Think you could make alternate versions too? For example, Ice Cap, there's the Megadriver remix and the Project Chaos remix. I don't want to be stuck listening to Clu Clu Land on Ice Cap Zone!
I was looking into making an Oil Ocean out of Big Blue, but I really suck with texture stuff. I could probably change the water and the sky, but iunno about the rest. I couldn't even find the actual track....
All I can say is to google "free youtube to mp3 converter" and youtube search any Punchout songs that you want. They should be eazy to loop because (I'm assuming) they will be looped in the preview as well.
I already have the whole soundtrack in mp3 format. I just wanted to be able to easily rip a wii game and convert the whole soundtrack to brstm format, and Punch-Out was my test.
So far as I've seen and tested in the past, Sonic's coloration of his fur is a tint that's also applied to his shoes... so whatever shoes he's wearing, that is the tint he'll have (i.e. gold-ring costume = yellow shoes = yellow tint; green cuff costume = green shoes = green tint, etc.).
Wait... this gives me an idea. We can change the color of the shoes, right? (Not normal texture, I mean the effect texture that gives the running blur) Would changing that also change the tint? But why is Sonic blue and not a redish blue normally... hmmm....
Well, I see that RoyMaster has uploaded your stages, OizenX, but if any of them isn't in that file, I will upload it as far as I had downloaded all your stages. Let me know if I can help you, then.
I don't have Hidden Palace, so if you could upload that...
I decided to rip one of my wii games to see if I could get music off of it. I picked Punch-Out.
Now, when I go into it in wiiscrubber, there's a ton of .wav files. There are txt files to tell me what is what (Thankfully), but whenever I save a file, I can't open it in Windows Media Player (Audacity doesn't give me the song either for some reason, just gives me a split second of static), so I can't test to make sure it is correct. Sometimes, Audacity also says it does not recognize the format, when it's clearly .wav.
How do I go about converting these wavs to brstms for Brawl, while keeping the original loop point intact? There's gotta be an easy way to do this then having to re-make loop points.