Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 7 8 9 [10] 11 12 13 ... 133
136  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: May 15, 2014, 03:09:55 AM
I've already made it an aerial jump attack, sorry. *Headdesk*
<a href="http://www.youtube.com/watch?v=19xkgMkgpO8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=19xkgMkgpO8</a>
Torchwood!


I might animate the low health stand while I wait for the deku leaf.
yay! someone used my tutorial ;w;

about the attack, it looks so awesome! maybe not as Windwakerish, but in brawlway, its awesome!
137  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: May 15, 2014, 02:21:49 AM
look what my friend PW (Phantomwing) did ;w;


to those who dont know whats happen, Lucarios B is now allowed to do Control sticked movement instead/like his UpB with module hacking
138  Super Smash Bros. Brawl Hacking / Programming / Re: Dantarion Presents: pyGCTInject 1.0 on: May 12, 2014, 11:45:17 AM
Yeah, that one requires a bit more work than this one did to get "release Ready"

Yay! I cant wait for it! ;w;
139  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: May 12, 2014, 05:36:54 AM
Let's hope you can get new Actions working, pikazz. Then we wouldn't have to rely on LA-Bits for swapping Action scripts in a single Action, which really causes a clutter if you don't organize your coding. :\

On a different note...

I've begun work on Mega Charizard X's Final Smash.

Mega Charizard X furiously slashes at his victim for a bit...

Before rearing back...

And ramming his victim head on!

I hope I can get it to work and hope its not that advanced so it can be used much!

and thats a great looking final smash \OoO/
140  Super Smash Bros. Brawl Hacking / Programming / Re: [5/3/14] The New File Research Thread | Moving Collision Objects on: May 11, 2014, 12:04:42 PM
I know the knowledge OF the section[4] is old, but i don't think anybody actually took the time to see what they do for each characacter Tongue
its quite easy to see that too, but the funny thing is that some constants is used twice or more  by other things! did expremient about that too years ago, got a constant spinning with huge wind to the left! and all the G&W turned yellow!

you can see how what is used by what in brawlbox ;3
141  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: May 11, 2014, 08:36:43 AM

found out how a Characters Variable (and extra functions) are connected to their special actions thanks by PWs notes!

I havent found out exactly how yet, but I successfully disabled Jigglypuffs final smash for getting big and are affected by gravity too!

hope this will give me further research of how to add actions perfectly!
142  Super Smash Bros. Brawl Hacking / Programming / Re: [5/3/14] The New File Research Thread | Moving Collision Objects on: May 11, 2014, 02:51:40 AM
so yea the fighters individual modules have constants too~ thats where i found this. So far for mario i got

==Mario==
*all offsets relative to beginning of section[4]*

0x18 - Vertical momentum gained on FLUDD
0x28 - Vertical momentum gained on cape hitting foe?
0x44 - Z axis random of FLUDD water
0x5C - Y axis starting position of FLUDD water
0x78 - Divisor of FLUDD strength
0x80 - Z Rotation of water segments?
0x84 - Y Rotation of water segments?

Yea there are article related constants that aren't in the fighter .pac, which is good. because it opens a doorway to more interesting character edits.

(btw this is only 7/40 of his floats!)
thats actually quite old <w<
143  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: May 10, 2014, 08:05:27 AM
cant play on dolpin :Y my laptop cant handle that power!

but will try EYs method on the first step and import it on hard drive!
144  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: May 10, 2014, 05:27:50 AM
tried to join PMBR, but appearntly I am not the one they are looking for so... "better luck next time" for me

a question through, is it possible to have one ISO thats only for regular brawl while another ISO thats only Project M? cant set it to work :Y (not asking for download it, more of how to set it uo)
145  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.72 bugfix 1 on: May 09, 2014, 11:41:27 AM
I realize now that BrawlBox2Maya requires a bit of changes to BrawlLib to work, I have verified with Eternal Yoshi that it is bug free now, and it includes my dae+anim -> FBX mel scripts that I use for importing into UE4 as well!

I will probably get that in there this weekend or so.
so BB2M is complete now? 8D thats awesome news!

one question, is it only exportation to Maya, or can you export from Maya to BB too? that would be a another huge step!
146  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.72 bugfix 1 on: May 08, 2014, 09:56:20 AM
so its now official milk has gone bad BB is alive again!

nice progress Sammi :3 cant wait to test it out!
147  Super Smash Bros. Brawl Hacking / Programming / Re: Dantarion Presents: pyGCTInject 1.0 on: May 08, 2014, 01:36:44 AM
wow! dant actually released something! 8D
great work dant!

from what I read from the readme if I understood it correctly, it makes the Dol in the ISO to be with merged with the GCT and allow us to put codes "gameconfig.txt" which makes it faster to test things on Dolphin?
148  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes on: May 07, 2014, 12:19:36 PM
Maybe you could look into porting/adding articles if you want to try to contribute. Tongue

I think porting/adding Articles would rank with BrawlEx as a breakthrough.
thats why I want Dants Module builder to easy exprement with articles, would be easier with it

and to find out how to add Actions, did figure out how to add Subactions in Modules, but Actions requires more work
149  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes on: May 07, 2014, 04:38:53 AM
yay, some good tutorials and Gecko lines in hex! that what I have been missing!
I guess I'll post my module editor today. And we will see what people do with it.
yay! I cant wait to use it! this will help alot
I don't see anyone doing much module editing (Outside of PW+PMBR).
... ;-;
150  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.72 bugfix 1 on: May 06, 2014, 04:52:42 PM
Now i am excited! It sound so amazing! I can see great power of you three!
But i am Sad, it feels and Will probely be that i Will stand on the side and Watch, not Being able to help :C
Pages:  1 ... 7 8 9 [10] 11 12 13 ... 133