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31  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development: A new program in dev to make PSAs and animate! on: October 18, 2013, 08:05:22 PM
Once you're able to PSA and animate items in the same window via Ikarus, you wouldn't mind showing us a preview of that when you have the chance?

You don't have to do this, if you don't want to.
32  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (16/10/2013) on: October 18, 2013, 11:40:56 AM
Just out of curiosity, isn't the StarFox's height supposed to be shorter? It just seems to be a bit taller, but that's just me.  Undecided
33  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development: A new program in dev to make PSAs and animate! on: October 16, 2013, 01:03:36 PM
Well..., you might probably be right.
34  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development: A new program in dev to make PSAs and animate! on: October 16, 2013, 08:34:22 AM
I've thought of an idea. What if you can edit the hit properties of hazards with Ikarus? Example, Arwings in Corneria, their lasers do deal some damage, but with barely any knockback. I would change the knockback properties to make it so that the Arwings are a bit more of a threat.
35  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: September 27, 2013, 04:26:31 PM
Let's say you're modifying Fox's Up-B recovery tactics. If I want to have the AI have a limitation of directing Fox between angles during startup of his UpB, how would you code it for it work?
36  Super Smash Bros. Brawl Hacking / Stages / Re: Mushroom Mix Custom Stage on: September 27, 2013, 09:44:28 AM
It's...over...Battlefield...Look at the beginning of the video.
37  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development: A new program in dev to make PSAs and animate! on: September 09, 2013, 02:31:02 AM
I almost forgot, If you're able to make items to be editable, would the pokemon and the assisting characters would also be editable? I used OpenSA2 to look at the bumper, and it was able to see the moveset but wasn't editable.
38  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (Mercy Hospital almost complete) on: September 07, 2013, 11:48:43 PM
Can't wait to try out the Rainbow Road stage!

If you're trying to find a model of the course, you can try this one.
http://wiki.tockdom.com/wiki/SNES_Rainbow_Road_(NiAlBlack)

It looks like it's been ripped from MK7. Might have to ask NiAlBlack for permission for the course.
39  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development: A new program in dev to make PSAs and animate! on: September 06, 2013, 11:48:18 PM
Let's list this out:
1. PSAs for characters. (Maybe the Fighter.pac file)
2. Change DMG and Flags for items. (Maybe)
3. See preview(s) of actual character, hitbox, and SFX.
4. See preview(s) of articles from a character.

This is going to be one awesome program.  Awesome Face

*Subscribed 100 times* Happy Face
40  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development: A new program in dev to make PSAs and animate! on: September 01, 2013, 02:14:45 AM
 So... How's Ikarus? Tongue
41  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: August 30, 2013, 10:19:02 PM
I'm a noob at this inparticular, but I don't know how to recompile files. Can someone show me how?

Also, when trying to add the SFX Replacement code in, my gct file changes into just one code. Any reason why?
42  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Brawl Stage Manager 2.0 which does a LOT of things! on: July 12, 2013, 09:17:18 AM
This stuff is really good, liberty! While I was trying to make a hard version of facing the dark characters in the Great Maze, I was trying to find the dark character's stats in the pac files. Did you find something that would make any of your programs work?
43  Super Smash Bros. Brawl Hacking / Stages / Re: Wingedkoopa67's Stage Thread on: June 07, 2013, 08:03:10 AM
Hey Wings! Those are pretty cool, especially the Yoshi's Island stage. I've decided to help you get popularity from SmashBoards. It brought my attention that you're using Project M in that video, so why not make a complete different layout for tournaments in Project M? This, IMO, is a good size for 2v2 battles. Here is the layout.



People got our attention when I showed the stage layout to the people over there. But here's my question, Do I have permission to upload this stage to the people in Smash Boards, and Brawl Vault? (I'll put huge credit to you on this one. Grin)
44  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread [New year, new stages? (08/01/2013)] on: January 08, 2013, 02:55:05 PM
Looking good on Peach's Castle. When looking at the video, isn't the two platforms supposed to go up whenever a player is on one of them?
45  Super Smash Bros. Brawl Hacking / Stages / Re: Bowser's Castle stage v0.2 on: January 05, 2013, 03:26:08 PM
I love this stage a lot! I also did noticed that one of your Super Mario World images is messed up. Could you reupload it for us?
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