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16  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: tools updated (Dec. 31) - stay tuned for possible bugfixes on: January 07, 2014, 07:00:33 PM
I see no reason to show the BRSTMs unless there was a way for you to either replace them and/or change the Song ID (X09, S10, etc.) for the stage.

I think it would be cool if you could combine all of your tools into one program. Basically keep it how it is, but have "tabs" you can select for the different tools.

Or you could just disregard my idea if you want. It's great the way it is right now.
17  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 05, 2014, 07:18:00 PM
Freezes at the CSS.
Ok, I'll upload mine anyway. It's nowhere near as complicated, though. No fancy character replacements or anything.

Ok, this is basically a copy of my sd card that is made solely for the clone engine. I made this as sort of a template for those who either have been too lazy to do it yourself, or for those who can't figure them out. All you have to do is replace the [character]ex files. As far as CSP's and Announcer calls and whatnot, you have to do that yourself too. Each character with a v1.1 module available with BrawlEx has been cloned. The config.dat is used for gecko to automatically load the AXNextFrame hook type, necessary for BrawlEx.

It has been tested thoroughly in both dolphin and the Wii. The only issue I've found is a bug that no one has seemed to report yet. Using teams seems to mess BrawlEx up.

Pack: http://www.mediafire.com/download/s3n04ne0f63grt5/CLONE+ENGINE%21%21%21.zip

I suggest using Ultraxwing's Character PSA Repository for PSA's to use: http://forums.kc-mm.com/index.php?topic=65218.msg1210249
18  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 05, 2014, 07:06:38 PM


Since everyone is having trouble getting BrawlEx to work, might as well share my setup so you guys get an idea of how stuff works.

My pack has 8 filler PSAs for Marth[Roy], Ike[Cloud], Link[Zero], Lucario[KidBuu], Snake[Deadpool], Pit[Waluigi], Wolf[Wolverine], and Sonic[Shadow] leftover from my CE.
It includes all cosmetics including their own separate franchise icons, as well as their own victory themes and announcer calls. It even contains a true de-cloned Roy where the GFX don't mess up [Should write a tutorial soon]. As well as extra costumes for Fox ala cBliss. Tongue
Welp, nevermind. I don't need to upload any pack. ASF1nk already has a way more advanced version of what I was going to upload
19  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: January 05, 2014, 06:43:35 PM
I was featured on the blog not too long ago. It was my Propeller Mario.
20  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 05, 2014, 06:13:22 PM

It is better explained by looking at the thread.

but basically, it is a repository of links and directories leading into the Brawlvault to a specific PSA or Character mod.

I hope it will make it easier for beginners who have no idea as to what they want. or for people just curious as to what other PSA's exist, but are too lazy to look into the vault that extensively. i've been looking at all the pages and carefully reading/downloading files to see if they are clone engine compliant.
Huh, sounds interesting. I'll definitely have to take a look!

I'll upload the cloned character pack here in a minute.
21  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 05, 2014, 05:37:56 PM

you have cloned every character? all characters on the vault?
then you would have just finished my job that i've been doing for the past 3 hours.
except yours is actually cloning them and mine is a list of directories to characters someone might be interested in to put into their roster.
Every character as in every character with a v1.1 module available for BrawlEx, by the way.

So you mean redirect them to say, Mewtwo, Roy, Goku, etc. ?
22  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 05, 2014, 05:24:49 PM
If anyone is interested, I successfully cloned every character possible so far. I can upload a pack that has each character so far cloned so that all you have to do is replace the files. (gecko)
23  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 03, 2014, 03:18:11 PM
I'm not sure if it has to be a specific format. I use FAT and have never experienced issues SD card related.
24  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 03, 2014, 02:55:23 PM
Thought this was pretty funny. I used 3 cloned characters (Marth, Ike, Sonic) and used Pictochat. It said "Now Entering: RSBE01"

25  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll on: January 01, 2014, 07:14:21 PM
Victory music after battles is luigi's mansion?

The victory music after a battle is played is X08.brstm, which currently is being used for the Luigi's Mansion stage. You can use Ernie's GCT Editor http://www.lakora.us/brawl/gcteditor/ to change Luigi's Mansion to play out of a different brstm name. I chose X09, which is the Tournament Registration music. After this, go into /sound/strm and rename X08.brstm to whatever you changed it to.
26  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: GUI to edit Custom SSS code; updates to other apps on: November 22, 2013, 04:03:30 PM
The new stage manager doesn't show custom stage SSS stuff. It's just all one red color. And when I try changing it, it gives me an error. This was never an issue with the previous version
27  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 17, 2013, 10:33:39 AM
How did you export those models? There were some I wanted to import but didn't know how to get them. Did you use szstools? Because I used that but was only able to get a couple of model from SMS, mainly Mario, Fludd and Yoshi...which reminds me I never got around to importing him.
Yeah, I used gcmdump to extract everything from the game, and then used wiimms szs tools on the .szs files. I haven't looked around the exported models yet, but I'm pretty sure I've got just about all of them. Are there any you specifically want? I can send them to you. Otherwise, I was thinking about just putting all of them on models-resource.
28  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 16, 2013, 10:55:55 PM
Just exported all of Super Mario Sunshine's models. I mainly did this so I could do Mecha Bowser! I can't wait to get started.



29  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 08, 2013, 07:01:48 PM
Does... Beedle have buttcheeks?
Yes. I went and checked it myself, and it looks like that in game O.o

Post Merge: September 08, 2013, 07:17:17 PM
Once again, I don't know who to rig my models over Sad

I was thinking, for Beedle, Luigi.
Obviously, for Pipit, Link.

But I have Fledge and Horwell ready to be rigged also and I don't know who to put them over as well.
30  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 08, 2013, 06:10:54 PM
Took a break fron Gondo and am working on Beedle now :p



Skyward Sword version.

Post Merge: September 08, 2013, 06:38:39 PM
Why don't I throw Pipit in there as well Smiley

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