Stage Expansions won't allow me to use CSPs. It automatically freezes prior to entering the character select screen for any mode. Is anyone else experiencing this? I'm using it with Riivolution, and I'm placing the sel_char in RSBE/ect./ect./pf/Menu2
There are advanced techniques that only the gamecube controller is capable of pulling off. For instance, Lucas's instant grab, Down A in-Air to Down A kick juggle, ect.
Is there some sort of code that would allow nunchuck users to do such things? Plus like, a C-Stick option for them to replace the addition jump button on the nunchuck..If not, could this be seen in the near future? Is it even plausible?
Because of the fact that the tutorials and actual work space differ vastly, I'm desperately requesting for direct halp. We can use any means of chatting, I can send print screens of my work space, ect..I can grasp concepts quickly, and it would only be a few instances in which I'm stuck and need professional assistance..please for the love of
Oboi, it's Jigiba again. Now that we've progressed in brawl hacking, I'd like to reiterate this question:
Is it possible to mimic Manaphy's effect on a character? Example: ----------- A character's FS could be changing bodies, and it's prolonged, and to change bodies back to the original, he would have to get the Smash Ball again. The process repeats itself with each FS, (i.e They switch bodies, if the same character got the FS again, they would go back to the original, if he got the SB a THIRD time, it would switch bodies, 4th original, ect.)
Could somebody give me a synopsis of importing..? So, apparently from what I've gathered from lurking, we can use exact models in Brawl with an obviously tedious process involving bones, textures, etc.? Can I take any model file type, let's say, Shikamaru from CONR3 or NUNS2, Ginyu from Tenkaichi/Ultimate Tenkaichi, GameCube game models, even a model from a computer game such as..RuneScape or Warcraft? Is this just as amazingly epic as I've heard of it being?
I had been planning this for a few days, but didn't decide to release the information to the public... It's going to be named Ravage Onslaught, I'm changing the Assist Trophies to assist characters, corresponding to the most of the series characters that are playable. I'm changing most of the items, characters, stages, SFX, and other traces of Brawl. The Wii Strap will be the original, for this game needs to have a touch of sophistication, as if it were a real game..its themed colors are black and red, which is why I'm going to be using most of AF1nk's Red and Black (and giving him credit.) However, I will edit minor portions of it, i.e where it says 'Brawl' and changing it to 'Ravage,' where it says Brawl at the top left of the CSS it will say 'Onslaught,' ect. The loading screen will most likely say 'May the onslaught begin...,' but I'm not positive about that. Each character (most characters) will receive a black and red costume as their last costume.
This is what I have so far for the characters:
Nintendo Characters: --------------------- Mario Baby Mario Luigi Baby Luigi Bowser Bowser Jr. Donkey Kong Kirby Meta Knight King DeDeDe Toad Lucas ----------------------------------- DBZ: ----- Adult Goku Child Goku Vegeta Captain Ginyu Guldo Recoome Jeice Burter ------------------------------------ Bleach: --------- Ichigo Toshiro Zaraki ------------------------------------ Naruto Shippuden: ---------------- Naruto Sasuke Shikamaru Deidara Hidan ------------------------------------ Misc. ----- Mickey Mouse Ryu Akuma Zero King Muscle Kevin Mask Boris (Rampage)
THEME: So, I was creating a stage using Stage Builder, and I though of something..:
What happens is, it's P1 vs P2. P1's teammate, P3, begins in the box. P2's partner, P4, spawns in the right box. In order to tag your teammate in, you step on the box, it falls, he propels himself out, and you enter. It's then P3 vs P2 rather than P1 vs P3.
This isn't confirmed, I may change my mind about many of the characters. You can suggest as well.
I suppose I'll assign a team, for I can't do this alone ._. Does anyone wish to join? You can join by commenting, saying whether you are 'PSA' 'Sound Related' 'Models' ect.
Texture-ers:
*You may apply for this in the comments* *This includes portraits, and other variations of the such.*
The PSA Team:
the98pika! The Danish Mario! ...Jigiba?
*You may apply for this in the comments*
Music/SFX Related:
Beatthat25 *You may apply for this is the comments*
Stage Hax0rs:
...Jigiba? lol *You may apply for this in the comments*
Model/Vertex Related Team:
...Jigiba? *You may apply for this in the comments*
Porters:
*You may apply for this in the comments*
MEMBERS: When releasing ANYTHING, PM it!
Once we get 2 characters done, I'll release a beta!
Toad project over Yoshi, message Mr. Misfortune and give any assistance/admonition possible!
Goku Yes, Mariodk's. He needs help animating, so he can branch off into other things. (Vegeta, Gotenks.) Once he is finished remaking FitCaptain.pac, he's going to need animations, and he doesn't have much time for it
Apparently I need either one of these two: 2008, or 2009. I've been searching hours on end trying to find a trial for 3ds Max 2008 or 2009...could someone please provide assistance?
So, I'm using BeyondYou's awesome Riivolution for GeckoOS users, and it states in the README file "Riivolution uses the Common5.pac for CSPs, CSSs, SSPs, etc. If you currently use a sc_selcharacter.pac and/or a sc_selmap for those purposes, you'll have to insert them into a Common5.pac for them to appear in game."
I attempted to do this, I followed these steps: ---------------------------------------------------------- - Download a Common5.pac -Open it in BrawlBox -Replace "Sc_Selcharacter_en" with my Sc_Selcharacter which contains my CSPS, CSSs, ect. -Place the Common5.pac in Pf > System ----------------------------------------------------------
I have IkeLawliet's Strap Loader, and it freezes saying "PAAAWNCHING!!!" and the head stops rotating.
I also tried deleting the _en from files which harnessed it..
Now, I do realize there is a tutorial on this, but I need someone to personally help. Obviously it's like a foreign language to me, and I've never even made a 3D model...but I'm willing to devote lots of time in to making awesome anime/nintendo chars that weren't accepted into brawl vertexes.
So, I had just stopped using ShadowSnake's riivolution thingy, and went back to Gecko OS, and it doesn't go past the loading screen...I have no idea what the problem is..suggestions?
I want the Naruto and Sasuke announcer calls and for Captain Falcon to do his anime FAAAWWCOOON, PAAWWWWNCH! but it's too confusing...I finally got Riivolution working (partially) and when I download the files for SFX hacks it's giving me .Wav, .Dat, and notepad files...it makes no sense...help?