what works for you.

i apologize for my crap advice...in truth..i um...didnt know a music code like that existed ^^'...whoops...well thats a few days of my life i wont get back XD

No harm was done this time. Careful with what advice you give out though.
44  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 21, 2014, 06:34:43 PM
For the love of god, please do not delete your save. What is it with that suddenly being the go to solution for everything? Why not just take a hammer to your console while you're at it?

Over 6 years of Brawl hacking, there has been only one documented form of save corruption. That one type of save corruption has known symptoms and a known fix to it. Anything else is either bugs directly within BrawlEx, your patching method, or your BrawlEx setup.

Please do not resort to most extreme measures so easily. At least have the foresight to backup your save first.
45  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 21, 2014, 06:17:36 PM
I just realized that my music is crashing the game, whenever i click on one of the stages to change how much a song plays on that stages I get the beep of death. Has anyone encountered this problem and/or fixed this?

try loading the game without the mods. if it works then its either
a.a file on your sd card or
b.the hacks in general

if you still get the beep of death id recommend deleting your save data and then play the game fresh and go into the menu again. if it works then...well obviously it was your dave data somehow. if not...well...then you have the same problem as me XD

as for erasing data i mean really. mark down where all the stages nad songs on the unlockables chart is, and go at the ones most tedious to you with the hammers[if you can] and the others just go through subspace to unlock the characters and so on so on

Please no. Do not delete your save. This is a known form of save corruption with a known way of fixing it.

Does anyone have the MyMusic Reset codes for ShadowSnake here?


Edit:

Nevermind, I found them.

Code:

music fix codes

Battlefield My Music Reset :
4A000000 9017EBCC
14000000 000026FC
14000004 00000032
14000008 000027EE
1400000C 00000032
14000010 00002711
14000014 00000032
14000018 00002813
1400001C 00000032
14000020 00002815
14000024 00000032
E0000000 80008000

Final Destination My Music Reset :
4A000000 9017EBF4
14000000 000026FD
14000004 00000132
14000008 000027ED
1400000C 00000132
14000010 000027EF
14000014 00000132
14000018 00002817
1400001C 00000132
14000020 0000281D
14000024 00000132
E0000000 80008000

Delfino Plaza My Music Reset :
4A000000 9017EC1C
14000000 00002720
14000004 00000232
14000008 0000271A
1400000C 00000232
14000010 0000271B
14000014 00000232
14000018 00002721
1400001C 002D0232
14000020 00002722
14000024 00AE0232
E0000000 80008000

Luigi's Mansion My Music Reset :
4A000000 9017EC44
14000000 0000271C
14000004 00BE0332
14000008 00002719
1400000C 00000332
14000010 00002718
14000014 00000332
14000018 000027CC
1400001C 00000332
14000020 000027CD
14000024 00840332
E0000000 80008000

Mushroomy Kingdom (Above and Below) My Music Reset :
4A000000 9017EC6C
14000000 00002714
14000004 00000432
14000008 00002723
1400000C 00000432
14000010 0000271D
14000014 00000432
14000018 00002715
1400001C 00000532
14000020 00002716
14000024 00240532
14000028 00002717
1400002C FFFF0532
E0000000 80008000

Mario Circuit My Music Reset :
4A000000 9017EC9C
14000000 00002725
14000004 FFFF0632
14000008 00002726
1400000C 00000632
14000010 00002727
14000014 00480632
14000018 00002728
1400001C FFFF0632
14000020 000027D5
14000024 00480632
14000028 000027DE
1400002C 00000632
14000030 000027CB
14000034 00000632
E0000000 80008000

75m My Music Reset :
4A000000 9017ECD4
14000000 0000272C
14000004 00000732
14000008 0000272B
1400000C 00000732
14000010 00002731
14000014 FFFF0732
E0000000 80008000

Jungle Falls My Music Reset :
4A000000 9017ECEC
14000000 00002729
14000004 00000832
14000008 00002730
1400000C 00000832
14000010 0000272D
14000014 00000832
14000018 0000272E
1400001C 00900832
14000020 0000272F
14000024 00000832
14000028 00002732
1400002C 00000832
14000030 0000272A
14000034 FFFF0832
E0000000 80008000

Pirate Ship My Music Reset :
4A000000 9017ED24
14000000 00002741
14000004 00000932
14000008 00002742
1400000C FFFF0932
14000010 00002739
14000014 00000932
14000018 0000273C
1400001C 00540932
14000020 0000273F
14000024 00000932
14000028 0000273D
1400002C 00000932
14000030 0000273E
14000034 FFFF0932
14000038 00002740
1400003C 00000932
E0000000 80008000

Bridge of Eldin My Music Reset :
4A000000 9017ED64
14000000 00002734
14000004 00000A32
14000008 0000273B
1400000C FFFF0A32
14000010 00002733
14000014 00000A32
14000018 00002736
1400001C 00000A32
14000020 00002737
14000024 00000A32
14000028 0000273A
1400002C 00960A32
14000030 00002743
14000034 00000A32
14000038 00002744
1400003C 00000A32
14000040 00002745
14000044 00000A32
E0000000 80008000

Norfair My Music Reset :
4A000000 9017EDAC
14000000 00002746
14000004 00000B32
14000008 00002748
1400000C 00000B32
14000010 00002747
14000014 00000B32
14000018 0000274A
1400001C 00000B32
14000020 000027DC
14000024 00000B32
14000028 000027D7
1400002C 00120B32
E0000000 80008000

Frigate Orpheon My Music Reset :
4A000000 9017EDDC
14000000 00002749
14000004 00000C32
14000008 0000274D
1400000C FFFF0C32
14000010 0000274C
14000014 00000C32
14000018 0000274B
1400001C 00000C32
14000020 0000274E
14000024 00000C32
14000028 0000274F
1400002C 00000C32
E0000000 80008000

Yoshi's Island My Music Reset :
4A000000 9017EE0C
14000000 00002751
14000004 00000D32
14000008 00002750
1400000C 00000D32
14000010 00002752
14000014 00480D32
14000018 00002754
1400001C 00000D32
14000020 00002755
14000024 00000D32
E0000000 80008000

Halberd My Music Reset :
4A000000 9017EE34
14000000 0000275C
14000004 00000E32
14000008 00002757
1400000C FFFF0E32
14000010 0000275B
14000014 00120E32
14000018 0000275A
1400001C 00540E32
14000020 00002758
14000024 00000E32
14000028 00002762
1400002C 00660E32
14000030 0000275D
14000034 00000E32
14000038 0000275E
1400003C 00000E32
14000040 00002759
14000044 00000E32
14000048 00002760
1400004C 00000E32
14000050 0000275F
14000054 FFFF0E32
14000058 00002761
1400005C 00000E32
E0000000 80008000

Space Armada My Music Reset :
4A000000 9017EE94
14000000 0000276C
14000004 00580F32
14000008 00002764
1400000C 00000F32
14000010 00002763
14000014 00480F32
14000018 00002765
1400001C 00000F32
14000020 00002766
14000024 00000F32
14000028 0000276D
1400002C 00480F32
14000030 00002767
14000034 00000F32
14000038 0000276B
1400003C 00000F32
14000040 00002769
14000044 00000F32
14000048 0000276A
1400004C 00000F32
14000050 000027CE
14000054 FFFF0F32
E0000000 80008000

Pokemon Stadium 2 My Music Reset :
4A000000 9017EEEC
14000000 0000276E
14000004 003C1032
14000008 00002770
1400000C 00001032
14000010 0000276F
14000014 00001032
14000018 00002771
1400001C 00001032
14000020 00002772
14000024 00121032
E0000000 80008000

Spear Pillar My Music Reset :
4A000000 9017EF14
14000000 00002773
14000004 00541132
14000008 00002775
1400000C 00001132
14000010 00002774
14000014 00191132
14000018 00002776
1400001C 001E1132
14000020 00002777
14000024 00001132
E0000000 80008000

Port Town Aero Dive My Music Reset :
4A000000 9017EF3C
14000000 00002778
14000004 00001232
14000008 0000277A
1400000C 00001232
14000010 00002779
14000014 001E1232
14000018 0000277B
1400001C FFFF1232
14000020 0000277C
14000024 00541232
14000028 0000277D
1400002C 001E1232
14000030 0000277E
14000034 005A1232
14000038 0000277F

1400003C 00001232
14000040 00002780
14000044 00001232
14000048 00002781
1400004C 00001232
14000050 000027D9
14000054 006C1232
14000058 00002810
1400005C 00001232
E0000000 80008000

Summit My Music Reset :
4A000000 9017EF9C
14000000 000027C9
14000004 FFFF1332
14000008 000027C8
1400000C 00001332
14000010 000027CA
14000014 00001332
14000018 000027C7
1400001C 00001332
14000020 0000280B
14000024 00001332
E0000000 80008000

Flat Zone 2 My Music Reset :
4A000000 9017EFC4
14000000 000027D4
14000004 00001432
14000008 000027C6
1400000C 00001432
14000010 0000280C
14000014 00001432
E0000000 80008000

Castle Siege My Music Reset :
4A000000 9017EFDC
14000000 00002783
14000004 00001532
14000008 00002785
1400000C 00001532
14000010 00002789
14000014 008A1532
14000018 00002787
1400001C 00001532
14000020 00002788
14000024 00001532
14000028 00002784
1400002C 00001532
14000030 0000278E
14000034 00001532
14000038 0000278A
1400003C 00721532
14000040 0000278B
14000044 00001532
14000048 0000278C
1400004C FFFF1532
14000050 0000278D
14000054 FFFF1532
14000058 0000280F
1400005C 006C1532
E0000000 80008000

Wario Ware, Inc. My Music Reset :
4A000000 9017F03C
14000000 000027A1
14000004 00001632
14000008 000027A2
1400000C 00001632
14000010 000027A8
14000014 00001632
14000018 000027A7
1400001C 00001632
14000020 000027A6
14000024 00001632
14000028 000027A5
1400002C 00001632
14000030 000027A4
14000034 00001632
14000038 000027A3
1400003C 00001632
E0000000 80008000

Distant Planet My Music Reset :
4A000000 9017F07C
14000000 0000279E
14000004 00001732
14000008 00002799
1400000C FFFF1732
14000010 0000279F
14000014 00001732
14000018 0000279A
1400001C FFFF1732
14000020 0000279C
14000024 00001732
14000028 000027A0
1400002C FFFF1732
14000030 0000279D
14000034 00001732
14000038 0000279B
1400003C 00001732
14000040 000027D8
14000044 00001732
E0000000 80008000

Sky World My Music Reset :
4A000000 9017F0C4
14000000 000027BF
14000004 00001832
14000008 000027C1
1400000C 008A1832
14000010 000027C0
14000014 00001832
14000018 000027C2
1400001C 00001832
E0000000 80008000

Mario Bros. My Music Reset :
4A000000 9017F0E4
14000000 00002724
14000004 00001932
14000008 000027C4
1400000C 00A81932
14000010 000027C3
14000014 00001932
14000018 000027CF
1400001C FFFF1932
14000020 000027D0
14000024 00001932
E0000000 80008000

New Pork City My Music Reset :
4A000000 9017F10C
14000000 00002795
14000004 00001A32
14000008 00002797
1400000C 00001A32
14000010 00002796
14000014 00001A32
14000018 00002798
1400001C 00001A32
14000020 00002793
14000024 00001A32
14000020 0000278F
14000024 00001A32
E0000000 80008000

Smashville My Music Reset :
4A000000 9017F13C
14000000 000027B3
14000004 00001B32
14000008 000027B4
1400000C 00001B32
14000010 000027B5
14000014 FFFF1B32
14000018 000027B8
1400001C 00001B32
14000020 000027B7
14000024 00001B32
E0000000 80008000

Shadow Moses Island My Music Reset :
4A000000 9017F164
14000000 000027E7
14000004 00641C32
14000008 000027E3
1400000C 00001C32
14000010 000027E4
14000014 00001C32
14000018 000027E9
1400001C FFFF1C32
14000020 000027E5
14000024 00001C32
14000028 000027E8
1400002C 00001C32
14000030 000027E6
14000034 00001C32
14000038 000027EB
1400003C 00001C32
14000040 000027EC
14000044 00001C32
E0000000 80008000

Green Hill Zone My Music Reset :
4A000000 9017F1AC
14000000 000027F2
14000004 00541D32
14000008 000027F5
1400000C 00001D32
14000010 000027F3
14000014 00001D32
14000018 000027F4
1400001C 00001D32
14000020 000027F7
14000024 00001D32
14000028 000027F8
1400002C 00001D32
14000030 000027F9
14000034 00001D32
14000038 000027FA
1400003C 00001D32
14000040 000027FB
14000044 00001D32
14000048 000027FC
1400004C FFFF1D32
14000050 000027FD
14000054 00001D32
14000058 000027FE
1400005C FFFF1D32
E0000000 80008000

Picto Chat My Music Reset :
4A000000 9017F20C
14000000 000027D2
14000004 00001E32
14000008 000027DA
1400000C 00001E32
14000010 000027DB
14000014 00001E32
14000018 000027DF
1400001C 00001E32
14000020 000027E0
14000024 00001E32
14000028 000027E1
1400002C 004E1E32
14000030 000027DD
14000034 00001E32
14000038 000027D6
1400003C 00001E32
14000040 00002812
14000044 00001E32
E0000000 80008000

Hanenbow My Music Reset :
4A000000 9017F254
14000000 000027D3
14000004 00001F64
E0000000 80008000

Temple (Melee) My Music Reset :
4A000000 9017F25C
14000000 00002735
14000004 00002032
14000008 00002816
1400000C 00002032
E0000000 80008000

Yoshi's Island (Melee) My Music Reset :
4A000000 9017F26C
14000000 00002803
14000004 00582132
14000008 0000280D
1400000C 00002132
E0000000 80008000

Jungle Japes (Melee) My Music Reset :
4A000000 9017F27C
14000000 00002801
14000004 00002232
14000008 00002818
1400000C 00002232
E0000000 80008000

Onett (Melee) My Music Reset :
4A000000 9017F28C
14000000 0000280A
14000004 00002332
14000008 00002811
1400000C 00662332
E0000000 80008000

Green Greens (Melee) My Music Reset :
4A000000 9017F29C
14000000 00002805
14000004 00002432
14000008 00002804
1400000C 00002432
E0000000 80008000

Pokemon Stadium (Melee) My Music Reset :
4A000000 9017F2AC
14000000 00002807
14000004 008C2532
14000008 0000280E
1400000C FFFF2532
14000010 00002808
14000014 00002532
E0000000 80008000

Rainbow Cruise (Melee) My Music Reset :
4A000000 9017F2C4
14000000 00002800
14000004 00002632
14000008 000027FF
1400000C 008A2632
E0000000 80008000

Corneria (Melee) My Music Reset :
4A000000 9017F2D4
14000000 00002806
14000004 00002732
14000008 0000281A
1400000C 00002732
E0000000 80008000

Big Blue (Melee) My Music Reset :
4A000000 9017F2E4
14000000 00002809
14000004 00002832
14000008 0000281B
1400000C 00002832
E0000000 80008000

Brinstar (Melee) My Music Reset :
4A000000 9017F2F4
14000000 00002819
14000004 00542932
14000008 00002802
1400000C 00002932
E0000000 80008000


For safety reasons, you should probably only apply these on Vanilla Brawl. Once you've fixed your MyMusic data, you can disable them and use BrawlEx again.
Pages:  1 2 [3] 4 5 6 ... 11