Hey CaliKingZ!, i just wanted to know, are you currently working on the Scorpion update? i mean, probably no, scince you look like you have your hands full whit Bass, but i did want to know, why does your Scorpion PSA lags my rig, i mean i can run the Witcher 3 on ultra and 60FPS, i assume is because it has a high Poly Count? or is it the Nodes? any way yours are some great PSAs, cant wait for Bass, and whatever you decide to work on next!, good luck
More than likely it lags due to the model. Also I will update Scorpion But only certain attacks will be changed.
I dunno what all you have planned for Bass's moveset, but can I make some suggestions?
Namely that you take some attacks from other sources in the Classic series? Like say, the kick attack he can do in the fighting game vs mode from Mega Man 7 for his Forward Air or U-Smash, for example?
I have that done for his up b. you will see it in action when I release a video.
I think my animations would be better if i didnt use BrawlBox. Like I run into SOOOO many errors and BB makes me so Frustrated at times but it get the job done. I'm learning how to use blender or Maya to animate. I would use 3ds max but idk if it uses .ani files
They aren't even close. His animations were of the same quality of those made in 2013.
SMH Never! I can honestly say my animations are way better than 2013. I take that as an insult sir! lol jk. But really tho not 2013. I know for SURE I'm no Smash4 quality animator but a very decent animator. Im pushing myself everyday to do better. I remember there was a time I couldn't animate for the life of me. Couldn't even make a simple jab lol. But I still lack certain points of animating and that's why I still Brawl Mod. I'm teaching myself instead of someone actually teaching me. No one has offered help to teach me so its up to me if I really want to do this.
Well you guys, I really appreciate all your help! Cell's latest in game test yeilded great results! I'll put up previews tomorrow. still a few tweaks to make, but overall he's coming along nicely with this bug out of the way finally!
EDIT:
So Big Question. Did you optimize the model at all? like when you have 4 Cells in the game does he lag your game. I would like to know this because I need to know how you optimized him if you did at all