A thing that's plagues us hackers. TO rig your model all nice and shiny, just to find it it has to many polys. Pro optimizer has always been a good way to lower that but it destroys a rig making all your hard work go to waste. I found out (By complete accident at that) how to stop it from destroying your rig, while lowering the polycount
I'll be using a rig I'm working on, UMvC3 Zero on a custom bone tree
Obviously to high to play in brawl without lag But alas! I have a solution. First go to you model in max, obviously, and pose it. Any pose will do, just make sure a good amount of bones are moved (At least two for each separate object your optimizing). For Zero I did this
Now TURN OFF AUTOKEY! (I've forgotten to, not a good idea) and do as your normally would hit the pro optimizer option
Notice I turned on the poly and vert count over there in the corner, now you'll know this is true Anyway Pro optimize that sucker
TA-DA! But were not done yet. Move the Pro Optimizer under the skin modifier
Yes I know it reverts back to normal. Simply click the modifier, and hit calculate again. Then go back to the skin modifier
BAM! Now export that sucker and enjoy
Compare for yourself
Oh and if you forget to turn off autokey like I did (Or if you try and remove the pro optimizer) >_> You end up with this
Current Stage of Development: Standard Beta. Main model is finished. Animations Progress has started
Current Team:
Black Neon X27: Leader/ PSAer Pervy: Animator/Model Rigger KTH: Texturer MairoDK: PSAer Spex130: on-off animator SonicBrawler: Model Porter Kagemaru: Animator
Current Model
Current Moveset
STATS Character Over - Marth Size - 7/10 About the same size as marth, maybe a bit shorter Running Speed - 5/10 Mid pace runner Air Speed - 5/10 Decent air speed Combo Speed - 4/10 Luffys attacks are strong and fast, but they leave something to be desired in terms of speed Priority - 7/10 Good power and speed make Luffy a decent choice, but his wind up's in attacks make them a bit more about aiming then straight attacking Jump Height - 8/10 Pretty good jump height, makes up for the harder to use Up B Power - 6/10 Packs a decent Punch Weight - 4/10 Light weight. He is rubber mind you. Gear Second (75% Damage) Size - 7 :/10 About the same size as marth, maybe a bit shorter. It's not like he grows or somethin Running Speed - 9/10 Really [censored]in fast Air Speed - 7/10 Great air speed Combo Speed - 7/10 Luffys attacks are really strong and fast, along with being short in length. Priority - 8/10 High power and speed make Luffy a decent choice, but constant damage to himself means ya need to be careful Jump Height - 8/10 Pretty good jump height, makes up for the harder to use Up B Power - 9/10 like being hit by a house and then a boat Weight - 4/10 Light weight. He is still rubber mind you.
ATTACKS: Some are missin. I'll fill them in soon enough
A Attacks: Up A: A: a punch, luffy's arm stretches slightly AA: A second punch, Luffys other arm stretching slightly farther AAA: gattiling Gun: A frenzy of many punches: Great speed and great power, but defiantly easy to avoid if you quick on your feet. This attack will only continue if you mash the attack button Gear Second variation: Jet Gattiling: Super fast, with more damage and reach. Like a real one in a way Side A: Whip: A quick slash of the foot, good range, quick speed, but more of a get away move, with little overall damage but high knockback Gear Second variation: Jet whip: Boom, suddenly no one was infront of you, like they had mysteriously vanished in a second Dash: Bazooka: throws his arms back as he slids from momentum, and then launches them forward Gear Second variation: Jet bazooka: throws his arms back as he slids from momentum, and then launches them forward Down A: A Air Attacks: Up: Netrual: fireworks: Spin so fast he appears a ball, Luffy unleashes a quick lot of punches and kicks Gear Second variation: Even faster, let all who dare near you be smighted by your foot Side: Whip. Works great for clearing air space Gear Second variation: It's as if your magic Down: stamp: Show those guys whos boss with a flipflop to the head. It offers a decent damage and stun ratio Gear Second variation: Jet Stamp: They won't see your foot but they'll sure as hell feel it
B Attacks: Up B: Gear Second variation: The same thing Neutral B: Gum Gum Pistol: A good balance of speed and power. It's not to quick and not to strong. Unless your the over powered loving type. Then GTFO! Gear Second variation: Jet Pistol: Over powerd lovers untie. This attack offers a good balance between power of speed.. OF GOD Side B: Gum Gum Rocket: Luffy grabs the ground in front of him and stretches back, he snaps forward and flies. Kind of like Luigi's side B. ~ 2%, 4%, 8%, 16% due to a bonus like Luigi's move. Gear Second variation: Missile: Basically a super fast version of the above, but it sounds cooler Down B: Ballon: Depending on your timing it's either an attack or a reflective move Gear Second variation: Same thing: just uh, always works as a reflective or plan attack. B Air attacks: Up B: a teather recovery move wear he streaches his arm to grab a ledge but in a fight it would latch on to opponent and pull them down(this could even work for a suicidal move like bowser and ganon where they can grab onto someone and put themselves over the edge to die while taking the foe with them by punishing edge guarders if you are under them instead of dying from being edge guarded you bring the edge guarder with you. Gear Second variation: What I just said, but in red Side B: gomu gomu no copter: he curls his arms or legs around, then lets them loose in a circular copter like motion. It propells him in the direction he's facing. 3 versions. One for up, diagonal down and diagonal up (By Kagemaru) Neutral B: Pistol: Like the ground version, but in the air Gear Second variation: Jet Pistol: Now I'm just repeating myself Down B: Spear: Clamping his feet in a pointed way, this quick attack is a perfect way to smack that enemy who keeps hitting you back up. It's damage isn't to high, but it has a nice whack to it Gear Second variation: Jet Spear: There's no way the enemies goona get a second hit on you with this downward attack. You have hit them to the other side of the stage before they have time to blink
Smash Attacks:(Gear second is the same just faster and stronger) F-Smash: Gum Gum Bazooka: Luffy throws both arms back, and snaps them forward hitting the opponent. ~ 15%
U-Smash: Stamp: Luffy Jumps on his back and launches hit feet upward
D-Smash: Gun Gum axe: A harder move to pull of, this needs the time you take to charge a smash, plus the time it takes for luffys foot to launch into the air and come back down. Great for when enemies are both above and below you
Throws:(Gear second is the same just faster and stronger) F-Throw: Gum Gum Bell: HEADBUTT OF STRETCHING JUSTICE
B-Throw: Gum Gum Pinwheel: Luffy extends his arms, while swinging the opponent around 3 times and letting go. Kinda like Mario but uh, differ
U-Throw: Gattiling: Throws the opponent up, and quickly hits them with gattiling gun for a short moment
D-Throw: Gum Gum Hammer: Luffy spins his arms while holding the opponent, jumps behind them, and slams them to the ground like the boss that he is.
Final Smash: Gear Third, giant pistol: Luffy will blow uph is fist super huge and punch Gear Second variation: [censored] balance, Gear Third + Gear second, Giant Jet Pistol: Twice as strong and fast as the regular. All the players who are stupid enough to still be infront of you are [censored]ed
Taunts: Up Taunt: Luffy tosses his hat into the air and put's it back on Gear Second variation: Luffy slams his fist together and cracks his knuckles Side Taunt: Luffy stretches his mouth Gear Second variation: Luffy stretches his mouth Down Taunt: Gear second activation taunt at 75% damage, if under luffy will do a pose Gear Second variation: If over 150% Luffy will cancel gear second, but be stunned for a moment.
Gear Second Drawbacks: If Gear Second hits 200% it will force cancel and add 25% damage to luffy and stun him for awhile Gear Second adds 6% damage every second Gear Third Draw backs: Shrinks after using it Gear second + Gear Third will cancel gear second, add 22% damage, shrink and stun luffy all at once
THINGS TO DO: Finish Model: 86%
Make regular Body/bones: 100% Rig both hands including fingers: 100% Make stretchable body/bones: 100% Rig to work correctly: 92% Make attack based models/bones: 100% Make Extra Faces: 0% This will be done though bones now Set up facial bones to be rigged: 100% Rig face to be moved though bones: 93% Make different facial eyelids: 0%
A Attacks Up A: A: 100% AA Combo: 100 % AAA Combo: 100% Side A: Dash: 100% Down A: A Air Attacks Up A: Neutral A: Side A: Down A: 100% Back A:
B Attacks Up B: Neutral B: 100%
Side B: 100%
Down B: B Air Attacks Up B: 100% Neutral B: Side B: 100% Down B:
Smash's Up Smash: Side Smash: 100%
Down Smash:
Throws Up Throw: forward throw: Back Throw: Down Throw:
Win/Taunts Win 1: Win 2: Win 3: Up Taunt: 12% Side Taunt: Down Taunt:
Final Smash: 1%
Finish PSA coding: 0%
A Attacks Up A: A: AA Combo: AAA Combo: Side A: Dash: Down A: A Air Attacks Up A: Neutral A: Side A: Down A: Back A:
B Attacks Up B: Neutral B: Side B: Down B: B Air Attacks Up B: Neutral B: Side B: Down B:
Smash's Up Smash: Side Smash: Down Smash:
Throws Up Throw: forward throw: Back Throw: Down Throw:
Taunts Down Taunt:
Final Smash:
Make Recolors/Alt. Models: 0%
Brawl Style Texture: 0% Plan Recolors: 0% Time skip Luffy ALT: 0% Nightmare Luffy ALT: 0% Open Shirt ALT: 0% Goku Outfit ALT: 0% Two other Possible ALTs: 0%
BETAS will NOT be available to the public. Only stable versions shall be released, if any, before the finished product
Well as I'm sure at least some of you know, the current Volnutt project is on hold... for a while. I've been giving all permissions by the maker of the Volnutt project to go and start my own, maybe even join the two! As a huge Legends fan myself I am thoroughly going to enjoy this. I have a new TvC Volnutt model (With MAJOR improvements) rigged over fox right now, and working on a better one to port over ROB
Current Model
Moveset: (suggestions wanted)
MOVESET IS BEING RECREATED COMPLETELY NEW STATS Character Over - Rob Size - 5/10 About the same height as fox Running Speed - 4/10 A bit slower than Mario Air Speed - 6/10 A little faster than Marios speed Combo Speed - 4/10 Not bent on combos, but play your weapons right and you be able to knock up Damage quickly Priority - 7/10 Multiple weapons made to adapt to any situation make him a great all around character, and his play styles pretty tight when mastered, but do something wrong and your left wide open Jump Height - 6/10 Average, he was never big on jumps anyway. Power - 6/10 Depending on which arm you use, Drill and hand have the most power, shield has the most knock back, and Machine has the quickest attacks Weight - 7/20Unsure yet, but it should be between heavy and light
Attacks: The following attacks do not change for any weapon choice. B Attacks: Up B: For now Just robs basic Up B (Help em think of something people) Neutral B: Buster shot, small and kind of weak, but good range Side B: A Punch Sideways, now as powerful as the dash on the arm, but stronger than the A combo on the arm Down B: This will be what he switches between weapons with Air B Attacks: Up B: Same as ground Neutral B: Same as ground Side B: Flip Kick Down B: Same as ground
Smash Attacks: Up Smash: Upper cut Side Smash: Lunches arm to the side. Similar to Marios but no arm growth. Down Smash: Spinning kick Air Smash Attacks: Up Smash: Drill Up Side Smash: Down smash: A kick downwards
Different weaponry
Normal Arm: (Starting with this by default) The advantage to this weapon is its overall quality, holding the most attacks, along with having an overall balance of speed and power
Up A: An overhead Punch A Combo: Basic punch's Side A: Dash: Swings his arm forward for a powerful punch. Low range, but good attack power and knockback Down A: Smacks his buster into the ground and fires, resulting in shocking any enemy's next to him Air Attacks Up A: Side A: Down A: Shot's his buster at the ground
Drill Arm: The advantage to this weapons is his constant damage stream due to the drill and it's high attack power, it's disadvantage is It needs to be used directly next to the enemy.
Up A: Drills at the sky Side A: Drills at the side Neutral A: Drill, punch, Drill Combo Dash: Dash's with His drill arm to spike the enemy Down A: Drill Uppercut Air Attacks: UP A: Side A: Same as ground Down A: launches at the ground in a drilling frenzy
Shield Arm: The advantage to this weapon is his defense and the ability to block and reflect projectiles/attacks and it's high knock back. Its disadvantage is its few attacks, low attack power, and needs to be right next to the enemy.
Neutral A: Shield active: Able to protect against attacks and reflect attacks. Works like pit's shield, but slowly grows smaller and weaker Dash: Shield Dash. Dash with his shield, hitting someone with this will prove little damage but high knock back Side A: Shield Smack: Activates his shield arm and swings it forward, very low range and attack power but high knock back Air Attacks All the same Machine Buster: The advantage to this weapon is its rapid long rang. Its disadvantage is its extremely weak attack power and it's lack of different attacks
Up A: Same as Neutral A but upward Neutral A: Rapid Fire: Shoots his machine gun forward, bullet come fast, but with 1% damage each and no knockback what-so-ever Any other attack combo results in the Neutral A Air Attacks: All the same
Grabs: Forward: Shoves buster in their face and fires Down: Throws them at the ground and drills into them. Back: Throws back ward and fires his machine Gun at them
Win's/Taunts: Taunt 1: Arm pump from a mission complete Taunt 2: Switches to drill arm and spins it at a high speed for a secound (Being hit during this will result in staying in drill arm mode) Taunt 3: Will be using the wins form the other volnutt project!
Final Smash: Ground: The shining Laser has been, by standard, volnutts most powerful weapon, proving so by defeating the final boss both in both games within seconds and being his hyper combo during TvC, now it's his final smash. I plan on making this work like the TvC hyper combo, kinda like the current volnutts final smash but a little less flashy.
Air: Machine Buster Frenzy: Same as his TvC one
Recolors: Texture Map (Alternate outfits, going for something other than a pallet swap)
Official Pack (Still Changing) Blue: Original Color Red: Roll (MML) Green: Teisel Bonne (MML) Extra: Megaman Juno (MML) Bon Bonne (MML) Extra: Bola (MML) Others: (Other good options that will be included with the release) Green Camo (Done) Zero (MMX) MML1 Color Scheme (done) Megaman X (MMX)
Team: Pervy: Animator/Model rigger Vitinho: Texturer/animator Sonic Brawler: Animator/minor PSAer PlaqueOne: On and off Animator/PSAer dpgthirteen: Texturer
Positions Needed: (Red means urgent) PSAer (You don't have to be "Skilled" but basic and some advanced knowledge is a must) Animator (Don't have to be "Skilled" to join) Texturer (The better you are the more likely you'll be hired) Vertexter (No longer Needed)
Special Thanks to: Alm5252: Supplied Volnutt's original Model DemonBoy: Supplied Volnutt's missing weaponry and effects PlaqueOne: Successfully ported Fox over ROB KTH: Made Brawl Styled Textures
So I was rigging a model, and I export it as a .DAE to test and exit out of 3DS Max 8. Now the next time I open it and anytime after if I start trying to do something it says
CoCreateInstance() failed Please check your refistry entries CLSID {F088EA74-2E87-11D3-B1F3-00C0F03C37D3} and make sure you are logged in as an administrator
Any help? This also happened after I downloaded a student version of 3DS max 2010 if it helps any
So I was wondering if it's possible to change what slot brawl loads the colors for, So I don't have red in my green slot, blue in the green slot, or normal in the blue slot
Music modifier (Oshtoby) * 28708ceb 000000XX * 4A000000 90180F06 * 14000076 FF00MMMM * E0000000 80008000 MMMM = Music ID XX = Stage
For stages(XX) it's actually quite simple, and I'm going to make this the simplest I can. Use this page that says what number each stage is You start from the beginning and change the 01 to a 40 and go up off that, so in turn the stage numbers are now like this. 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 4A 4B, 4C, 4D, 4E, 4F, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59 5A, 5B, 5C, 5D, 5E, 5F, 60, 61, 62, 63, 64 Now as for what to fill the MMMM with, you need to use one of the following (Nameless and Unused songs will most likely NOT work)
Code:
26F9 Menu 1 26FA Menu 1 26FB Menu 2 26FC Battlefield 26FD Final Destination 26FF Online Practice Stage 2700 Results Display Screen 2701 Tournament Registration 2702 Tournament Grid 2703 Tournament Match End 2705 Classic: Results Screen 2706 ENDING 2707 All-Star Rest Area 2708 Home-Run Contest 2709 Cruel Brawl 270A Boss Battle 270B Trophy Gallery 270C Sticker Album / Album / Chronicle 270D Coin Launcher 270F Stage Builder 2712 Target Smash!! 2713 Credits 2714 Ground Theme (Super Mario Bros.) 2715 Underground Theme (Super Mario Bros.) 2716 Underwater Theme (Super Mario Bros.) 2717 Underground Theme (Super Mario Land) 2718 Airship Theme (Super Mario Bros. 3) 2719 Castle / Boss Fortress (Super Mario World / SMB 3) 271A Title / Ending (Super Mario World) 271B Main Theme (New Super Mario Bros.) 271C Luigi's Mansion Theme 271D Gritzy Desert 271E MLRPG02 (Unused) 271F MORINOKINOKO (Unused) 2720 Delfino Plaza 2721 Ricco Harbor 2722 Main Theme (Super Mario 64) 2723 Ground Theme 2 (Super Mario Bros.) 2724 Mario Bros. 2725 Mario Circuit 2726 Luigi Circuit 2727 Waluigi Pinball 2728 Rainbow Road 2729 Jungle Level Ver.2 272A The Map Page / Bonus Level 272B Opening (Donkey Kong) 272C Donkey Kong 272D King K.Rool / Ship Deck 2 272E Bramble Blast 272F Battle for Storm Hill 2730 Jungle Level 2731 25m BGM 2732 DK Jungle 1 Theme (Barrel Blast) 2733 Title (The Legend of Zelda) 2734 Main Theme (The Legend of Zelda) 2735 Great Temple / Temple 2736 The Dark World 2737 Hidden Mountain & Forest 2738 KAZENOSAKANA (Unused) 2739 Tal Tal Heights 273A Hyrule Field Theme 273B Ocarina of Time Medley 273C Song of Storms 273D Molgera Battle 273E Village of the Blue Maiden 273F Gerudo Valley 2740 Termina Field 2741 Dragon Roost Island 2742 The Great Sea 2743 Main Theme (Twilight Princess) 2744 The Hidden Village 2745 Midna's Lament 2746 Main Theme (Metroid) 2747 Norfair 2748 Ending (Metroid) 2749 Vs. Ridley 274A Theme of Samus Aran, Space Warrior 274B Sector 1 274C Opening / Menu (Metroid Prime) 274D Vs. Parasite Queen 274E Vs. Meta Ridley 274F Multiplayer (Metroid Prime 2) 2750 Ending (Yoshi's Story) 2751 Obstacle Course 2752 Yoshi's Island 2753 [censored]IE (Unused) 2754 Flower Field 2755 Wildlands 2756 ATHLETIC2 (Unused) 2757 The Legendary Air Ride Machine 2758 King Dedede's Theme 2759 Boss Theme Medley 275A Butter Building 275B Gourmet Race 275C Meta Knight's Revenge 275D Vs. Marx 275E 0 Battle 275F Forest / Nature Area 2760 Checker Knights 2761 Frozen Hillside 2762 Squeak Squad Theme 2763 Main Theme (Star Fox) 2764 Corneria 2765 Main Theme (Star Fox 64) 2766 Area 6 2767 Star Wolf 2768 COMMAND (Unused) 2769 Space Battleground 276A Break Through the Ice 276B Star Wolf (Star Fox: Assault) 276C Space Armada 276D Area 6 Ver. 2 276E Pokémon Main Theme 276F Pokémon Center 2770 Road to Viridian City (From Pallet Town / Pewter City) 2771 Pokémon Gym / Evolution 2772 Wild Pokémon Battle! (Ruby / Sapphire) 2773 Victory Road 2774 Wild Pokémon Battle! (Diamond / Pearl) 2775 Dialga / Palkia Battle at Spear Pillar! 2776 Team Galactic Battle! 2777 Route 209 2778 Mute City 2779 White Land 277A Fire Field 277B Car Select 277C Dream Chaser 277D Devil's Call in Your Heart 277E Climb Up! And Get The Last Chance! 277F Brain Cleaner 2780 Shotgun Kiss 2781 Planet Colors 2783 Fire Emblem Theme 2784 Shadow Dragon Medley 2785 With Mila's Divine Protection (Celica Map 1) 2787 Preparing to Advance 2788 Winning Road - Roy's Hope 2789 Attack 278A Against the Dark Knight 278B Crimean Army Sortie 278C Power-Hungry Fool 278D Victory Is Near 278E Ike's Theme 278F Snowman 2790 SENTOUONIISAN (Unused) 2791 EIGHTMELODIES (Unused) 2792 SMILEANDTEARS (Unused) 2793 Humoresque of a Little Dog 2794 BECAUSE (Unused) 2795 Porky's Theme 2796 Mother 3 Love Theme 2797 Unfounded Revenge / Smashing Song of Praise 2798 You Call This a Utopia?! 2799 World Map (Pikmin 2) 279A Forest of Hope 279B Environmental Noises 279C Ai no Uta 279D Tane no Uta 279E Main Theme (Pikmin) 279F Stage Clear / Title (Pikmin) 27A0 Ai no Uta (French Version) 27A1 WarioWare, Inc. 27A2 WarioWare, Inc. Medley 27A3 Mona Pizza's Song (Japanese Version) 27A4 Mona Pizza's Song (English Version) 27A5 Mike's Song (Japanese Version) 27A6 Mike's Song (English Version) 27A7 Ashley's Song (Japanese Version) 27A8 Ashley's Song (English Version) 27B3 Title (Animal Crossing) 27B4 Go K.K. Rider! 27B5 2:00 a.m. 27B6 RADIOTAISO (Unused) 27B7 The Roost 27B8 Town Hall and Tom Nook's Store 27B9 K.K. Crusin' 27BA K.K. Western 27BB K.K. Gumbo 27BC Rockin' K.K. 27BD DJ K.K. 27BE K.K. Condor 27BF Underworld 27C0 Title (Kid Icarus) 27C1 Skyworld 27C2 Kid Icarus Original Medley 27C3 Famicom Medley 27C4 Gyromite 27C5 SPORTSMEDLEY (Unused) 27C6 Chill (Dr. Mario) 27C7 Clu Clu Land 27C8 Balloon Trip 27C9 Ice Climber 27CA Shin Onigashima 27CB Title (3D Hot Rally) 27CC Tetris: Type A 27CD Tetris: Type B 27CE Tunnel Scene (X) 27CF Power-Up Music 27D0 Douchuumen (Nazo no Murasamejo) 27D1 WILDTRACKS (Unused) 27D2 PictoChat 27D3 ELECTRO 27D4 Flat Zone 2 27D5 Mario Tennis / Mario Golf 27D6 Lip's Theme (Panel de Pon) 27D7 Marionation Gear 27D8 Title (Big Brain Academy) 27D9 Golden Forest (1080Snowboarding) 27DA Mii Channel 27DB Wii Shop Channel 27DC Battle Scene / Final Boss (Golden Sun) 27DD Shaberu! DS Cooking Navi 27DE Excite Truck 27DF Brain Age: Train Your Brain in Minutes a Day 27E0 Opening Theme (Wii Sports) 27E1 Charge! (Wii Play) 27E2 MAINTHEME (Unused) 27E3 Encounter 27E4 Theme of Tara 27E5 Yell "Dead Cell" 27E6 Snake Eater (Instrumental) 27E7 MGS4 Theme of Love Smash Bros. Brawl Version 27E8 Cavern 27E9 Battle in the Base 27EA BEATMANIA (Unused) 27EB Theme of Solid Snake 27EC Calling to the Night 27ED Credits (Super Smash Bros.) 27EE Menu (Super Smash Bros. Melee) 27EF Opening (Super Smash Bros. Melee) 27F0 HOWTOPLAY (Unused) 27F1 DXTERMINAL (Unused) 27F2 Green Hill Zone 27F3 Scrap Brain Zone 27F4 Emerald Hill Zone 27F5 Angel Island Zone 27F6 UCANDO 27F7 Sonic Boom 27F8 Super Sonic Racing 27F9 Open Your Heart 27FA Live & Learn 27FB Sonic Heroes 27FC Right There, Ride On 27FD HIS WORLD (Instrumental) 27FE Seven Rings In Hand 27FF Princess Peach's Castle (Melee) 2800 Rainbow Cruise (Melee) 2801 Jungle Japes (Melee) 2802 Brinstar Depths (Melee) 2803 Yoshi's Island (Melee) 2804 Fountain of Dreams (Melee) 2805 Green Greens (Melee) 2806 Corneria (Melee) 2807 Pokémon Stadium (Melee) 2808 Poké Floats (Melee) 2809 Big Blue (Melee) 280A Mother (Melee) 280B Icicle Mountain (Melee) 280C Flat Zone (Melee) 280D Super Mario Bros. 3 (Melee) 280E Battle Theme (Melee) 280F Fire Emblem (Melee) 2810 Mach Rider (Melee) 2811 Mother 2 (Melee) 2812 Dr. Mario (Melee) 2813 Battlefield (Melee) 2815 Multi-Man Melee 1 (Melee) 2816 Temple (Melee) 2817 Final Destination (Melee) 2818 Kong Jungle (Melee) 2819 Brinstar (Melee) 281A Venom (Melee) 281B Mute City (Melee) 281C Menu (Melee) 281D Giga Bowser (Melee) 281F Adventure Map 2820 Step: The Plain 2821 Step: The Cave 2822 Step: Subspace 2823 Boss Battle Song 1 2824 SSE Results (Nameless) 2825 Boss Battle Song 2 2826 Save Point 2827 SSE DK Jungle (Nameless) 2828 SSE Luigi Mansion (Nameless) 2829 Halberd Interior (Nameless) 282A SSE Data Select (Nameless) 282B SSE Brinstar (Nameless) 282C Step: Subspace Ver.2 282D Step: Subspace Ver.3 282E Halberd Moving (Nameless)
Now just name the BRSTM with the one that corresponds to the above number you used. (This is not needed if you just want the original song) Example:Battlefield Code:26FC Battlefield Name: X04)
Meh I got bored and wanted to revamp my entire brawl and make it glitch free so... wanna help out? i need a roster and I want whats good ^_^ but the tops hacks give me crap So here's the thing. I'm more about a PSA. If it's a good vertex or texture. Don't suggest it unless it's got a good PSA with it, and one that's complete/don't freeze ever, and don't suggest shadow And please, no clone engine characters ? = Taken, but still suggest something
Rob is taken for Megaman Yoshi is Taken for Roy Lucas is taken for Scott Ike is taken for Dante Marth Is taken for the up and coming Luffy Snake is taken for the up and coming Sanji Sheik is taken for Spider-man Jigglypuff and/or metaknight taken for tails? Olimar taken Falco taken for sliver? Captain Falcon is taken for Veiwtiful Joe