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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Come on in, a new ALT is waiting inside on: April 24, 2014, 10:40:58 AM
I noticed Waluigi looked a bit different, model-wise, but I didn't know MK himself made it from scratch, that surprised me. I'm very impressed of how much work you and your team put into this character, similar to PMBR's Roy and Mewtwo.
17  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages (I'm back! Need clarification plz XD) on: April 07, 2014, 01:57:30 AM
I use Gecko, so I can't really help you on that part. Sorry man, though I do like you being active again, ever since the last time you've been active. :/
18  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014) on: March 19, 2014, 10:26:49 PM
Oh, the Fountain of Dreams in Christmas as a gift... good times...

Well, some of the stages in the vault are quite outdated too ^^U

For example, the Dreamland in the vault doesn't have moving flowers nor the less pixelated tree yet, and that one exists since more than one year already. Same to Fountain of Dreams, the newer version used in Project M isn't yet in the vault. I'll be fixing these outdates as soon as possible.

You should be updating your downloaded stages when you get time to, it's a shame when an old stage is played while a much better version is already out and you don't notice it.

True on the last paragraph. So true...  Mario Facepalm

Also, I haven't been active lately, but I'm back to speed again, and noticed your changes to Sector Z. Though I don't want to be picky or anything, but I could help you with having the old arwing/wolfen routes to be like in SSB64, and maybe along the lines with editing the hazards' hitbox attributes (though I couldn't find them yet via HxD), and/or maybe some new routes along with the old ones.

I'm not sure if this is a request or not, but this stage will be great once I get info from my Reality 64 team and the info I'd be getting from this stage as well!  Grin

With that being said, keep up the good work, mate! Wink
19  Help & Tutorials / Help / Re: Converting .bstrm files to .mp3 files on: January 31, 2014, 10:26:26 AM
Use Format Factory. It can convert wav to mp3 with no hassle, and no mess-ups.
20  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: January 14, 2014, 04:01:01 PM
Wish I have 3DS Max right now...

FFFFFFFFFUUUUUUUUuuuuuu...! Oh shi~
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend. on: January 14, 2014, 11:24:36 AM
That's great progress, man! From dashing to the dash attack.

Due to curiosity, is that your Toad PSA? (I'm very late on this question...)
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Has been put on hold for abit. on: January 14, 2014, 11:15:58 AM
I think the other dog felt very bad for him. Hope he'll recover in no time!
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. K. Rool N-B previews! on: January 11, 2014, 12:05:52 PM
Quote from: Tabuu Forte Akugun
That's nifty, but I'm not really representing Barrel Blast. It's IMO the worst of all games that has K. Rool in it. It wouldn't be that bad if it weren't for the godawful controls. D:

Well... I didn't say anything about representing the game Barrel Blast, oh well. I was thinking of representing the barrel as part of the DKC series, though out of all those games, K. Rool has only appeared in the first two.

I've only saw K. Rool in a barrel cannon just once, but I can't remember where I saw it at. 
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. K. Rool N-B previews! on: January 10, 2014, 01:10:50 PM
I've thought of an idea of having K. Rool's Up-B being Barrel Blast. It'll act sort of like Diddy Kong's Up-B, or Fox's Up-B.

Either way, I thought of having K. Rool being in a barrel with an arrow on it, and act like Melee's Cannon Barrel, and umm... you get the picture. XD
25  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages (Kid Goku preview,Smash Bros.3DS leak??!!!) on: December 16, 2013, 11:16:20 AM
That I cannot answer about the pic of Jiggs and Ness, cause:

1. We already know that they will be in the next Smash

2. I'm not sure if that is what they will look like in the game.
26  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69b released on: November 25, 2013, 08:07:57 PM
I have a GIF-Making program called Benton Movie GIF. I used it for my Subspace Emissary Stage, and works fine, when it comes to making GIF files. Not sure if you've heard of it.
27  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development: A new program in dev to make PSAs and animate! on: November 19, 2013, 10:11:33 PM
The fonts look like they're from OpenSA2. Just my curiosity, that's all.   Undecided
28  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 Trailer! on: November 19, 2013, 05:25:30 AM
*Watched the 3.0 Trailer.*  I see what you did there ...

*Then looked at the release...*

29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again... on: November 18, 2013, 05:51:13 PM
Besides a few graphical fixes for Megaman...


Also, I'd like to see a Pacman PSA being made. That would be awesome as well! Awesome Face
30  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69b in progress - bugfix party! on: October 28, 2013, 08:36:09 PM
Gonna miss you at that point in time. Sad
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