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1906  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SandBag PSA on: September 09, 2011, 05:43:03 PM
Okay, so I am going to make a sandbag PSA, but I need a PSA person. I can do the animations. I also need a css person, and a recolor person.
Diedhammer98 and TCRhade will do PSA, they asked for it when I showed the first pics of sandbag
1907  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 09, 2011, 05:00:39 PM
to those who want my sandbag


download link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22295

why I put it here? well, thanks for the newest brawlbox, I could do it :]
1908  Help & Tutorials / Vertex Tutorials / Re: ..::School of Vertex::.. Registration is now open! on: September 09, 2011, 12:56:04 PM
I wanna sign up but I dont have the 3ds max 8 D:
want to have a working one to window 7 32 bit D;

I did HAVE one trial but it wasn't healthy for my computer D:

and SDo0m, if you open up a animation school. I WANNA JOIN!
1909  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Look at reply #3528 right now! on: September 08, 2011, 05:48:28 PM
I hopemy informations is great about the bones

ForOhFor Error: yesh, I was a little wild and crazy :3
1910  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Look at reply #3528 right now! on: September 08, 2011, 04:51:38 PM

from one bone to 39!
"Wherever Vyse goes, cool follows."



1911  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Look at reply #3528 right now! on: September 08, 2011, 12:55:42 PM
I havn't checked my limit in a while... >_>
was 15 last I checked...
I think I have 24 though :/

but yea...
largest vid I've seen, and have, would be 54 mins
(you won't find it on YT anymore... unless roo UL'd it)

if anyone wants, I have it on my MU account as an AVI :3
(it's a Melee glitch video) <3 <3
24 hours nyah cat >:3
1912  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Look at reply #3528 right now! on: September 08, 2011, 06:58:10 AM
I can upload videos over 15 min :]

6-7 hours to add 11 bones on nintendogs, how time comsuming D;
1913  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Look at reply #3528 right now! on: September 07, 2011, 05:15:52 AM
guess who's working :3

yesh! it's sandbag! he is over pikachu with 40 new manually insert bones!
and he is 100% glitchfree, I mean it ;u;
everything ----ING WORKS <3
it even works if you editing the bone tree at the same time, no matter how :3

BJ96, I will send you a PM about a question. I hope you get it.

some more pics about the 100% glitchfree playable sandbag in here
if you grab me, I will grab you


hang in there


The smaller one is the playable one, the bigger one is a item


"A playable sandbag? this is madness!"
"madness... THIS... IS... BRAWLHACKING!"

1914  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Look at reply #3528 right now! on: September 06, 2011, 04:52:51 PM
How you did to add bones pikazz?
I'm sure using Hex..

by hex ofcourse "Wherever Vyse goes, cool follows."
1915  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Look at reply #3528 right now! on: September 06, 2011, 04:03:50 PM
yesh! I did add 3 bones and it worked!


But note this: I did add them MANUALLY! with working NodeTree, Pipeline, Bones ect so they are real bones! not "fortwaffles extra bones".

so it isn't the NodeTree, pipeline or the bones that is the problem and I think I know why it gets ingame lag by the new BB  I see what you did there ...

will also do a couple of bones more on sandbag so he can be playable for fun and looking for possible errors.
but just adding 3 bones manually did acutally take more than 1 hour so I will do alot of work D:
counting on 40 new bones and I know exactly how to do them and I will sure get on roll so I guess maybe 3 hours.
1916  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Look at reply #3528 right now! on: September 05, 2011, 07:49:47 PM
sorry for a bit offtipic but I feeling like this about this thread and I am beta testing ect
<a href="http://www.youtube.com/watch?v=Y6ljFaKRTrI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Y6ljFaKRTrI</a>


"This was a triumph, making a note: HUGE SUCCESS"

I really want GLaDOS model and a core model <3
1917  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Look at reply #3528 right now! on: September 05, 2011, 05:54:12 PM
I hope all information I found out is helping you out
1918  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Look at reply #3528 right now! on: September 05, 2011, 11:24:31 AM
does this works now? 8D
1919  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 04, 2011, 06:35:34 PM
send you a pm about some bugs I found

yet, why does it get ingame lag by a model with 2 new bones or more D:
1920  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: September 04, 2011, 03:40:05 PM
Then where could I go to find a complete list of these sounds in dec?
you need a calculatior like windows calculator, write something is hex and change into dec ;3

otherwise, you can use google to find hex-to-dec converter
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