Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 3 4 [5] 6 7 8 ... 29
61  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: February 16, 2013, 07:51:57 PM
I know this is stupid to ask but... How close is this to it's 1st/next release?
62  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Extra CSS Icons Idea Thread! on: February 16, 2013, 03:22:40 PM
!!!UPDATE!!!
Haven't gotten around to this yet. Also Bump ftw!
63  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: KC-MM BrawlVault: Homebrew App *6/13: See Page 4* on: February 15, 2013, 01:54:30 PM
I hope this will be possible. But it's looking like it's not atm... Hopefully I'm wrong tho.
64  Help & Tutorials / Help / Re: PSA Error! Please Help! on: January 25, 2013, 08:18:54 PM
uh wut? sorry but I think everyone is thinking its a file I'm saying...

All I do is just:
1: open PSA
2: click file
3: click open
4: click continue on the error which is in the 1st post
5: get mad & close the program cuz It won't OPEN THE WINDOW

*takes 5 deep breaths*

So unless Smash Attacks is messing up on my computer permenetly, something is wrong with the program & appearently this started when I got the computer back from the shop. Could I be missing a file? Like a Framework? If so I could just download it from CNET & I'm good right? All I'd need in that case is the framework version & I'll be good to go.
65  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Extra CSS Icons Idea Thread! on: January 22, 2013, 10:57:05 AM
I'm sure you've noticed the empty slots in the Sel_Character.pac right? Well even if there isn't say a Giga Bowser CSP or any Alloy CSPs or any icons then we could still make the icons & put them in. How do you think we were gonna try it (I'm saying we for anyone who's trying this with me)? I'd proboly can just replace the blank file or just add the file if needed with only using the CSS & CSS Organizer & images. Then I'd only need the codes we all use for Giga & company.
66  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Extra CSS Icons Idea Thread! on: January 20, 2013, 06:28:04 PM
True but I think just the normal Giga & Compeny, Alloy victory & poses, Alloys don't wreak my music, ect. codes should be fine. Plus this isn't a whole new CSS. It would be the same as always but with Giga, WarioMan, & Alloys having thier own stuff. Thats the only difference.

Still. If this should be moved let it be moved.
67  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Extra CSS Icons Idea Thread! on: January 20, 2013, 11:46:21 AM
It hasn't been tried but you must go into all the files for 1 slot (including in-game, CSS, SSS Icons, Results, Ect.) to add 1 character which is kind tedious. Just make sure you got a full day since thats about how long for me Undecided
68  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: January 18, 2013, 05:44:46 PM
I made 100 topics!
69  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Chaoszard's Lair [currently : Super Ganon PSA + Moveset] on: January 18, 2013, 02:20:44 PM
Well I think that the animations that the opponent does when you have control of them is not part of those kinds of animations. Meaning if you wanted to use say Jiggly's down throw on everyone it will still be the same for each character. Including Snake Ganon & Wario.
70  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Chaoszard's Lair [currently : Super Ganon PSA + Moveset] on: January 18, 2013, 10:17:30 AM
You know those weird animations? "ThrownDXu" or something like that is what they are called. If you edit those animations you could (maybe) make the opponent smaller or larger by scaling Bowser/Wolf/Charizard/Giga/whoever down alot. As long as you know where the mouth, stomach neck, ect is it should be no problem but since you'd have to edit it without seeing what is happening in the animation it's tough to do.
71  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Chaoszard's Lair [currently : Super Ganon PSA + Moveset] on: January 17, 2013, 02:26:03 PM
I've been doing this & if you do this you can control the opponent as well as resize them just like if you were editing their MotionEct.pac's. Also by doing this you can do this for this one character. For example. If you edit say... Bowser's then you choose Bowser & say Mario (just keeping with the series) If you edit Bowser's Down Throw then if Mario does a Down throw it won't happen but if Bowser does it then it will. It works wonders if you do so cuz then you don't have to worry about any other character. Only down side is it looks weird in BB cuz it represents all characters on Bowser so his leg could be going thru his head Undecided
72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Chaoszard's Lair [currently : Super Ganon PSA + Moveset] on: January 16, 2013, 10:50:02 AM
Have you tried the Fit(fighter)MotionEct.pac? If not try editing the animations of "ThrownDX" there are a few but as far as I know they control what the opponent does during the throw. Only problem is they can only control the Up Down Back & Forward throws not the grab. But I think there is a way around that by making the throws be the eating part & grabing is normal-ish.
73  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Chaoszard's Lair [currently : Super Ganon PSA + Moveset] on: January 15, 2013, 11:22:08 AM
Well for something I'm expiramenting with is controling the opponent during throws.  I'm thinking if I can make them tiny like that I might be able to for others. & lol I thought up a funny name for the Wolf version of it Cheesy "Hungry Like The Star Wolf" like the song "hungry like the wolf".
74  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Chaoszard's Lair [currently : Super Ganon PSA + Moveset] on: January 14, 2013, 07:39:08 PM
The moveset is basicly based around the character eating the opponent then getting him/her out one way or another. Then doing the same. Maybe something like say for bowser he could grab them then breath fire on them for the attack then by throwing them they will be in his stomach till you do a Up or Down B. If what I'm thinking of is correct it should make it so you can eat up to 3 characters without them ever leaving your stomach. Also if I learn anything to help you with your Hungry Charizard PSA would you like me to tell you? It would be something like making the opponent tiny or adding mutiple opponents in your stomach at once or basicly something that will keep the character the same size while getting the job done.
75  Help & Tutorials / Help / Re: PSA Error! Please Help! on: January 14, 2013, 11:32:22 AM
Darn! Still not working! Anyone? Also below is a spoiler that has the details for just in case.

(yes it's long in the spoiler)

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.MissingMethodException: Method not found: 'System.String System.Windows.Forms.OpenFileDialog.get_SafeFileN ame()'.
   at SmashAttacks.FormMain.mnuOpen_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SmashAttacks
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/User/Desktop/Saved%20Files/Desktop/G/Holiday%20Textures/App/PSA%202.35/SmashAttacks.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Data
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Pages:  1 2 3 4 [5] 6 7 8 ... 29