It seems to be based in the Hatless link hack. Has the same hair model and texture (at least the pic from barlwbox). It does look better in game cause it gets shading. But im not sure why the texture in the last pic appears to be different, It's like if it was changed. The last texture even makes sense since that looks like a hat and that portion of hair is actually links hat. So, It should look like the first pic, but not sure why it looks like that on the third. by the way, im talking based on the hatless link, since they are basically the same hair.
So it is supposed to work right? I checked that hack too, and I still get the same thing. At least it's still hair coloured, I suppose.
Suddenly I'm sad that the Koopa Clown Car only exists in cutscenes. What the heck that should have been his entrance. Otherwise I would have known exactly what kind of pose you should have done.
Ordon Link is cool and all, but how come his hair looks fine in the preview images and in Brawl Box But when I actually try to use it in-game it doesn't look right? Is there something extra I have to do or does this hack just not work as advertised?
Yaay. My own Yoshi poses came out a bit funny looking in the eyes, so it's nice to have a good quality green Yoshi to open with. Almost makes you wish you could one-slot the throwing eggs.
Wow, you did a much better job of the aura sphere than I did. You must have had a much higher quality aura sphere image to work with. Don't forget to do one for Shiny Lucario
The texture for the pieces are in Zerosuit's .pac. Naturally, you will have to change them in all of Zerosuit's .pac files if you want them all to correspond.
Ohhhhh. So for each Samus texture I have to do up a Zero Suit Samus pac, even if I'm not actually changing the corrosponding Zamus texture. Thanks! That looks much better.
Where can I change the texture of those to be consistent with a modified armour texture? I can't seem to find them anywhere. I got a phazon suit dropping non-phazon pieces.
A little experiment. The sphere is a bit poorly done, but it's not as noticeable in game. (Although that's mostly because the pose is designed to keep most of the sphere off of the top)