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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Sonic on: November 28, 2012, 08:14:30 PM
Wow this is pretty good. Are you gonna slow the animation down to give it a feel of a somewhat long absorbtion of the Chaos Emeralds?
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys on: November 28, 2012, 08:12:35 PM
I'm sure you've gotten plenty of people who have told you things that need to be fixed and such, so im not gonna comment on feedback. But i will ask if you'd like, i can fix up Vegeta's voices, Since all his voices seem to be really quiet. And maybe try to find a better Galick Gun SFX since it doesnt quite fit with moveset.
18  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: November 27, 2012, 06:05:01 PM
Sure if you use Brawlbox .67 you can extract sounds off the brsar, of course it's one by one. :p and after you have to reinsert each sound on the character you want to replace it over. :/ it's a pretty long process since you may even have to mess with the SFX IDs in PSA.
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon! on: November 14, 2012, 07:31:40 PM
Oh SC, i think i figured out why Knuckles's sounds are kinda low. I will try to fix them this week, and i'll send you the new sawndz. Smiley
20  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on.... on: November 07, 2012, 11:37:29 AM
Super Sawndz tends to work fine with me, it doesnt corrupt my BSRAR i think the only weird thing i've come across is that i have to export the sawndz file twice because the first one becomes like a backup for the original character's voice and then the second one is the one i modded and that now for some reason none of the wiimote SFXs work for me anymore. And that started happening when i added some announcer calls.. Which was weird. But those are the only problems i've ever had with it.
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different on: November 04, 2012, 09:09:26 AM
Hey SouthCraft, i know this is a bit off topic, but i was wondering if you could test something for me with the Knuckles sawndz file? Well i have the PAL SFX ID list for Jigglypuff, and i was wondering if you could try inserting the sawndz file into Jigglypuff's PAL brsar file and then just change the SFX IDs of the FitPurin.pac to match the PAL SFX ID List. If it works then maybe Knuckles can be for both PAL and NTSC. Well here's Jigglypuff's PAL SFX ID list.

http://www.mediafire.com/view/?kvca2i116170020
22  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on.... on: November 03, 2012, 02:17:16 PM
Alright then, thanks.
23  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on.... on: November 03, 2012, 10:11:57 AM
thanks, that actually helps. I figured it had something to do with the volume of the clip instead of the frequency. That clears it for me, i was hoping i wouldnt have to go back and fix it all, but i suppose it was unavoidable. XD I dont use Goldwave, so is there a way to increase the volume on Audacity?

And Super Sawndz runs the best when you have the sndconv.exe, dsptool.dll, and the soundfile.dll in the same folder as Super Swandz, and i know you get them from the Sawndz .12 version. Now i also know sometimes it messes up for me when im trying to create a .sawndz file, like it gives me the original characters voices before the edit, and i usually fix that by exporting it twice. Idk it works, but it does for me. And i really only use the SFX IDs as a guide to where to put my voice clips, I think the only time i ever really needed it was to edit Marth's SFXs to be played with Roxas's voice clips, but of course i didnt know about the raising the voice clip's volume back then so it's kinda quiet. XD so i need to redo that one.
24  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on.... on: November 01, 2012, 08:01:18 AM
Hey Reaver Ind. You've used Super Sawndz right? well what is the recommended frequency that the wav files should be? I want to be able to hear the voices without having to turn down the music and raise the SFXs. and alot of the time the voices come out really low and quiet. I want to try fixing that but i need to know about what frequency should i have for the wav files so that way im able to hear it right.
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different on: October 30, 2012, 05:15:34 PM
Congrats on the Metal Sonic Kirby, Looks pretty freakin sexy. XD And SouthCraft cant wait to see how Metal Turns out, I loved Mecha and you've improved alot since then so i cant wait to see how you do Metal. Cheesy
26  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] Sigh.......... FISH. on: October 28, 2012, 12:07:14 PM
Thank you, i really appriciate this.
27  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] Sigh.......... FISH. on: October 28, 2012, 09:40:19 AM
Hey Reaver Ind. i was wondering if you happen to have the SFX IDs for all the characters but for PAL users? I've been wanting to make some SFX mods but i dont want it to be for just for one type of user.
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different on: October 23, 2012, 04:10:18 PM
lol i meant just the song but this looks great, loved the preview of the ports. Sounds like now everyone will get a good mewtwo. Smiley
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different on: October 23, 2012, 04:06:53 PM
Here's a little preview for everyone(Including SouthCraft) Grin
Perfect Peach Port SSBB


I know this is pretty off topic and im sorry SouthCraft as well but i just want to ask. Do you think you could PM me that song? i'd really appricate it.


And SouthCraft, i loved your preview video and it sounds like this is gonna be a very good Mewtwo. Cheesy
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565 on: October 23, 2012, 01:40:36 PM
i was actually kinda excited for Vegeta but all this stalling has kinda gotten me bored from him. :/ Im actually wanting the Naruto over Olimar. Cheesy this has been a WIP for a while now and since it's not over Ike it makes it even better. So Good luck with Naruto, and you're still working on that game right? i kinda missed some of the stuff you were discussing.
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