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91  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 01, 2016, 02:30:55 PM
Started from scratch after my first attempt, and here we are:



Looks okay, yes? Skin wrap is my best friend now; cut soo much time off of rigging.
Will he have facial expressions? Also that is the xenoverse model right?
92  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 26, 2016, 04:07:05 AM
Release Date Might be the end of the month or in March

Post Merge: February 26, 2016, 04:11:08 AM
Hey CaliKingZ!, i just wanted to know, are you currently working on the Scorpion update? i mean, probably no, scince you look like you have your hands full whit Bass, but i did want to know, why does your Scorpion PSA lags my rig, i mean i can run the Witcher 3 on ultra and 60FPS, i assume is because it has a high Poly Count? or is it the Nodes?
any way yours are some great PSAs, cant wait for Bass, and whatever you decide to work on next!, good luck
More than likely it lags due to the model. Also I will update Scorpion But only certain attacks will be changed.
93  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 25, 2016, 03:50:24 PM
I dunno what all you have planned for Bass's moveset, but can I make some suggestions?

Namely that you take some attacks from other sources in the Classic series? Like say, the kick attack he can do in the fighting game vs mode from Mega Man 7 for his Forward Air or U-Smash, for example?
I have that done for his up b. you will see it in action when I release a video.
94  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 25, 2016, 03:17:55 AM
I think this one will be better than Blaseth's Bass which still isn't finished yet...
Blaseth's Bass would have been pretty good. I'm making a few things up as I go but his attacks are still Mega Man related.
95  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 21, 2016, 02:35:42 PM
http://forums.kc-mm.com/index.php?topic=57367.0

It was in the tutorials section, second page.
Thank you Smiley

Post Merge: February 21, 2016, 02:38:30 PM
EXE Squad!

Post Merge: February 21, 2016, 08:16:13 PM
Just in case you haven't seen this Alternate Costume yet
https://www.youtube.com/watch?v=nqZPT4c8udE&feature=youtu.be
96  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 21, 2016, 03:12:09 AM
One of the old animation tutorials here shows how to import models into 3ds max, animate them, and send them back to bbox.
Got a link? I would really love to do that because animating in 3ds Max is 100x better than BB
97  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 20, 2016, 03:29:56 PM
I think my animations would be better if i didnt use BrawlBox. Like I run into SOOOO many errors and BB makes me so Frustrated at times but it get the job done. I'm learning how to use blender or  Maya to animate. I would use 3ds max but idk if it uses .ani files
98  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 19, 2016, 03:46:48 PM
They aren't even close. His animations were of the same quality of those made in 2013.
SMH Never! I can honestly say my animations are way better than 2013. I take that as an insult sir! lol jk. But really tho not 2013. I know for SURE I'm no Smash4 quality animator but a very decent animator. Im pushing myself everyday to do better. I remember there was a time I couldn't animate for the life of me. Couldn't even make a simple jab lol. But I still lack certain points of animating and that's why I still Brawl Mod. I'm teaching myself instead of someone actually teaching me. No one has offered help to teach me so its up to me if I really want to do this.
99  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 17, 2016, 03:02:30 PM
I know. you guys are right. Wish I was super skilled with the animations so they can be Smash 4 or PM quality. lol

But Pay NO attention to the other pic of Bass wearing Ness Clothes. This Is 10x better without the hat, hair, and shoes. Just kept it simple.
100  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 17, 2016, 02:13:27 PM
Hey if you want to fix the shine problem you can use BB 0.76 to see if its working properly and if not Try this:
101  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 16, 2016, 04:14:29 PM
Which BrawlBox are you using for the shine?
102  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 16, 2016, 04:11:00 PM
Revamping the Bass EXE Model

Post Merge: February 16, 2016, 05:30:37 PM
OH DEAR LORD!! WHAT DID I CREATE!!!!! Im scared Oh shi~ Lol
103  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 16, 2016, 03:48:06 AM
Bass/Forte Throws.

Up Throw ( Power Bomb )

Its Fast in Brawl Box But in-game it looks 10x Better

Down Throw ( Body Slam )
104  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 13, 2016, 05:33:43 PM
Bass/Forte Back Throw Animation. Took the idea from MK9 Cyrax.
105  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 13, 2016, 02:06:23 PM
Well you guys, I really appreciate all your help! Cell's latest in game test yeilded great results! I'll put up previews tomorrow. still a few tweaks to make, but overall he's coming along nicely with this bug out of the way finally!

EDIT:
So Big Question. Did you optimize the model at all? like when you have 4 Cells in the game does he lag your game. I would like to know this because I need to know how you optimized him if you did at all
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