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16  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Rayquaza character select name (small text, big fancy text) on: May 29, 2011, 08:55:29 PM
the website doesnt have the default font and i dont know the default font and everyone uses this one
I see. Thanks for the info.
17  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Rayquaza character select name (small text, big fancy text) on: May 29, 2011, 07:49:40 PM
What about the Brawl default font?

Edit:

I guess it will have to do. Thanks for the name!  Smiley
18  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Your Favourite Brawl Codeset on: May 29, 2011, 07:47:18 PM
Brawl+ since it's the only one I've ever tried.

I don't know about Brawl- or vBrawl, but I would like to know if I will still be able to use the characters that I modded (i.e. Rayquaza), the stages that I added, and the codes?

As for Project M, I'm thinking of trying it when it has more characters (i.e. Olimar, Yoshi).

Which one's better? Brawl- or vBrawl?
19  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Rayquaza character select name (small text, big fancy text) on: May 29, 2011, 07:36:59 PM
I posted this in the wrong area...

Can someone make for me a MenSelChrNm (under MiscData[30]) and a MenSelChrNm (under MiscData[70]) with the name Rayquaza?

Or link me to the font?
20  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: May 29, 2011, 07:34:50 PM
So if I wanted to use Gray Fox in a separate character slot and retain Meta Knight, what would I do?

Can I have simple instructions in this format:

1.
2.
3.
etc.

?
21  Help & Tutorials / Help / Re: How to make CSP transparent? on: May 29, 2011, 07:31:45 PM
Did you try saving it as a .PNG?
22  Help & Tutorials / Help / Re: sword effects question on: May 28, 2011, 05:34:50 PM
Open FitIke.pac with Brawlbox and look for TextureData[0]. Swordtrace changes the color of his slash. Replace that with the one you want to use.
23  Help & Tutorials / Help / Re: Stage roster expansion question... on: May 28, 2011, 05:30:14 PM
Looks
like it.

I would also like to know how he did it.
24  Help & Tutorials / Help / Re: hollow Ichigo on: May 28, 2011, 03:31:21 PM
There's nothing I can do about it. An extensive Google search produced nothing. You'll have to pm the person who made it.

However, there is something I can do (and did Wink) about the Hollow Ichigo over Ike:

http://www.mediafire.com/?ml52uaszun2ygta

It works seamlessly with Marth's motinoetc. i.e. his up b doesn't send him back to his original position. All the attacks work perfectly.

You can do this with any texture. Here's where I learned about it.
25  Help & Tutorials / Help / Re: I need help adding this stage! on: May 28, 2011, 02:25:25 PM
If no one's not responding, it means either three things.

1. They don't know how to solve your problem.
2. They're looking into it.
3. A person who knows isn't currently online/reading your post.

Please be patient.

I don't know how to use a custom slot. But the only thing I can think of is the stage expansion code.

What I did was replace my least favorite stages or inaccessible stages (i.e. Luigi's Mansion, which keeps freezing on me) with the stage I wanted to download.

I recommend the stage expansion code that can be found on this page.

How to edit it: http://www.smashboards.com/showpost.php?p=11570864&postcount=100

So you would first get rid of a stage you aren't using and replace it with a custom stage id.

So if you wanted to get rid of Final Destination, you would replace 00 with any one of these:

2A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00

The 1B and 1C preceding this are Snake's and Sonic's.

Then you would rename the stage you want to download to STGCUSTOM## (the number being the number you put over the 00).


Edit:

It's working perfectly for me. I put it over Final Destination's slot. Maybe it's a code you have?

Edit:

Even works over Slot 0A.

Did you try temporarily using the original common5 (backup your current one and get a original copy)?
What about using a unmodified custom sss?

If it's common5, it's because of the file size limit.
If it's the custom sss, well, then I don't know.  Undecided

Finally, did you try renaming it? I renamed it to STGCUSTOM0B since I already had a 0A.
26  Help & Tutorials / Help / Re: Where do people get that blue character select icon background? on: May 27, 2011, 05:53:44 PM
It's a simple gradient and it can be extracted even through Paint.

I'm in a good mood and here you go

I'm using Paint.net. How?  Tongue

Anyways, that's exactly what I was looking for! Thanks!!!!!  Grin

oh I thought by blue the dark flaming blue one Tongue

sorry about that Tongue
No problem.  Smiley Do you guys know how to get the fonts for the big name (i.e. Bowser Koopa) and smaller one (the one that appears at the top of the blue icon)?
27  Help & Tutorials / Help / Re: Where do people get that blue character select icon background? on: May 27, 2011, 12:56:47 PM
I found them, but I want the default icon background.  Sad
28  Help & Tutorials / Help / Where do people get that blue character select icon background? on: May 27, 2011, 10:01:10 AM
I would like to download it.
29  Help & Tutorials / A/A Tutorials / Re: How to make a three-level charge attack in PSA on: May 23, 2011, 01:17:37 PM
Is there a way to put it all in by copy and paste? It's not that it's too long. It's that how can we possibly know which ones to use? Sad
30  Help & Tutorials / Help / Re: What files are typically converted from to .pac? on: May 14, 2011, 06:02:18 PM
models actually use the format .mdl0 in Brawl.
To get a model from another game into brawl, it needs to be imported. Many Wii games have mdl0 files that can be imported; however, games with .dae models have recently been figured out. http://forums.kc-mm.com/index.php?topic=17547.0

What you're asking for is impossible at the moment, since.mdl0 files are only used by wii games.
Perhaps in the future, other formats will be able to be imported, but for now, anyone wanting to make a Halo hack has to do it custom style.

I honestly don't know too much about all this stuff, but this post is a gathering of all my knowledge from poking around the forums. If anyone has additional information, please post.
Is there a major difference between mdl and mdl0?

Because I found a program that has an impressive array of conversion options:

http://www.reaconverter.com/formats.html
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