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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 01, 2015, 01:26:56 PM

tried posing it in brawlbox! I love the rig <3
disclaimers, I do not plan to release it on brawlvault just as a model since its to "advanced" to rig this over an brawl character!
I will fix it with correct bones and stuff so feel free to ask for download once its done if you want to make a PSA for him!


Long way togo before I can even being rigging her. And speaking of such, has anyone imported the Smash 4 models into BB, and their rigging is messed up? None of the models I've imported into BB have kept the correct rigging.

I figured sorta out how to fix it, but its still pain in the ass when it goes to rigging: dont rotate the TransN bone upwards and dont rig it yet! but export it as a DAE with "Z-up" on, import to Brawlbox (it should be standing now).
now re-export it from brawlbox and import the new DAE to 3DS Max! now it will stand up and keep the rig in it :3
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 01, 2015, 08:45:04 AM
I got it done! It works perfectly! Get it while it's hot!

https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html

And if anybody asks about Smash 4 model importing from now on, redirect them to that page. Models will be supplied for anyone who e-mails me about 'em.

Now I need some sleep, I've been working on that for the past 5 hours.
it works flawlessly! little tricky with all the programs needed o:
but now I can finally work on Bowser Jr and MetalFace <3

speaking of which, I have a question to you RTB so I will send you a PM of it o:
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 31, 2015, 05:58:38 AM
its so prettyyy D; I want it!
49  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 31, 2015, 05:36:43 AM
Why did they model Ness's eyes but not his mouth..?? Ah well, the model still looks pretty great. Ignore the girl on the floor.


Seriously tho... what the heck guys.

Smash 4 = Left, Brawl = Right

its because it would look "smoother" and that it would have a VIS0 mouth instead of mouth thats using bone animation D:
its same with jigglypuff, but Jigglypuff mouth isnt just textured, even modelled just like ness!
Gaur Plains starting to get its textures added... OOOHHHH YEEEE~



how the [censored] are you getting those textures D:
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 28, 2015, 12:57:32 PM
Oh the trophy model for the car?

no the Character Model

only problem is no texture from the game, so I had to do my own for the clown cart D:
51  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 28, 2015, 12:02:02 PM
He said the Koopa Clown Car was ripped from Smash Wii U, while the Bowser Jr. model was ripped from Mario Party 9.
can also add that the animation is from MP9, but thats not the point!
waiting for the textures are able to be ripped so I can use SmashU Bowser Jr instead!
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 28, 2015, 10:47:33 AM

a Character I will work with in the future! sadly it will not be over anyone's boneset and will require a PSA for it to work probely
disclaimers: the Clown Cart is the only one ripped and Bowser jr is from MP9

53  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Char/Stages coming soon.. OP under CONSTRUCTION!! - 01/27 on: January 27, 2015, 07:30:10 AM
where do you got your smashU ISO (or any Wii U iso in that matter) if I may ask and how do you rip? o: (know its illegal/against KCMM rules so pm me the answer if you want!)

regadless, I love SmashU models! looks great so far, even if textures isnt rippable yet :3
54  Super Smash Bros. Brawl Hacking / Programming / Re: Ikarus Development... Returns on: January 26, 2015, 12:22:30 PM
when I am here >:V really want to see progress <3
55  Super Smash Bros. Brawl Hacking / Programming / Re: Ikarus Development... Returns on: January 26, 2015, 09:53:12 AM
yay for beta testing stuff <3

Okeys: http://www.twitch.tv/blackjax0
I'll probs stream for the next 5 hours or so unless I feel like doing something else.

Hopefully it's not too boring Tongue

how the [censored] did I miss a stream? >:C
56  Super Smash Bros. Brawl Hacking / Programming / Re: Ikarus Development... Returns on: January 14, 2015, 02:05:09 AM
yay! its happening! Cheesy cant wait for it!
57  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 13, 2015, 11:04:01 AM
Speaking of transformation characters, you said the only reason a 4 in one character can't be done is due to file size, correct? Or is there another reason?

Edit: I would also like to know which parts of the common2.pac were edited for BrawlEx, as I'd like to see if it's possible to merge BrawlDJ's common2 with BrawlEx's common2.
as I know it, the game has allocate 3 types of memory: Fighter Memory, instance Memory and one more I forgot.
Fighter Memory is for like the size of the PSA, moveset ect.
instance memory is how many thing a module can load. if it has alot of instances (many loading SoStatusUniqs, Articles and their instances).
its often the instance memory that crashes first. it crashed when I used one pit and one metaknight, relative small in size on their module (at least metaknight), but their instance crashed it
58  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 13, 2015, 10:25:16 AM
Alright. That's one thing I never checked, so I'll look into it later today. Thanks for the bug report.

Also, your Jigglypuff moveset looks awesome. Cheesy

glad we discovered it now if it was a miss xD

and thank you ;w; all the B moves and final smash are done on both pikamaxi and Nightmare (Dusknoir)
here is what everything looks like atm if you are interested ;w;
Pikamaxi - The Dream Knight PSA v0.7

59  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 13, 2015, 08:45:09 AM
I have finally gotten the new version and I love your bugfix on the transformation characters! but I have encounter one problem:
Something is right yet wrong


as you see, it successfull swaps ingame, but at the end of the fight, it keep the same "slot" as it was selected in the beginning of the battle o:
it could be that non of the character I using is an old transforming character but simply modified Purin and Ganon Modules. I dont know what causes this! I have tried everything ;_;
60  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Defensive Hitbox/Reflected Articles soon? on: January 12, 2015, 05:44:11 PM
Great stuff! Yea i restarted using the old crawler as of late, pending a rewrite to the way that BBox handles modules as a whole. This should definitely come in handy, so thanks a bunch!

Pikazz, just wondering, but have you taken a look at the 8 aura sphere lucario that PW has uploaded? It's quite interesting. If i find anything that i can easily explain, i'll let you know over skype, but for now i was mainly asking because i just haven't had enough time to dig into it as much as i'd like to Tongue
I havent "yet" cause been quite busy with my own projects D: but still cant get enought with the mystery of the modules and its powers!

also PW, are you getting my PMs? o:
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