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1  Help & Tutorials / Help / CSPs and Stage Expansion on: September 11, 2012, 09:05:43 PM
Stage Expansions won't allow me to use CSPs. It automatically freezes prior to entering the character select screen for any mode. Is anyone else experiencing this? I'm using it with Riivolution, and I'm placing the sel_char in RSBE/ect./ect./pf/Menu2
2  Help & Tutorials / Help / Code for Nunchuck users to be able to perform certain advanced techniques? on: September 08, 2012, 10:41:22 PM
There are advanced techniques that only the gamecube controller is capable of pulling off. For instance, Lucas's instant grab, Down A in-Air to Down A kick juggle, ect.

Is there some sort of code that would allow nunchuck users to do such things? Plus like, a C-Stick option for them to replace the addition jump button on the nunchuck..If not, could this be seen in the near future? Is it even plausible?  Undecided

Thank you to anyone who responds  "Wherever Vyse goes, cool follows."
3  Help & Tutorials / Help / Direct model importing assistance on: May 03, 2012, 07:22:32 PM
Because of the fact that the tutorials and actual work space differ vastly, I'm desperately requesting for direct halp. We can use any means of chatting, I can send print screens of my work space, ect..I can grasp concepts quickly, and it would only be a few instances in which I'm stuck and need professional assistance..please for the love of   
4  Help & Tutorials / Help / The Manaphy Effect. on: February 15, 2012, 08:12:58 AM
Oboi, it's Jigiba again. Now that we've progressed in brawl hacking, I'd like to reiterate this question:

Is it possible to mimic Manaphy's effect on a character?
Example:
-----------
A character's FS could be changing bodies, and it's prolonged,
and to change bodies back to the original, he would have to get the Smash Ball again. The process repeats itself with each FS, (i.e They switch bodies, if the same character got the FS again, they would go back to the original, if he got the SB a THIRD time, it would switch bodies, 4th original, ect.)

I figured now was the best time to ask now seeing as FF7Frieza is currently developing a Captain Ginyu model. (here's the thread: http://forums.kc-mm.com/index.php?topic=38560.0)
5  Help & Tutorials / Help / Importing?! Whatbethisidothnoteven ._. on: November 05, 2011, 10:37:27 PM
Could somebody give me a synopsis of importing..? So, apparently from what I've gathered from lurking, we can use exact models in Brawl with an obviously tedious process involving bones, textures, etc.? Can I take any model file type, let's say, Shikamaru from CONR3 or NUNS2, Ginyu from Tenkaichi/Ultimate Tenkaichi, GameCube game models, even a model from a computer game such as..RuneScape or Warcraft? Is this just as amazingly epic as I've heard of it being?  Undecided
6  Help & Tutorials / Help / Music Names? on: April 13, 2011, 03:39:13 PM
When you replace a song, you don't replace the name..how do you replace the name of the song?
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Project Ravage Onslaught. *HIRING!* *TAG TEAM!* on: March 22, 2011, 06:42:45 PM
I had been planning this for a few days, but didn't decide to release the information to the public...
It's going to be named Ravage Onslaught, I'm changing the Assist Trophies to assist characters, corresponding to the most of the series characters that are playable. I'm changing most of the items, characters, stages, SFX, and other traces of Brawl. The Wii Strap will be the original, for this game needs to have a touch of sophistication, as if it were a real game..its themed colors are black and red, which is why I'm going to be using most of AF1nk's Red and Black (and giving him credit.) However, I will edit minor portions of it, i.e where it says 'Brawl' and changing it to 'Ravage,' where it says Brawl at the top left of the CSS it will say 'Onslaught,' ect. The loading screen will most likely say 'May the onslaught begin...,' but I'm not positive about that. Each character (most characters) will receive a black and red costume as their last costume.


This is what I have so far for the characters:

Nintendo Characters:
---------------------
Mario
Baby Mario
Luigi
Baby Luigi
Bowser
Bowser Jr.
Donkey Kong
Kirby
Meta Knight
King DeDeDe
Toad
Lucas
-----------------------------------
DBZ:
-----
Adult Goku
Child Goku
Vegeta
Captain Ginyu
Guldo
Recoome
Jeice
Burter
------------------------------------
Bleach:
---------
Ichigo
Toshiro
Zaraki
------------------------------------
Naruto Shippuden:
----------------
Naruto
Sasuke
Shikamaru
Deidara
Hidan
------------------------------------
Misc.
-----
Mickey Mouse
Ryu
Akuma
Zero
King Muscle
Kevin Mask
Boris (Rampage)


THEME: So, I was creating a stage using Stage Builder, and I though of something..:


What happens is, it's P1 vs P2. P1's teammate, P3, begins in the box. P2's partner, P4, spawns in the right box. In order to tag your teammate in, you step on the box, it falls, he propels himself out, and you enter. It's then P3 vs P2 rather than P1 vs P3.


This isn't confirmed, I may change my mind about many of the characters. You can suggest as well.

I suppose I'll assign a team, for I can't do this alone ._.
Does anyone wish to join?  Awesome Face
You can join by commenting, saying whether you are 'PSA' 'Sound Related' 'Models' ect.


Texture-ers:
*You may apply for this in the comments* *This includes portraits, and other variations of the such.*

The PSA Team:
the98pika!
The Danish Mario!
...Jigiba?  Tongue

*You may apply for this in the comments*

Music/SFX Related:
Beatthat25 Cheesy
*You may apply for this is the comments*

Stage Hax0rs:
...Jigiba? lol
*You may apply for this in the comments*

Model/Vertex Related Team:
...Jigiba? Mario Facepalm
*You may apply for this in the comments*

Porters:
*You may apply for this in the comments*

MEMBERS: When releasing ANYTHING, PM it!

Once we get 2 characters done, I'll release a beta!  AWESOME 2.0!




Everybody Listttennn!
------------------------------------------------------------------------------------------------------------------------


Sorry I've been gone so long!!  Undecided



Current projects we need to make binary:
<a href="http://www.youtube.com/watch?v=Kjt4DwDTJpg" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Kjt4DwDTJpg</a>


Toad project over Yoshi, message Mr. Misfortune and give any assistance/admonition possible! Awesome Face


Goku
Yes, Mariodk's. He needs help animating, so he can branch off into other things. (Vegeta, Gotenks.)
Once he is finished remaking FitCaptain.pac, he's going to need animations, and he doesn't have much time for it  Oh shi~







8  Help & Tutorials / Help / The PERFECT Vertex? on: March 22, 2011, 02:54:47 PM
Which exact tutorial should you use? Should you use Anim8or? 3DS Max 7? 8? 9?

Which would make the best vertex?
9  Help & Tutorials / Help / Can someone get me the proper download for 3ds Max? on: March 19, 2011, 03:54:14 PM
Apparently I need either one of these two: 2008, or 2009. I've been searching hours on end trying to find a trial for 3ds Max 2008 or 2009...could someone please provide assistance?  Oh shi~
10  Help & Tutorials / Help / Vertexing Game and Watch on: March 15, 2011, 08:33:50 PM
is it possible to vertex G&W?
11  Help & Tutorials / Help / Replacing Pikmin with items? on: March 11, 2011, 03:55:21 PM
How do you replace Olimar's pikmin with different items such as shells, guns, ect.?

Thanks in advance  Awesome Face
12  Help & Tutorials / Help / Injecting the Sc_Selcharacter into the Common5.pac on: March 05, 2011, 10:39:16 AM
So, I'm using BeyondYou's awesome Riivolution for GeckoOS users, and it states in the README file "Riivolution uses the Common5.pac for CSPs, CSSs, SSPs, etc. If you currently use a sc_selcharacter.pac and/or a sc_selmap for those purposes, you'll have to insert them into a Common5.pac for them to appear in game."

I attempted to do this, I followed these steps:
----------------------------------------------------------
- Download a Common5.pac
-Open it in BrawlBox
-Replace "Sc_Selcharacter_en" with my Sc_Selcharacter which contains my CSPS, CSSs, ect.
-Place the Common5.pac in Pf > System
----------------------------------------------------------

I have IkeLawliet's Strap Loader, and it freezes saying "PAAAWNCHING!!!" and the head stops rotating.

I also tried deleting the _en from files which harnessed it..
 Sad


Could you help me?
13  Help & Tutorials / Help / Vertexing.. on: February 07, 2011, 06:42:07 PM
Now, I do realize there is a tutorial on this, but I need someone to personally help. Obviously it's like a foreign language to me, and I've never even made a 3D model...but I'm willing to devote lots of time in to making awesome anime/nintendo chars that weren't accepted into brawl vertexes.  Awesome Face

14  Help & Tutorials / Help / I think I broke it.. on: February 07, 2011, 03:07:47 PM
So, I had just stopped using ShadowSnake's riivolution thingy, and went back to Gecko OS, and it doesn't go past the loading screen...I have no idea what the problem is..suggestions?  Oh shi~
15  Help & Tutorials / Help / SFX Hacks? on: February 06, 2011, 11:59:06 AM
I want the Naruto and Sasuke announcer calls and for Captain Falcon to do his anime FAAAWWCOOON, PAAWWWWNCH! but it's too confusing...I finally got Riivolution working (partially) and when I download the files for SFX hacks it's giving me .Wav, .Dat, and notepad files...it makes no sense...help?  Oh shi~
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