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31  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Defensive Hitbox/Reflected Articles soon? on: February 28, 2015, 07:04:27 PM
oh god all that information on the articles! really awesome information so props to you! x3
I will take a closer look at it!

...tomorrow, its 3AM right now and tired as [censored]! couldnt even read what you wrote straight xD
32  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Defensive Hitbox/Reflected Articles soon? on: February 25, 2015, 10:13:22 AM
havent been looking into modules that much recently thanks by my other projects D:
By the way, Pikazz. I just realized that I still haven't replied to your messages yet.  Embarrassed  Give me until the weekend and I'll make sure I get back to you this time. Thanks for being so patient.
I did noticed that o: but I can wait :3 I am a patient person
33  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 18, 2015, 12:38:09 AM
Thats something many Knew since bj did state that he did update the DAE a while ago
34  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 12, 2015, 03:45:04 PM
test set it as cull_inside since it can be one of those polygons that is already modeled inverted so if you invert the invert you will get it as normal o:
35  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 12, 2015, 03:29:29 PM
i would say that the shades are set uncorrectly, like it has only one texture active and not all 2
36  Super Smash Bros. Brawl Hacking / Programming / Re: Universal Model Converter - updates on: February 10, 2015, 09:13:28 AM
question, what animation formats will it be able to export?
37  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 09, 2015, 09:51:30 AM
Here's wat my falcon body texture looks like in brawl.



now thats something I love to see! great work!
38  Super Smash Bros. Brawl Hacking / Programming / Re: Pay me to program for you on: February 08, 2015, 11:42:31 PM
if u click on the Targeted Model window and select "All", and pick any animation u want, it'll play the animation for all thats shown in the model viewer.


huh, looked that up! somehow, only that "All" exists on 74 while it doesnt on 74b
39  Super Smash Bros. Brawl Hacking / Programming / Re: Pay me to program for you on: February 08, 2015, 04:44:19 PM
no, I mean if I put 2 models into the preview with "Preview all" (like a sheik and Luigi model) and you want a animations plays both for them at the same time instead for just the "target model"'s animation is playing, how much would that cost?
40  Super Smash Bros. Brawl Hacking / Programming / Re: Pay me to program for you on: February 08, 2015, 04:02:24 PM
how much would it cost to make it able to play animations with all the models in the preview at the same time? o:
41  Super Smash Bros. Brawl Hacking / Programming / Re: Pay me to program for you on: February 07, 2015, 03:25:32 PM
THATS SO GOOD! 8D

sadly you got ripoff D:
42  Super Smash Bros. Brawl Hacking / Programming / Re: Ikarus Development... Returns on: February 05, 2015, 06:31:54 AM
come on BJ96! you can do it Cheesy
43  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 04, 2015, 03:37:37 PM
‘‘You’ve met with a terrible fate, haven’t you?’‘

Sorry about that quote I got bored, anyway







young link, the last and final costume for the HW link pack. will be a size mod over link. he's going over link because I want modeled expressions, and toon link doesn't have those. all that's left to do is make his MM hero shield, add straps to the deku shield, give him a sheath, add expressions, and maybe some optimizations. current progress for the pack is that OoT link and SS link both are completed and lag free, currently working on TP link so that he can be the same.

now this is a model I am looking for Cheesy good luck!
44  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 02, 2015, 03:03:12 PM



the model works ingame safe and sound with all the 48 VIS0 bones it needs! however the normals and some materials need some fix D: and those are not my strongest points!
45  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 02, 2015, 03:37:56 AM
tired of pokemon stadium? wait no further Grin

still gotta fix the reflection on the stage section.. add reflection to the metal on the stage.. then update lighting


that looks so beautiful! teach me about the damn materials D:
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