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16  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: February 13, 2013, 05:30:03 PM
I try to add a sawndz pack to the BRSAR and it keeps on NOT replacing it.

I dunno how else better to explain it...
17  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: January 26, 2013, 08:15:01 PM
thats been happening to me too recently dont know why though
Same here. Am I doing something wrong?
18  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: January 26, 2013, 08:10:45 PM
When I replace a sound with a sound I wanna replace the sound with, it doesn't replace the sound.
19  Help & Tutorials / Help / Re: Super Sawndz help on: January 25, 2013, 09:24:38 PM
Dang, I dont know, I use Super Sawndz and its never done that. Ask the creator of SS.

Hmm...
20  Help & Tutorials / Help / Super Sawndz help on: January 23, 2013, 02:21:55 PM
I am trying to replace the audience chant for ROB with another sound I want to put in ("Save the Daleks"). However, every time I try to insert the sound, it won't insert the sound. Am I doing something wrong? Is the length of the sound too long?
21  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: September 07, 2011, 02:46:50 PM
It worked! Thank you so much!
22  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: September 07, 2011, 02:37:57 PM
Wave6? Nope. Try this one. sawndz insert 20 136 6 16000 0 Should be fine.

So that's what I've been doing wrong! I'll go ahead and try it!
23  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: September 07, 2011, 02:30:26 PM
Yes, you should never convert wave IDs. If you're having problems with replacing the sound, tell me exactly what you're typing in the command line and what are you trying to achieve. I'll tell you what's wrong then.

I'm trying to type:

sawndz insert 20 136 Wave6 16000 0
or something like that.
24  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: September 07, 2011, 02:21:55 PM
Most of the numbers you have in the SmashBox and the brawlbox.txt file I wrote are in hexadecimal. To use them in the command prompt, you have to convert them to decimal. You can simply use Windows calculator for that task. Remember though, wave IDs are decimal everywhere. I can't remember where would these be written in hexadecimal. Hope that helped.

Do I have to put the waveID in decimal form? If so, that didn't work.
25  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: September 06, 2011, 01:52:51 PM
you need a calculatior like windows calculator, write something is hex and change into dec ;3 otherwise, you can use google to find hex-to-dec converter

I'd hate to say it, but it didn't work. And Sawndz isn't working properly on my computer, so I'm using the command prompt.
26  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: September 04, 2011, 03:37:07 PM
14 in hex is 20 in dec, remember that ;3

Then where could I go to find a complete list of these sounds in dec?
27  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: September 04, 2011, 03:25:40 PM
To check what a group is responsible for, you simply open it and play it's samples. In SmashBox, after you highlight a group there is a group ID shown.

You told me Captain Falcon's groupID was 20, but NO. It's 14, but when I insert the sound EVEN with Smashbox closed in general, there is no replacement done. Why is that?
28  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: September 04, 2011, 03:20:29 PM
How do I check what groupID is what? The brawlbox.txt doesn't help.
29  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up on: August 25, 2011, 06:12:41 PM
Sorry in advance for posting this even though I already made a thread in the Help section but I thought it would be suitable to post here since its directly in reference to my problem: Im using the Riivolution version of the pack and I placed all the files where they need to go and added the codes to my RSBE01.gct...the game loads up fine with a slightly longer load (I guess due to loading up all the new stuff)..when I get to the stage select screen it works fine, I can see all the icons and its definately changed, but when I actually pick a stage it says "Ready To Fight" but just sits there....its not a hard freeze because I can actually hit the reset button on the Wii and it goes back to the channel menu, but then also I don't hear the Wii working when it "freezes" like that. Maybe I did something wrong...is there a tutorial for this? Looking back at the post for it, there really isn't a clear explanation on getting everything in order, just "copy and replace whatever"

I'm having the same problem!
30  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: August 23, 2011, 02:03:52 PM
It has, just checked for sure.

Oh. Well, yes and no. I'll keep Smashbox closed and try again.
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