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1921  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: September 04, 2011, 03:33:35 PM
You told me Captain Falcon's groupID was 20, but NO. It's 14, but when I insert the sound EVEN with Smashbox closed in general, there is no replacement done. Why is that?
14 in hex is 20 in dec, remember that ;3
1922  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 08:58:51 AM
Oops, sorry I was referring to Suika. I was on the wrong page. >.<
in that case, it's better with more bones than less :3

also, it may be harder to animate it D:
1923  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 08:32:34 AM
Amazing. O.O

But, are you sure having so many bones wont crash the game?
I am sure you can add one.
adding 2 willlag ingame or thing to sandbag happen
adding thre will definitife lag ingame, I wonder why. that's is what I am trying to figure out :3
1924  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 07:28:50 AM
it looks like the entire bone tree is the theifs O_o

Top, BodyM, TransN ect O-o
and everything are attached to his HipN while other bones from the victim's body are attached to his other bones.

this is wierd!
1925  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 07:06:44 AM
oh, ok. well i have always wanted to play as sandbag

I will make sandbag playable, right now he is a item xD
trying to figure out what's causing these problems I see what you did there ...



A sandbag stole my cap!

it looks like the parent of the newbones (or the last new bones cause I dont know if they did move) what stealing polygons D:
what, where, why and how? I see what you did there ...
1926  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 06:36:33 AM
^ Project Sandbag!?
kinda, using sandbag as a test and see why it get ingame lag and other glitches/bugs
1927  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 06:18:49 AM
this is intressting  I see what you did there ...
It likes to stealing polygons






it seems like my fix didn't work at all. this is a 2 bone without pikazz special.
now I know why it only showed up one model sandbag cause the first sandbag stoled their sandbag polygon D:
it even stole waddle dee, dededes jethammer and kirbys hammer and stone D:

this is intressting, more intresting about which bone who is the stealer and which polygon  I see what you did there ...
1928  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 04:23:38 AM
I did a SUCCESSFUL bone adding!
if you add one bone it will not lag ingame
if you add 2 or more, you will get lag.

successfully  added 2 bone on sandbag "Wherever Vyse goes, cool follows."
but on funny note, only one sandbag can be showed up (but you can see the eys on every sandbag) and one vertex point is mess up. otherwise it's work perfectly fine "Wherever Vyse goes, cool follows."




hype folks, we are getting somewhere! "Wherever Vyse goes, cool follows."

1929  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 03:05:54 AM
Jesus! It works!

Anyone want it?
if it works on brawlbox, me want :3
1930  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 02, 2011, 03:01:56 PM
I have though.
may I send my model to you so you can convert it so it fits in brawlbox? :3
1931  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 02, 2011, 02:58:41 PM
he can import that into 3ds max and export it as a .dae u kno.. lol
I dont have 3ds max D;
1932  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 02, 2011, 02:47:18 PM
I have a meleemewtwo ripped from it, but it's OBJ D:
1933  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 02, 2011, 12:13:43 PM
can someone try to put mewtwo from melee in brawlbox?
I know you cant save it or something like that

I just wanna see how it will be :]
can also someone give me the model if it works in brawlbox? :]]
1934  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 02, 2011, 09:01:27 AM
Still got ingame lag

but one polygon group is showing up O.o
it's polygon1 group, couldn't even take better ingame pics because I couldn't get any dragoonpart ;_;


and this is what I did (of 100 more animationports things)

show me ya moves
1935  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 01, 2011, 07:17:30 PM
indeed, the porter is awesome!

so much easier to port things :3
and no! I will not the awesome thing I did with it, it's too awesome!
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